www.pudn.com > mir112347628.rar > GameBtn.h


#ifndef _CGAMEBTN_H
#define _CGAMEBTN_H

class CGameBtn
{
public:
RECT m_rcBtn;

CWHWilImageData* m_pxBtnImage;
INT m_nFocusImgIdx; // À̹ÌÁö °ü·Ã º¯¼öµé.
INT m_nClickImgIdx;

BYTE m_bBtnType; // 0 : Æ÷Ä¿½º »óŸ¦ °¡ÁöÁö ¾Ê´Â´Ù. 1: Æ÷Ä¿½º ÀÖÀ½.
BYTE m_bBtnState; // 0 : ±×´ë·Î... 1: ¸¶¿ì½º Æ÷Ä¿½º»óÅÂ. 2: ¸¶¿ì½º Ŭ¸¯»óÅÂ.


public:
__inline RECT GetGameBtnRect()
{
return m_rcBtn;
}
__inline VOID SetBtnState(BYTE bState)
{
m_bBtnState = bState;
if ( m_bBtnType == _BTN_TYPE_NOFOCUS &amt;&amt; m_bBtnState == _BTN_STATE_FOCUS )
{
m_bBtnState = _BTN_STATE_NORMAL;
}
}
__inline BYTE GetGameBtnState()
{
return m_bBtnState;
}

__inline CGameBtn()
{
Init();
}

~CGameBtn()
{
Destroy();
}

VOID Init();
VOID Destroy();

VOID ChangeRect(INT nStartX, INT nStartY);
VOID CreateGameBtn(CWHWilImageData* pxBtnImage, INT nFocusImgIdx, INT nClickImgIdx, INT nStartX, INT nStartY, BYTE bBtnType = _BTN_TYPE_FOCUS);
virtual VOID ShowGameBtn();

VOID ResetGameBtn(INT nFocusImgIdx, INT nClickImgIdx);

virtual VOID OnMouseMove(POINT ptMouse);
virtual BOOL OnLButtonDown(POINT ptMouse);
virtual BOOL OnLButtonUp(POINT ptMouse);
};



class CMsgBoxBtn : public CGameBtn
{
public:
CMsgBoxBtn();
~CMsgBoxBtn();
virtual VOID ShowGameBtn();
};



class CScrlBar
{
public:
CScrlBar();
~CScrlBar();

public:
CWHWilImageData* m_pxScrlImage; // ½ºÅ©·Ñ¹Ù À̹ÌÁöÆÄÀÏ Æ÷ÀÎÅÍ.
INT m_nScrlImgIdx; // ½ºÅ©·Ñ¹Ù À̹ÌÁö.

FLOAT m_fScrlRate; // 0.0f~1.0f»çÀÌ. ½ºÅ©·Ñ¹ÙÀÇ ºñÀ².
FLOAT m_fPageRate;

INT m_nPageLine;

BOOL m_bGrapsed; // ½ºÅ©·Ñ ¹öư¿µ¿ª¿¡¼­ Mouse LButtonDown¿¡ ÀÇÇØ¼­ ´­·ÁÁø»óÅÂÀÎÁö¸¦ ÆÇ´ÜÇÑ´Ù.

WORD m_wScrlWidth;
WORD m_wScrlHeight;

WORD m_wScrlBtnHeight;

RECT m_rcScrlRgn; // ½ºÅ©·Ñ¹ÙÀÇ ¿µ¿ª.
RECT m_rcScrlBtnRgn; // ½ºÅ©·Ñ¹Ù¿¡¼­ ¹öưÀÇ ¿µ¿ª.

__inline FLOAT GetScrlRate()
{
return m_fScrlRate;
}

__inline VOID Init()
{
m_pxScrlImage = NULL;
m_nScrlImgIdx = 0;

m_fPageRate = 0.0f;
m_fScrlRate = 0.0f;

m_nPageLine = 0;

m_bGrapsed = FALSE;

m_wScrlWidth = 0;
m_wScrlHeight = 0;

m_wScrlBtnHeight = 0;

SetRect(&amt;m_rcScrlRgn, 0, 0, 0, 0);
SetRect(&amt;m_rcScrlBtnRgn, 0, 0, 0, 0);
}

VOID CreateScrlBar(CWHWilImageData* pxImage, INT ImgIdx, INT nPageLine, WORD wScrlWidth, WORD wScrlHeight, WORD wScrlBtnHeight);
VOID ShowScrlBar(INT nX, INT nY, INT nFstPos, INT nCounter);
BOOL OnMouseMove(POINT ptMouse);
BOOL OnLButtonDown(POINT ptMouse);
BOOL OnLButtonUp(POINT ptMouse);
};



#endif // _CGAMEBTN_H