www.pudn.com > RayTrace1.1.rar > NoNameDlg.cpp
// NoNameDlg.cpp : implementation file // #include "stdafx.h" #include "NoName.h" #include "NoNameDlg.h" #include "AddSphere.h" #include "math.h" #include "mmsystem.h" #include "resource.h" #include#include #include #include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CNoNameDlg dialog CNoNameDlg::CNoNameDlg(CWnd* pParent /*=NULL*/) : CDialog(CNoNameDlg::IDD, pParent) { //{{AFX_DATA_INIT(CNoNameDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); x = 1.0; Eye_x=0.0f; Eye_y=0.0f; Eye_z=-10.0f; View_z=-10.0f; x_flat=4.0f; Sphere_r=1.0f; CSurface* surface =NULL; CRayTraceEngine* tracer =NULL; TranslateChoice=0; Dirction=0; } void CNoNameDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CNoNameDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CNoNameDlg, CDialog) //{{AFX_MSG_MAP(CNoNameDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_WM_SIZE() ON_WM_CREATE() ON_WM_DESTROY() ON_WM_TIMER() ON_WM_CONTEXTMENU() ON_COMMAND(ID_TracedPicture, OnTracedPicture) ON_COMMAND(ID_AddSphere, OnAddSphere) ON_COMMAND(ID_DeleteObject, OnDeleteObject) ON_WM_KEYDOWN() ON_WM_KEYUP() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CNoNameDlg message handlers BOOL CNoNameDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CNoNameDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CNoNameDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { //CPaintDC* sdc=(CPaintDC*)(GetDlgItem(IDC_Pic)->GetDC()); CPaintDC dc(this); // device context for painting RenderScene(); SwapBuffers(dc.m_ps.hdc); CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CNoNameDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CNoNameDlg::OnSize(UINT nType, int cx, int cy) { CDialog::OnSize(nType, cx, cy); GLsizei width,height; GLdouble aspect; width = cx; height = cy; if(cy==0) aspect = (GLdouble)width; else aspect = (GLdouble)width/(GLdouble)height; glViewport(0,0,width,height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45,aspect,1,100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDrawBuffer(GL_BACK); glEnable(GL_DEPTH_TEST); // TODO: Add your message handler code here } void CNoNameDlg::BuildList() { ::glNewList(1,GL_COMPILE_AND_EXECUTE); glShadeModel(GL_SMOOTH); glColor3ub(125,100,255); float xt = 5.0f; glutSolidSphere(Sphere_r, 20 ,20); /* glBegin(GL_POLYGON); glNormal3d(0.0,0.0,1.0); glColor3ub(255,0,0); glVertex3d( x, x, x); glColor3ub(0,255,0); glVertex3d( x, -x, x); glColor3ub(0,0,255); glVertex3d(-x, -x, x); glColor3ub(255,255,0); glVertex3d(-x, x, x); glEnd(); glBegin(GL_POLYGON); glNormal3d(0.0,0.0,-1.0); glColor3ub(255,0,0); glVertex3d( -x, x, -x); glColor3ub(0,255,0); glVertex3d( -x, -x, -x); glColor3ub(0,0,255); glVertex3d( x, -x, -x); glColor3ub(255,255,0); glVertex3d( x, x, -x); glEnd(); glBegin(GL_POLYGON); glNormal3d(1.0,0.0,0.0); glColor3ub(255,0,0); glVertex3d( x, x, x); glColor3ub(0,255,0); glVertex3d( x, x, -x); glColor3ub(0,0,255); glVertex3d( x, -x, -x); glColor3ub(255,255,0); glVertex3d( x, -x, x); glEnd(); glBegin(GL_POLYGON); glNormal3d(-1.0,0.0,0.0); glColor3ub(255,0,0); glVertex3d( -x, x, x); glColor3ub(0,255,0); glVertex3d( -x, x, -x); glColor3ub(0,0,255); glVertex3d( -x, -x, -x); glColor3ub(255,255,0); glVertex3d( -x, -x, x); glEnd(); glBegin(GL_POLYGON); glNormal3d(0.0,-1.0,0.0); glColor3ub(255,0,0); glVertex3d( -x, -x, x); glColor3ub(0,255,0); glVertex3d( x, -x, x); glColor3ub(0,0,255); glVertex3d( x, -x, -x); glVertex3d( -x, -x, -x); glEnd(); glBegin(GL_POLYGON); glNormal3d(0.0,1.0,0.0); glColor3ub(255,0,0); glVertex3d( -x, x, x); glColor3ub(0,255,0); glVertex3d( x, x, x); glColor3ub(0,0,255); glVertex3d( x, x, -x); glColor3ub(255,255,0); glVertex3d( -x, x, -x); glEnd(); */ ::glEndList(); } int CNoNameDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CDialog::OnCreate(lpCreateStruct) == -1) return -1; HWND hWnd = GetSafeHwnd(); HDC hDC = ::GetDC(hWnd); if(SetWindowPixelFormat(hDC)==FALSE) return 0; if(CreateViewGLContext(hDC)==FALSE) return 0; COLORREF color = ::GetSysColor(COLOR_3DFACE); glClearColor((float)GetRValue(color)/255.0f, (float)GetGValue(color)/255.0f, (float)GetBValue(color)/255.0f, 1.0); glPolygonMode(GL_FRONT,GL_FILL); glPolygonMode(GL_BACK,GL_FILL); // Antialiasing glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); //glHint(GL_LINE_SMOOTH_HINT,GL_NICEST); //glLineWidth(1.5); tracer = new CRayTraceEngine(); tracer->GetScene()->InitScene(); BuildList(); BuildList_Flat(); BuildList_Eye(); SetTimer(0,10,NULL); return 0; } BOOL CNoNameDlg::SetWindowPixelFormat(HDC hDC) { PIXELFORMATDESCRIPTOR pixelDesc; pixelDesc.nSize = sizeof(PIXELFORMATDESCRIPTOR); pixelDesc.nVersion = 1; pixelDesc.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_STEREO_DONTCARE; pixelDesc.iPixelType = PFD_TYPE_RGBA; pixelDesc.cColorBits = 32; pixelDesc.cRedBits = 8; pixelDesc.cRedShift = 16; pixelDesc.cGreenBits = 8; pixelDesc.cGreenShift = 8; pixelDesc.cBlueBits = 8; pixelDesc.cBlueShift = 0; pixelDesc.cAlphaBits = 0; pixelDesc.cAlphaShift = 0; pixelDesc.cAccumBits = 64; pixelDesc.cAccumRedBits = 16; pixelDesc.cAccumGreenBits = 16; pixelDesc.cAccumBlueBits = 16; pixelDesc.cAccumAlphaBits = 0; pixelDesc.cDepthBits = 32; pixelDesc.cStencilBits = 8; pixelDesc.cAuxBuffers = 0; pixelDesc.iLayerType = PFD_MAIN_PLANE; pixelDesc.bReserved = 0; pixelDesc.dwLayerMask = 0; pixelDesc.dwVisibleMask = 0; pixelDesc.dwDamageMask = 0; m_GLPixelIndex = ChoosePixelFormat(hDC,&pixelDesc); if(m_GLPixelIndex==0) // Choose default { m_GLPixelIndex = 1; if(DescribePixelFormat(hDC,m_GLPixelIndex, sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)==0) { return FALSE; } } if(SetPixelFormat(hDC,m_GLPixelIndex,&pixelDesc)==FALSE) { return FALSE; } return TRUE; } BOOL CNoNameDlg::CreateViewGLContext(HDC hDC) { m_hGLContext = wglCreateContext(hDC); if(m_hGLContext==NULL) return FALSE; if(wglMakeCurrent(hDC,m_hGLContext)==FALSE) return FALSE; return TRUE; } void CNoNameDlg::OnDestroy() { CDialog::OnDestroy(); if(wglGetCurrentContext() != NULL) wglMakeCurrent(NULL,NULL); if(m_hGLContext != NULL) { wglDeleteContext(m_hGLContext); m_hGLContext = NULL; } } void CNoNameDlg::OnTimer(UINT nIDEvent) { // m_yRotate -= 3; // m_xRotate -= 2; switch(TranslateChoice) { case 1: if(Dirction==1) { Eye_x+=0.1; } else { Eye_x-=0.1; } break; case 2: if(Dirction==1) { Eye_y+=0.1; } else { Eye_y-=0.1; } break; case 3: if(Dirction==1) { Eye_z-=0.2; View_z-=0.1; } else { if(View_z>0) { break; } Eye_z+=0.2; View_z+=0.1; } break; } InvalidateRect(NULL,FALSE); CDialog::OnTimer(nIDEvent); } void CNoNameDlg::RenderScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); CPrimitive* temp=NULL; glPolygonMode(GL_FRONT,GL_FILL); glPolygonMode(GL_BACK,GL_FILL); for(int i=0;i GetScene()->GetNrPrimitives();i++) { glLoadIdentity(); glPushMatrix(); glTranslated(0.0,0.0,-15.0); //glRotated(45.0, 1.0, 1.0, 1.0); glScalef(0.4,0.4,0.4); temp=tracer->GetScene()->GetPrimitive(i); if(temp->GetType()==CPrimitive::SPHERE)//±íʾÇò { Color Spherecolor=temp->GetColor(); double red=Spherecolor.r; double green=Spherecolor.g; double blue=Spherecolor.b; glColor3d(red,green,blue); CVector3 Centre=((CSphere*)temp)->GetCentre(); glTranslated(Centre.x,Centre.y,-Centre.z); float