www.pudn.com > GameEngine.rar > GameEngine_Material.h, change:2005-10-02,size:700b


#ifndef GameEngine_Material_Include 
#define GameEngine_Material_Include 
 
class CGameEngine_Material   
{ 
private: 
	D3DMATERIAL9  m_Material; 
public: 
	CGameEngine_Material(); 
	~CGameEngine_Material(); 
	D3DMATERIAL9 *GetMaterial(); 
	void SetDiffuseColor(unsigned char red, unsigned char green, unsigned char blue,unsigned char alpha); 
	void SetAmbientColor(unsigned char red, unsigned char green, unsigned char blue,unsigned char alpha); 
	void SetSpecularColor(unsigned char red, unsigned char green, unsigned char blue,unsigned char alpha); 
	void SetEmissiveColor(unsigned char red, unsigned char green, unsigned char blue,unsigned char alpha); 
	void SetPower(float fPower); 
}; 
#endif