www.pudn.com > Mir2Game.rar > Item.cpp
/******************************************************************************************************************
¸ðµâ¸í:
ÀÛ¼ºÀÚ:
ÀÛ¼ºÀÏ:
[ÀÏÀÚ][¼öÁ¤ÀÚ] : ¼öÁ¤ ³»¿ë
*******************************************************************************************************************/
#include "StdAfx.h"
CItem::CItem()
{
m_shCellNum = 0;
m_bAttr = 0;
ZeroMemory(&m_stItemInfo, sizeof(CLIENTITEMRCD));
}
CItem::~CItem()
{
}
BOOL CItem::SetItem(CLIENTITEMRCD stItemInfo, SHORT shInventoryNum)
{
m_stItemInfo = stItemInfo;
m_shCellNum = shInventoryNum;
/*
a:¹«±â
b:¿Ê
c:¹ÝÁö ÆÈÂî ¸ñ°ÉÀÌ
g:±âŸ
*/
/*
#define _U_DRESS 0
#define _U_WEAPON 1
#define _U_RIGHTHAND 2
#define _U_NECKLACE 3
#define _U_HELMET 4
#define _U_ARMRINGL 5
#define _U_ARMRINGR 6
#define _U_RINGL 7
#define _U_RINGR 8
#define _U_CHARM 9
#define _U_UNEQUIP 100
*/
switch ( m_stItemInfo.stStdItem.bStdMode )
{
// ¹«±â.
case 5:
case 6:
m_bAttr = _U_WEAPON;
break;
// ¿Ê.
case 10:
case 11:
m_bAttr = _U_DRESS;
break;
case 15:
m_bAttr = _U_HELMET;
break;
case 19:
case 20:
case 21:
m_bAttr = _U_NECKLACE;
break;
case 22:
case 23:
m_bAttr = _U_RINGL;
break;
case 24:
case 26:
m_bAttr = _U_ARMRINGL;
break;
// ÃÊ, ȶºÒ.
case 30:
m_bAttr = _U_RIGHTHAND;
break;
// µ¶°¡·ç, ºÎÀû.
case 25:
m_bAttr = _U_ARMRINGL;
break;
}
return TRUE;
}
BOOL CItem::DrawItem(INT nX, INT nY, BYTE bItemType)
{
CWHWilImageData* pxItemImg;
BOOL bDrawItem = FALSE;
switch ( bItemType )
{
case _ITEM_TYPE_INVENTORY:
pxItemImg = &g_xGameProc.m_xImage.m_xImageList[_IMAGE_ITEM_INVENTORY];
bDrawItem = pxItemImg->NewSetIndex(m_stItemInfo.stStdItem.wLooks);
if ( bDrawItem )
{
nX = nX+_INVENTORY_CELL_WIDTH/2-pxItemImg->m_lpstNewCurrWilImageInfo->shWidth/2;
nY = nY+_INVENTORY_CELL_HEIGHT/2-pxItemImg->m_lpstNewCurrWilImageInfo->shHeight/2;
}
break;
case _ITEM_TYPE_EQUIP:
pxItemImg = &g_xGameProc.m_xImage.m_xImageList[_IMAGE_ITEM_EQUIP];
bDrawItem = pxItemImg->NewSetIndex(m_stItemInfo.stStdItem.wLooks);
if ( bDrawItem )
{
nX += g_xGameProc.m_xImage.m_xImageList[_IMAGE_ITEM_EQUIP].m_lpstNewCurrWilImageInfo->shPX;
nY += g_xGameProc.m_xImage.m_xImageList[_IMAGE_ITEM_EQUIP].m_lpstNewCurrWilImageInfo->shPY;
}
break;
}
if ( bDrawItem )
{
g_xMainWnd.DrawWithImageForCompClipRgn(
nX,
nY,
pxItemImg->m_lpstNewCurrWilImageInfo->shWidth,
pxItemImg->m_lpstNewCurrWilImageInfo->shHeight,
(WORD*)pxItemImg->m_pbCurrImage, _CLIP_WIDTH, 600);
}
return TRUE;
}
VOID CItem::ShowItemStatus(INT nX, INT nY)
{
CHAR szLineBuf[3][MAX_PATH];
CHAR szName[MAX_PATH];
SIZE sizeLen;
BOOL bUseAble = TRUE;
const INT nLineGap = 14;
ZeroMemory(szName, MAX_PATH);
ZeroMemory(szLineBuf, 3*MAX_PATH);
if ( m_stItemInfo.stStdItem.szName )
{
switch ( m_stItemInfo.stStdItem.bStdMode )
{
// ³²ÀÚ¿Ê, ¿©ÀÚ¿Ê.