r=((CSphere*)temp)->GetRadius(); glutSolidSphere(r, 20 ,20); } glEnd(); } //draw plane glLoadIdentity(); glPushMatrix(); glTranslated(0.0,0.0,-15.0); glScalef(0.4,0.4,0.4); ::glCallList(2); glEnd(); //draw eye glLoadIdentity(); glPushMatrix(); glTranslated(0.0,0.0,-10.0); glTranslated(Eye_x,Eye_y,Eye_z); glRotated(45.0, 0.0, 1.0, 0.0); glScalef(0.4,0.4,0.4); ::glCallList(3); glEnd(); } void CNoNameDlg::BuildList_Flat() { ::glNewList(2,GL_COMPILE_AND_EXECUTE); glShadeModel(GL_SMOOTH); float xt = 5.0f; // ground plane 0, 1, 0 glBegin(GL_POLYGON); glNormal3d(0.0,0.0,1.0); glColor3ub(255,0,0); glVertex3d( -20.0, -4.4, 20.0); glVertex3d( 20.0, -4.4, 20.0); glVertex3d(20.0, -4.4, -20.0); glVertex3d(-20.0, -4.4, -20.0); glEnd(); // back plane 0.0f, 0, -1 glBegin(GL_POLYGON); glNormal3d(0.0,0.0,1.0); glColor3ub(125,100,125); glVertex3d( -20.0, 7.4,-20); glVertex3d( 20.0, 7.4,-20); glVertex3d(20.0, -4.4,-20); glVertex3d(-20.0, -4.4,-20); glEnd(); // ceiling plane 0, -1, 0 glBegin(GL_POLYGON); glNormal3d(0.0,0.0,1.0); glColor3ub(0,0,255); glVertex3d( -20.0, 7.4, 20.0); glColor3ub(125,125,125); glVertex3d( 20.0, 7.4, 20.0); glColor3ub(125,125,125); glVertex3d(20.0, 7.4, -20.0); glColor3ub(125,125,125); glVertex3d(-20.0, 7.4, -20.0); glEnd(); ::glEndList(); } void CNoNameDlg::OnContextMenu(CWnd* pWnd, CPoint point) { if (point.x == -1 && point.y == -1){ //keystroke invocation CRect rect; GetClientRect(rect); ClientToScreen(rect); point = rect.TopLeft(); point.Offset(5, 5); } CMenu menu; VERIFY(menu.LoadMenu(IDR_MENU_Operation)); CMenu* pPopup = menu.GetSubMenu(0); ASSERT(pPopup != NULL); CWnd* pWndPopupOwner = this; while (pWndPopupOwner->GetStyle() & WS_CHILD) pWndPopupOwner = pWndPopupOwner->GetParent(); pPopup->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, point.x, point.y, pWndPopupOwner); } void CNoNameDlg::BuildList_Eye() { ::glNewList(3,GL_COMPILE_AND_EXECUTE); glShadeModel(GL_SMOOTH); glColor3ub(0,0,255); glutSolidSphere(0.2, 20 ,20); glPolygonMode(GL_FRONT,GL_LINE ); glPolygonMode(GL_BACK,GL_LINE ); glBegin(GL_POLYGON); glColor3ub(255,0,0); glVertex3d( 0.0, 0.0, 0.0); glVertex3d( 1.0, 0.0, 0.0); glColor3ub(0,255,0); glVertex3d( 0.0, 0.0, 0.0); glVertex3d( 0.0, 1.0, 0.0); glColor3ub(0,0,255); glVertex3d( 0.0, 0.0, 0.0); glVertex3d( 0.0, 0.0, -1.0); glEnd(); ::glEndList(); } void CNoNameDlg::OnTracedPicture() { surface = new CSurface( SCRWIDTH, SCRHEIGHT ); buffer = surface->GetBuffer(); surface->Clear(); tracer->SetTarget( surface->GetBuffer(), SCRWIDTH, SCRHEIGHT ); tracer->InitRender(); tracer->GetViewPoint(CVector3(Eye_x,Eye_y,View_z)); tracer->Render(); ShowPic.LoadOriPixel(buffer); ShowPic.DoModal(); } void CNoNameDlg::OnAddSphere() { (tracer->GetScene())->AddScene(1); RenderScene(); Invalidate(NULL); } void CNoNameDlg::OnDeleteObject() { // TODO: Add your command handler code here (tracer->GetScene())->DeleteLastObject(); } void CNoNameDlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default // MessageBox("hah"); switch(nChar) { case 83 : // MessageBox("down"); TranslateChoice=2; Dirction=-1; break; case 87 : // MessageBox("up"); TranslateChoice=2; Dirction=1; break; case 65: // MessageBox("left"); TranslateChoice=1; Dirction=-1; break; case 68 : // MessageBox("right"); TranslateChoice=1; Dirction=1; break; case 74 ://'j' // MessageBox("j"); TranslateChoice=3; Dirction=1; break; case 75://'k' // MessageBox("k"); TranslateChoice=3; Dirction=-1; break; } SetTimer(0,20,NULL); CDialog::OnKeyDown(nChar, nRepCnt, nFlags); } void CNoNameDlg::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags) { KillTimer(0); CDialog::OnKeyUp(nChar, nRepCnt, nFlags); }