www.pudn.com > mir112347628.rar > GameBtn.h


#ifndef _CGAMEBTN_H 
#define _CGAMEBTN_H 
 
class CGameBtn 
{  
public: 
	RECT			m_rcBtn; 
 
	CWHWilImageData* m_pxBtnImage; 
	INT				m_nFocusImgIdx;			// À̹ÌÁö °ü·Ã º¯¼öµé.  
	INT				m_nClickImgIdx;			 
 
	BYTE			m_bBtnType;				// 0 : Æ÷Ä¿½º »óŸ¦ °¡ÁöÁö ¾Ê´Â´Ù. 1: Æ÷Ä¿½º ÀÖÀ½. 
	BYTE			m_bBtnState;			// 0 : ±×´ë·Î... 1: ¸¶¿ì½º Æ÷Ä¿½º»óÅÂ. 2: ¸¶¿ì½º Ŭ¸¯»óÅÂ. 
 
 
public: 
	__inline RECT GetGameBtnRect() 
	{ 
		return m_rcBtn; 
	} 
	__inline VOID SetBtnState(BYTE bState) 
	{ 
		m_bBtnState = bState; 
		if ( m_bBtnType == _BTN_TYPE_NOFOCUS && m_bBtnState == _BTN_STATE_FOCUS ) 
		{ 
			m_bBtnState = _BTN_STATE_NORMAL; 
		} 
	} 
	__inline BYTE GetGameBtnState() 
	{ 
		return m_bBtnState; 
	} 
 
	__inline CGameBtn()	 
	{  
		Init(); 
	} 
 
	~CGameBtn() 
	{ 
		Destroy(); 
	} 
 
	VOID Init(); 
	VOID Destroy(); 
 
	VOID ChangeRect(INT nStartX, INT nStartY); 
	VOID CreateGameBtn(CWHWilImageData* pxBtnImage, INT nFocusImgIdx, INT nClickImgIdx, INT nStartX, INT nStartY, BYTE bBtnType = _BTN_TYPE_FOCUS); 
	virtual VOID ShowGameBtn(); 
 
	VOID ResetGameBtn(INT nFocusImgIdx, INT nClickImgIdx); 
	 
	virtual VOID OnMouseMove(POINT ptMouse); 
	virtual BOOL OnLButtonDown(POINT ptMouse); 
	virtual BOOL OnLButtonUp(POINT ptMouse); 
}; 
 
 
 
class CMsgBoxBtn : public CGameBtn 
{ 
public: 
	CMsgBoxBtn(); 
	~CMsgBoxBtn(); 
	virtual VOID ShowGameBtn(); 
}; 
 
 
 
class CScrlBar 
{ 
public: 
	CScrlBar(); 
	~CScrlBar(); 
 
public: 
	CWHWilImageData*	m_pxScrlImage;		// ½ºÅ©·Ñ¹Ù À̹ÌÁöÆÄÀÏ Æ÷ÀÎÅÍ. 
	INT					m_nScrlImgIdx;		// ½ºÅ©·Ñ¹Ù À̹ÌÁö. 
 
	FLOAT				m_fScrlRate;		// 0.0f~1.0f»çÀÌ. ½ºÅ©·Ñ¹ÙÀÇ ºñÀ². 
	FLOAT				m_fPageRate;		 
 
	INT					m_nPageLine; 
 
	BOOL				m_bGrapsed;			// ½ºÅ©·Ñ ¹öư¿µ¿ª¿¡¼­ Mouse LButtonDown¿¡ ÀÇÇØ¼­ ´­·ÁÁø»óÅÂÀÎÁö¸¦ ÆÇ´ÜÇÑ´Ù. 
 
	WORD				m_wScrlWidth; 
	WORD				m_wScrlHeight; 
 
	WORD				m_wScrlBtnHeight; 
 
	RECT				m_rcScrlRgn;		// ½ºÅ©·Ñ¹ÙÀÇ ¿µ¿ª. 
	RECT				m_rcScrlBtnRgn;		// ½ºÅ©·Ñ¹Ù¿¡¼­ ¹öưÀÇ ¿µ¿ª. 
 
	__inline FLOAT GetScrlRate() 
	{ 
		return m_fScrlRate; 
	} 
 
	__inline VOID Init() 
	{ 
		m_pxScrlImage		= NULL; 
		m_nScrlImgIdx		= 0; 
 
		m_fPageRate			= 0.0f; 
		m_fScrlRate			= 0.0f; 
 
		m_nPageLine			= 0; 
 
		m_bGrapsed			= FALSE; 
 
		m_wScrlWidth		= 0; 
		m_wScrlHeight		= 0; 
 
		m_wScrlBtnHeight	= 0; 
 
		SetRect(&m_rcScrlRgn, 0, 0, 0, 0); 
		SetRect(&m_rcScrlBtnRgn, 0, 0, 0, 0); 
	} 
 
	VOID	CreateScrlBar(CWHWilImageData* pxImage, INT ImgIdx, INT nPageLine, WORD wScrlWidth, WORD wScrlHeight, WORD wScrlBtnHeight); 
	VOID	ShowScrlBar(INT nX, INT nY, INT nFstPos, INT nCounter); 
	BOOL	OnMouseMove(POINT ptMouse); 
	BOOL	OnLButtonDown(POINT ptMouse); 
	BOOL	OnLButtonUp(POINT ptMouse); 
}; 
 
 
 
#endif // _CGAMEBTN_H