case 10:
case 11:
{
bUseAble = FALSE;
// ù°ÁÙ.
if ( m_stItemInfo.stStdItem.szName[20] )
g_xMainWnd.StringPlus(szName, &m_stItemInfo.stStdItem.szName[20], " ", &m_stItemInfo.stStdItem.szName[0], "");
else
strcpy(szName, m_stItemInfo.stStdItem.szName);
g_xMainWnd.PutsHan(NULL, nX, nY, RGB(250, 250, 0), RGB(0, 0, 0), szName);
sizeLen = g_xMainWnd.GetStrLength(NULL, NULL, szName);
sprintf(szLineBuf[0], " ¹«°Ô%d ³»±¸%d/%d", (m_stItemInfo.stStdItem.bWeight), (m_stItemInfo.nDura/1000), (m_stItemInfo.nDuraMax)/1000);
g_xMainWnd.PutsHan(NULL, nX+sizeLen.cx, nY, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[0]);
// µÑ°ÁÙ.
if ( m_stItemInfo.stStdItem.wAC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "¹æ¾î%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wAC), HIBYTE(m_stItemInfo.stStdItem.wAC));
if ( m_stItemInfo.stStdItem.wMAC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "¸¶Ç×%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wMAC), HIBYTE(m_stItemInfo.stStdItem.wMAC));
if ( m_stItemInfo.stStdItem.wDC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "ÆÄ±«%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wDC), HIBYTE(m_stItemInfo.stStdItem.wDC));
if ( m_stItemInfo.stStdItem.wMC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "¸¶¹ý%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wMC), HIBYTE(m_stItemInfo.stStdItem.wMC));
if ( m_stItemInfo.stStdItem.wSC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "µµ·Â%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wSC), HIBYTE(m_stItemInfo.stStdItem.wSC));
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
// ¼¼Â°ÁÙ.
switch ( m_stItemInfo.stStdItem.bNeed )
{
case 0:
{
if ( g_xGameProc.m_xMyHero.m_stAbility.bLevel >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çʿ䷹º§%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
case 1:
{
if ( HIBYTE(g_xGameProc.m_xMyHero.m_stAbility.wDC) >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "ÇÊ¿äÆÄ±«·Â%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
case 2:
{
if ( HIBYTE(g_xGameProc.m_xMyHero.m_stAbility.wMC) >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çʿ丶¹ý·Â%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
case 3:
{
if ( HIBYTE(g_xGameProc.m_xMyHero.m_stAbility.wSC) >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çʿ䵵·Â%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
}
if ( bUseAble )
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[2]);
else
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 0, 0), RGB(0, 0, 0), szLineBuf[2]);
}
break;
// ¹«±â.
case 5:
case 6:
{
bUseAble = FALSE;
// ù°ÁÙ.
