www.pudn.com > zx.zip > SCREENdlg.H


#if !defined(AFX_SCREENDLG_H__391C8047_B33C_4EC9_BAE6_E01958C1C54B__INCLUDED_) 
#define AFX_SCREENDLG_H__391C8047_B33C_4EC9_BAE6_E01958C1C54B__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// ScreenDlg.h : header file 
// 
#include "zclientDlg.h" 
 
///////////////////////////////////////////////////////////////////////////// 
// CScreenDlg dialog 
 
class CScreenDlg : public CDialog//ÏÔʾ&¿ØÖÆÆÁÄ» 
{ 
// Construction 
public: 
	void GetScreen(); 
	struct _MyScreenInfo ScreenInfo; 
 
	BYTE *bmpx; 
	BYTE *hbmpx; 
	CScreenDlg(CWnd* pParent = NULL);   // standard constructor 
	CZclientDlg *pDlg; 
// Dialog Data 
	//{{AFX_DATA(CScreenDlg) 
	enum { IDD = IDD_DIALOG_SCREEN }; 
		// NOTE: the ClassWizard will add data members here 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CScreenDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CScreenDlg) 
	afx_msg void OnTimer(UINT nIDEvent); 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point); 
	afx_msg void OnRButtonUp(UINT nFlags, CPoint point); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_SCREENDLG_H__391C8047_B33C_4EC9_BAE6_E01958C1C54B__INCLUDED_)