www.pudn.com > zx.zip > SCREENdlg.H
#if !defined(AFX_SCREENDLG_H__391C8047_B33C_4EC9_BAE6_E01958C1C54B__INCLUDED_)
#define AFX_SCREENDLG_H__391C8047_B33C_4EC9_BAE6_E01958C1C54B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScreenDlg.h : header file
//
#include "zclientDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CScreenDlg dialog
class CScreenDlg : public CDialog//ÏÔʾ&¿ØÖÆÆÁÄ»
{
// Construction
public:
void GetScreen();
struct _MyScreenInfo ScreenInfo;
BYTE *bmpx;
BYTE *hbmpx;
CScreenDlg(CWnd* pParent = NULL); // standard constructor
CZclientDlg *pDlg;
// Dialog Data
//{{AFX_DATA(CScreenDlg)
enum { IDD = IDD_DIALOG_SCREEN };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScreenDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CScreenDlg)
afx_msg void OnTimer(UINT nIDEvent);
virtual BOOL OnInitDialog();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCREENDLG_H__391C8047_B33C_4EC9_BAE6_E01958C1C54B__INCLUDED_)