if ( (m_stItemInfo.stStdItem.bNeedIdentify & 0X01) != 0 )
{
if ( m_stItemInfo.stStdItem.szName[20] )
g_xMainWnd.StringPlus(szName, "(*)", &m_stItemInfo.stStdItem.szName[20], " ", &m_stItemInfo.stStdItem.szName[0], "");
else
strcpy(szName, m_stItemInfo.stStdItem.szName);
}
else
{
if ( m_stItemInfo.stStdItem.szName[20] )
g_xMainWnd.StringPlus(szName, &m_stItemInfo.stStdItem.szName[20], " ", &m_stItemInfo.stStdItem.szName[0], "");
else
strcpy(szName, m_stItemInfo.stStdItem.szName);
}
g_xMainWnd.PutsHan(NULL, nX, nY, RGB(250, 250, 0), RGB(0, 0, 0), szName);
sizeLen = g_xMainWnd.GetStrLength(NULL, NULL, szName);
sprintf(szLineBuf[0], " ¹«°Ô%d ³»±¸%d/%d", (m_stItemInfo.stStdItem.bWeight), (m_stItemInfo.nDura/1000), (m_stItemInfo.nDuraMax)/1000);
g_xMainWnd.PutsHan(NULL, nX+sizeLen.cx, nY, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[0]);
// µÑ°ÁÙ.
if ( m_stItemInfo.stStdItem.wDC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "ÆÄ±«%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wDC), HIBYTE(m_stItemInfo.stStdItem.wDC));
if ( m_stItemInfo.stStdItem.wMC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "¸¶¹ý%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wMC), HIBYTE(m_stItemInfo.stStdItem.wMC));
if ( m_stItemInfo.stStdItem.wSC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "µµ·Â%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wSC), HIBYTE(m_stItemInfo.stStdItem.wSC));
if ( m_stItemInfo.stStdItem.sSpecialPower > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "°µµ%d ", m_stItemInfo.stStdItem.sSpecialPower);
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
// ¼¼Â°ÁÙ.
if ( HIBYTE(m_stItemInfo.stStdItem.wAC) > 0 )
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Á¤È®+%d ", HIBYTE(m_stItemInfo.stStdItem.wAC));
if ( HIBYTE(m_stItemInfo.stStdItem.wMAC) > 0 )
{
if ( HIBYTE(m_stItemInfo.stStdItem.wMAC) > 10 )
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "°ø°Ý¼Óµµ+%d ", HIBYTE(m_stItemInfo.stStdItem.wMAC)-10);
else
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "°ø°Ý¼Óµµ-%d ", HIBYTE(m_stItemInfo.stStdItem.wMAC));
}
if ( LOBYTE(m_stItemInfo.stStdItem.wAC) > 0 )
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çà¿î+%d ", LOBYTE(m_stItemInfo.stStdItem.wAC));
if ( LOBYTE(m_stItemInfo.stStdItem.wMAC) > 0 )
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "ÀúÁÖ+%d ", LOBYTE(m_stItemInfo.stStdItem.wMAC));
switch ( m_stItemInfo.stStdItem.bNeed )
{
case 0:
{
if ( g_xGameProc.m_xMyHero.m_stAbility.bLevel >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çʿ䷹º§%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
case 1:
{
if ( HIBYTE(g_xGameProc.m_xMyHero.m_stAbility.wDC) >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "ÇÊ¿äÆÄ±«·Â%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
case 2:
{
if ( HIBYTE(g_xGameProc.m_xMyHero.m_stAbility.wMC) >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çʿ丶¹ý·Â%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
case 3:
{
if ( HIBYTE(g_xGameProc.m_xMyHero.m_stAbility.wSC) >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çʿ䵵·Â%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
}
if ( bUseAble )
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[2]);
else
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 0, 0), RGB(0, 0, 0), szLineBuf[2]);
}
break;
case 15: //¸ðÀÚ,Åõ±¸
case 19: //¸ñ°ÉÀÌ
case 20:
case 21:
case 22: //¹ÝÁö
case 23:
case 24: //ÆÈÂî
case 26:
{
bUseAble = FALSE;
// ù°ÁÙ.
