www.pudn.com > USB_Complete_Source_Code.zip > usbhidioc.cpp
// usbhidioc.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "usbhidioc.h" #include "usbhidiocDlg.h" #include#include extern "C" { #include "hidsdi.h" #include "process.h" } #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CUsbhidiocApp BEGIN_MESSAGE_MAP(CUsbhidiocApp, CWinApp) //{{AFX_MSG_MAP(CUsbhidiocApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CUsbhidiocApp construction CUsbhidiocApp::CUsbhidiocApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CUsbhidiocApp object CUsbhidiocApp theApp; ///////////////////////////////////////////////////////////////////////////// // CUsbhidiocApp initialization BOOL CUsbhidiocApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. //call this to enable using a rich text box. //AfxEnableControlContainer(); #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CUsbhidiocDlg dlg; m_pMainWnd = &dlg; //AfxInitRichEdit(); int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }