www.pudn.com > MultiThread.rar > MultiThread1Dlg.cpp


// MultiThread1Dlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "MultiThread1.h" 
#include "MultiThread1Dlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
/************************************************************************/ 
/* 你要留意到全局变量 m_bRun 是使用 volatile 修饰符的,volatile  
修饰符的作用是告诉编译器无需对该变量作任何的优化,即无需将它放到一个寄存器中, 
并且该值可被外部改变。对于多线程引用的全局变量来说,volatile 是一个非常重要的修饰符                                                                     */ 
/************************************************************************/ 
//添加全局变量m_bRun :  
volatile BOOL m_bRun; // 代表线程是否正在运行 
 
 
void ThreadFunc()//该线程函数没有参数,也不返回函数值。只要m_bRun为TRUE,线程一直运行 
{ 
	CTime time; 
	CString strTime; 
	m_bRun=TRUE; 
	while(m_bRun) 
	{ 
		time=CTime::GetCurrentTime(); 
		strTime=time.Format("%H:%M:%S"); //编辑框的ID为IDC_TIME  
		::SetDlgItemText(AfxGetMainWnd()->m_hWnd,IDC_TIME,strTime);  
		Sleep(1000); 
	} 
} 
 
 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMultiThread1Dlg dialog 
 
CMultiThread1Dlg::CMultiThread1Dlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CMultiThread1Dlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CMultiThread1Dlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
} 
 
void CMultiThread1Dlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CMultiThread1Dlg) 
		// NOTE: the ClassWizard will add DDX and DDV calls here 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CMultiThread1Dlg, CDialog) 
	//{{AFX_MSG_MAP(CMultiThread1Dlg) 
	ON_WM_SYSCOMMAND() 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_BN_CLICKED(IDC_START, OnStart) 
	ON_BN_CLICKED(IDC_STOP, OnStop) 
	ON_EN_CHANGE(IDC_TIME, OnChangeTime) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMultiThread1Dlg message handlers 
 
BOOL CMultiThread1Dlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Add "About..." menu item to system menu. 
 
	// IDM_ABOUTBOX must be in the system command range. 
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); 
	ASSERT(IDM_ABOUTBOX < 0xF000); 
 
	CMenu* pSysMenu = GetSystemMenu(FALSE); 
	if (pSysMenu != NULL) 
	{ 
		CString strAboutMenu; 
		strAboutMenu.LoadString(IDS_ABOUTBOX); 
		if (!strAboutMenu.IsEmpty()) 
		{ 
			pSysMenu->AppendMenu(MF_SEPARATOR); 
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); 
		} 
	} 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
	// TODO: Add extra initialization here 
	 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
void CMultiThread1Dlg::OnSysCommand(UINT nID, LPARAM lParam) 
{ 
	if ((nID & 0xFFF0) == IDM_ABOUTBOX) 
	{ 
		CAboutDlg dlgAbout; 
		dlgAbout.DoModal(); 
	} 
	else 
	{ 
		CDialog::OnSysCommand(nID, lParam); 
	} 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
void CMultiThread1Dlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		CDialog::OnPaint(); 
	} 
} 
 
// The system calls this to obtain the cursor to display while the user drags 
//  the minimized window. 
HCURSOR CMultiThread1Dlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
 
/************************************************************************/ 
/*     Win32 API编写的多线程。                                                                     */ 
/************************************************************************/ 
//双击IDC_START按钮,完成该按钮的消息函数: 
void CMultiThread1Dlg::OnStart()  
{ 
	// TODO: Add your control notification handler code here 
 
//线程的句柄 
hThread=CreateThread( 
				NULL, 
				0, 
				(LPTHREAD_START_ROUTINE)ThreadFunc,//函数地址 
				NULL, 
				0, 
				&ThreadID ////线程的id 
				);//两个按钮的ID分别是IDC_START,IDC_STOP  
	GetDlgItem(IDC_START)->EnableWindow(FALSE); 
	GetDlgItem(IDC_STOP)->EnableWindow(TRUE); 
 
 
	 
} 
//双击IDC_STOP按钮,完成该按钮的消息函数: 
void CMultiThread1Dlg::OnStop()  
{ 
	// TODO: Add your control notification handler code here 
	 
	m_bRun=FALSE; 
	GetDlgItem(IDC_START)->EnableWindow(TRUE); 
	GetDlgItem(IDC_STOP)->EnableWindow(FALSE); 
 
} 
 
 
// 
void CMultiThread1Dlg::OnChangeTime()  
{ 
	// TODO: If this is a RICHEDIT control, the control will not 
	// send this notification unless you override the CDialog::OnInitDialog() 
	// function and call CRichEditCtrl().SetEventMask() 
	// with the ENM_CHANGE flag ORed into the mask. 
	 
	// TODO: Add your control notification handler code here 
	 
}