if ( m_stItemInfo.stStdItem.szName[20] )
g_xMainWnd.StringPlus(szName, &m_stItemInfo.stStdItem.szName[20], " ", &m_stItemInfo.stStdItem.szName[0], "");
else
strcpy(szName, m_stItemInfo.stStdItem.szName);
g_xMainWnd.PutsHan(NULL, nX, nY, RGB(250, 250, 0), RGB(0, 0, 0), szName);
sizeLen = g_xMainWnd.GetStrLength(NULL, NULL, szName);
sprintf(szLineBuf[0], " ¹«°Ô%d ³»±¸%d/%d", (m_stItemInfo.stStdItem.bWeight), (m_stItemInfo.nDura/1000), (m_stItemInfo.nDuraMax)/1000);
g_xMainWnd.PutsHan(NULL, nX+sizeLen.cx, nY, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[0]);
// µÎ¹øÂ°ÁÙ.
// ¸ñ°ÉÀÌ.
if ( m_stItemInfo.stStdItem.bStdMode == 19 && m_stItemInfo.stStdItem.bStdMode == 20 )
{
if ( m_stItemInfo.stStdItem.wAC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "¸¶¹ýȸÇÇ+%d ", HIBYTE(m_stItemInfo.stStdItem.wAC));
if ( LOBYTE(m_stItemInfo.stStdItem.wMAC) > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "ÀúÁÖ+%d ", LOBYTE(m_stItemInfo.stStdItem.wMAC));
if ( HIBYTE(m_stItemInfo.stStdItem.wMAC) > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "Çà¿î+%d ", HIBYTE(m_stItemInfo.stStdItem.wMAC));
}
// ¹ÝÁö.
if ( m_stItemInfo.stStdItem.bStdMode == 22 && m_stItemInfo.stStdItem.bStdMode == 23 )
{
if ( HIBYTE(m_stItemInfo.stStdItem.wMAC) > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "Áßµ¶È¸º¹+%d ", HIBYTE(m_stItemInfo.stStdItem.wMAC));
if ( LOBYTE(m_stItemInfo.stStdItem.wAC) > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "°ø°Ý¼Óµµ+%d ", LOBYTE(m_stItemInfo.stStdItem.wAC));
if ( LOBYTE(m_stItemInfo.stStdItem.wMAC) > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "°ø°Ý¼Óµµ-%d ", LOBYTE(m_stItemInfo.stStdItem.wMAC));
}
// ÆÈÂî.
else if ( m_stItemInfo.stStdItem.bStdMode == 24 && m_stItemInfo.stStdItem.bStdMode == 26 )
{
if ( m_stItemInfo.stStdItem.wAC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "Á¤È®+%d ", HIBYTE(m_stItemInfo.stStdItem.wAC));
if ( m_stItemInfo.stStdItem.wMAC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "¹Îø+%d ", HIBYTE(m_stItemInfo.stStdItem.wMAC));
}
else
{
if ( m_stItemInfo.stStdItem.wAC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "¹æ¾î%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wAC), HIBYTE(m_stItemInfo.stStdItem.wAC));
if ( m_stItemInfo.stStdItem.wMAC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "¸¶Ç×%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wMAC), HIBYTE(m_stItemInfo.stStdItem.wMAC));
}
if ( m_stItemInfo.stStdItem.wDC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "ÆÄ±«%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wDC), HIBYTE(m_stItemInfo.stStdItem.wDC));
if ( m_stItemInfo.stStdItem.wMC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "¸¶¹ý%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wMC), HIBYTE(m_stItemInfo.stStdItem.wMC));
if ( m_stItemInfo.stStdItem.wSC > 0 )
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], "µµ·Â%d-%d ", LOBYTE(m_stItemInfo.stStdItem.wSC), HIBYTE(m_stItemInfo.stStdItem.wSC));
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
// ¼¼¹øÂ°ÁÙ.
