www.pudn.com > SkyBox.rar > Camera.h
#pragma once
#include "header.h"
class CCamera
{
public:
CCamera();
virtual ~CCamera();
void strafe(float units);
void fly(float uints);
void walk(float units);
void pitch(float angle);
void yaw(float angle);
//void roll(float angle);
void getViewMatrix(D3DXMATRIX *V);
void getPosition(D3DXVECTOR3 *pos);
void setPosition(const D3DXVECTOR3 *pos);
void ProcInput();
private:
D3DXVECTOR3 g_vRight;
D3DXVECTOR3 g_vUp;
D3DXVECTOR3 g_vLook;
D3DXVECTOR3 g_vPos;
};