www.pudn.com > snow.rar > AnimSequence.h
#ifndef ANIMSEQUENCE_H_INCLUDED #define ANIMSEQUENCE_H_INCLUDED #include#include "CommonFuncs.h" #include "D3DHelperFuncs.h" #include "Timer.h" class CAnimFrame { public: CAnimFrame() { m_pTexture = NULL; } virtual ~CAnimFrame() { SAFE_RELEASE(m_pTexture); } LPDIRECT3DTEXTURE9 m_pTexture; float m_fTime; }; class CAnimSequence { public: CAnimSequence(LPDIRECT3DDEVICE9 pDev); virtual ~CAnimSequence() { ClearAllFrames(); SAFE_RELEASE(m_pVBQuad); } bool AddFrame(const char *strFilename, float fTime); void DeleteFrame(int index); void ClearAllFrames(); int GetCurFrame(CTimer &timer); LPDIRECT3DTEXTURE9 GetCurFrameTexture(CTimer &timer) { try { int iCurFrame = GetCurFrame(timer); return(m_vFrames[iCurFrame]->m_pTexture); } catch(...) { } return(NULL); } void Render(CTimer &timer, D3DXMATRIX mat); protected: LPDIRECT3DVERTEXBUFFER9 m_pVBQuad; LPDIRECT3DDEVICE9 m_pd3dDevice; std::vector m_vFrames; }; #endif