switch ( m_stItemInfo.stStdItem.bNeed )
{
case 0:
{
if ( g_xGameProc.m_xMyHero.m_stAbility.bLevel >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çʿ䷹º§%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
case 1:
{
if ( HIBYTE(g_xGameProc.m_xMyHero.m_stAbility.wDC) >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "ÇÊ¿äÆÄ±«·Â%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
case 2:
{
if ( HIBYTE(g_xGameProc.m_xMyHero.m_stAbility.wMC) >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çʿ丶¹ý·Â%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
case 3:
{
if ( HIBYTE(g_xGameProc.m_xMyHero.m_stAbility.wSC) >= m_stItemInfo.stStdItem.bNeedLevel )
bUseAble = TRUE;
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], "Çʿ䵵·Â%d ", m_stItemInfo.stStdItem.bNeedLevel);
}
break;
}
if ( bUseAble )
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[2]);
else
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 0, 0), RGB(0, 0, 0), szLineBuf[2]);
}
break;
/* case 25: //»Ñ¸®´Â µ¶°¡·ç
case 30: //ÃÊ,ȽºÒ
case 40: //°í±âµ¢¾î¸®
case 42:
case 43:
*/ default:
{
bUseAble = FALSE;
// ù¹øÂ°ÁÙ.
g_xMainWnd.PutsHan(NULL, nX, nY, RGB(250, 250, 0), RGB(0, 0, 0), m_stItemInfo.stStdItem.szName);
sizeLen = g_xMainWnd.GetStrLength(NULL, NULL, m_stItemInfo.stStdItem.szName);
switch ( m_stItemInfo.stStdItem.bStdMode )
{
case 0: // ¹°¾à.
if ( m_stItemInfo.stStdItem.wAC > 0 )
sprintf(&szLineBuf[0][strlen(szLineBuf[0])], " +%dHP ", m_stItemInfo.stStdItem.wAC);
if ( m_stItemInfo.stStdItem.wMAC > 0 )
sprintf(&szLineBuf[0][strlen(szLineBuf[0])], " +%dMP ", m_stItemInfo.stStdItem.wMAC);
sprintf(&szLineBuf[0][strlen(szLineBuf[0])], " ¹«°Ô%d ", m_stItemInfo.stStdItem.bWeight);
g_xMainWnd.PutsHan(NULL, nX+sizeLen.cx, nY, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[0]);
break;
case 1: // ¸»¸°°í±â.
case 2: // ÁÖ¸Ô¹ä.
break;
case 3: // Ư¼öÇѹ°¾à OR °¢Á¾Àü¼µé.
sprintf(&szLineBuf[0][strlen(szLineBuf[0])], " ¹«°Ô%d ", m_stItemInfo.stStdItem.bWeight);
g_xMainWnd.PutsHan(NULL, nX+sizeLen.cx, nY, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[0]);
break;
case 4: // °¢Á¾Ã¥µé.
sprintf(&szLineBuf[0][strlen(szLineBuf[0])], " ¹«°Ô%d ", m_stItemInfo.stStdItem.bWeight);
g_xMainWnd.PutsHan(NULL, nX+sizeLen.cx, nY, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[0]);
switch ( m_stItemInfo.stStdItem.bShape )
{
case 0:
{
// µÑ°ÁÙ.
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " Àü»ç¹«°øºñ±Þ ");
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], " Çʿ䷹º§%d ", m_stItemInfo.stStdItem.wDuraMax);
if ( (g_xGameProc.m_xMyHero.m_bJob == _JOB_JUNSA) && (g_xGameProc.m_xMyHero.m_stAbility.bLevel >= m_stItemInfo.stStdItem.wDuraMax) )
bUseAble = TRUE;
if ( bUseAble )
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[2]);
else
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 0, 0), RGB(0, 0, 0), szLineBuf[2]);
}
break;
case 1:
{
// µÑ°ÁÙ.
