www.pudn.com > Tetris.rar > CSoundMixer.h
#ifndef __CSOUNDMIXER_H #define __CSOUNDMIXER_H #include "TSample.h" #include "TAudioShared.h" #includeclass CSoundMixer : public CBase { // Construct and destruct public: static CSoundMixer* NewL(); ~CSoundMixer(); private: CSoundMixer(); void ConstructL(); ///////////////////////////////////////////////////////////////// // Other Method public: void Pause(); void Resume(); void Play( const TSample& aSample, TInt aChannel, TInt aFrequency, TInt aVolume = 256 ); void Stop( TInt aChannel ); void SetVolume(TInt aVolume); TInt Volume(); private: void SendCmd(TMixerCmd aCmd); //////////////////////////////////////////////////////////////// // Data private: TAudioShared iShared; // shared data with mixer thread RThread iMixerThread; // handle to mixer thread TSample iEmptySample; // empty sample, used to stop channel TBool iPaused; }; #endif