www.pudn.com > GameEngine.rar > GameEngine_App.cpp, change:2005-08-19,size:1573b


#include "..\GameEngine_Common.h" 
#include "GameEngine_App.h" 
 
bool CGameEngine_App::CreateWnd(LPCTSTR szWinTitle,HINSTANCE hInstance, HINSTANCE hPrevInstance,int nCmdShow) 
{ 
	if(!hPrevInstance){ //判断是否已有应用程序实例在运行 
		RegWndClass(hInstance);  //注册窗口类 
	} 
	//创建窗口 
    m_hWnd= CreateWindow(WNDCLASSNAME, szWinTitle, WS_SYSMENU|WS_CAPTION|WS_VISIBLE,\ 
                                CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); 
    if (!m_hWnd){ 
		return false; 
	} 
	ShowWindow(m_hWnd, nCmdShow);  //显示窗口 
	UpdateWindow(m_hWnd);  //刷新窗口 
	return true; 
} 
 
ATOM CGameEngine_App::RegWndClass(HINSTANCE hInstance) 
{ 
	m_WndClassEx.cbSize         = sizeof(WNDCLASSEX);  
	m_WndClassEx.style		    = CS_HREDRAW | CS_VREDRAW;   
	m_WndClassEx.lpfnWndProc	= (WNDPROC)WndProc;  //回调的窗口过程函数 
	m_WndClassEx.cbClsExtra		= 0; 
	m_WndClassEx.cbWndExtra		= 0; 
	m_WndClassEx.hInstance		= hInstance; 
	m_WndClassEx.hIcon		    = 0; 
	m_WndClassEx.hCursor		= LoadCursor(NULL, IDC_ARROW); 
	m_WndClassEx.hbrBackground	= (HBRUSH)GetStockObject(BLACK_BRUSH); 
	m_WndClassEx.lpszMenuName	= 0; 
	m_WndClassEx.lpszClassName	=WNDCLASSNAME;  //define WNDCLASSNAME "Game" 
	m_WndClassEx.hIconSm		=NULL; 
	return RegisterClassEx(&m_WndClassEx); 
} 
 
LRESULT CALLBACK CGameEngine_App::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 
{ 
	switch (message){ 
		case WM_DESTROY: 
			PostQuitMessage(0); 
			break; 
		default: 
			return DefWindowProc(hWnd, message, wParam, lParam); 
	} 
   	return 0; 
}