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " ÁÖ¼ú»ç¸¶¹ýÃ¥ ");
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], " Çʿ䷹º§%d ", m_stItemInfo.stStdItem.wDuraMax);
if ( (g_xGameProc.m_xMyHero.m_bJob == _JOB_SULSA) && (g_xGameProc.m_xMyHero.m_stAbility.bLevel >= m_stItemInfo.stStdItem.wDuraMax) )
bUseAble = TRUE;
if ( bUseAble )
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[2]);
else
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 0, 0), RGB(0, 0, 0), szLineBuf[2]);
}
break;
case 2:
{
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " µµ»ç¹«°øºñ±Þ ");
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], " Çʿ䷹º§%d ", m_stItemInfo.stStdItem.wDuraMax);
if ( (g_xGameProc.m_xMyHero.m_bJob == _JOB_DOSA) && (g_xGameProc.m_xMyHero.m_stAbility.bLevel >= m_stItemInfo.stStdItem.wDuraMax) )
bUseAble = TRUE;
if ( bUseAble )
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[2]);
else
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 0, 0), RGB(0, 0, 0), szLineBuf[2]);
}
break;
}
break;
case 25: // °¢Á¾ µ¶°¡·ç.
// ù¹øÂ°ÁÙ.
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " ¹«°Ô%d ", m_stItemInfo.stStdItem.bWeight);
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
// µÎ¹øÂ°ÁÙ.
sprintf(&szLineBuf[2][strlen(szLineBuf[2])], " »ç¿ë%d/%d ", m_stItemInfo.nDura, m_stItemInfo.nDuraMax);
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap*2, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[2]);
break;
case 30: // ȶºÒ°ú ÃÊ.
// µÎ¹øÂ°ÁÙ.
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " ¹«°Ô%d ³»±¸%d/%d ", m_stItemInfo.stStdItem.bWeight, m_stItemInfo.nDura/1000, m_stItemInfo.nDuraMax/1000);
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
break;
case 31: // °¢Á¾¹À½½Ã¸®Áî.
// ù¹øÂ°ÁÙ.
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " ¹«°Ô%d ", m_stItemInfo.stStdItem.bWeight);
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
break;
case 40: // °¢Á¾°í±âµé(°í±âµ¢¾î¸®)
// µÎ¹øÂ°ÁÙ.
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " ¹«°Ô%d ǰÁú%d/%d ", m_stItemInfo.stStdItem.bWeight, m_stItemInfo.nDura/1000, m_stItemInfo.nDuraMax/1000);
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
break;
case 42: // °¢Á¾¾àÀçµé.
// µÎ¹øÂ°ÁÙ.
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " ¹«°Ô%d ¾àÀç ", m_stItemInfo.stStdItem.bWeight);
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
break;
case 43: // °¢Á¾±¤¼®µé.
// µÎ¹øÂ°ÁÙ.
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " ¹«°Ô%d ¼øµµ%d ", m_stItemInfo.stStdItem.bWeight, m_stItemInfo.nDura/1000);
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
break;
case 44: // »óÁ¡¿¡´Â ¾ø´Â Ư¼ö ¾ÆÀÌÅÛ.
break;
case 45: // ¶¥¿¡ ¶³¾îÁú¶§ ¹Ù²î´Â ±â´É¼º ¾ÆÀÌÅÛ.
break;
case 46: // ±â´ÉÀº ¾ø´Â ´Ü¼ø¾ÆÀÌÅÛ.
default:
// µÎ¹øÂ°ÁÙ.
sprintf(&szLineBuf[1][strlen(szLineBuf[1])], " ¹«°Ô%d ", m_stItemInfo.stStdItem.bWeight);
g_xMainWnd.PutsHan(NULL, nX, nY+nLineGap, RGB(250, 250, 250), RGB(0, 0, 0), szLineBuf[1]);
break;
}
}
break;
}
}
}