www.pudn.com > GameEngine.rar > GameEngine_Material.h, change:2005-10-02,size:700b
#ifndef GameEngine_Material_Include
#define GameEngine_Material_Include
class CGameEngine_Material
{
private:
D3DMATERIAL9 m_Material;
public:
CGameEngine_Material();
~CGameEngine_Material();
D3DMATERIAL9 *GetMaterial();
void SetDiffuseColor(unsigned char red, unsigned char green, unsigned char blue,unsigned char alpha);
void SetAmbientColor(unsigned char red, unsigned char green, unsigned char blue,unsigned char alpha);
void SetSpecularColor(unsigned char red, unsigned char green, unsigned char blue,unsigned char alpha);
void SetEmissiveColor(unsigned char red, unsigned char green, unsigned char blue,unsigned char alpha);
void SetPower(float fPower);
};
#endif