www.pudn.com > Mir2Game.rar > HorseWnd.h


#ifndef _CHORSEWND_H 
#define _CHORSEWND_H 
 
 
class CHorseWnd : public CGameWnd 
{  
private: 
protected: 
	CGameBtn				m_xHorseBtn; 
 
public: 
	CHorseWnd(); 
	~CHorseWnd(); 
 
	virtual VOID Init(); 
	virtual VOID Destroy(); 
 
	VOID	CreateHorseWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, INT nStartX, INT nStartY, INT nWidth, INT nHeight, BOOL bCanMove); 
	VOID	ShowHorseWnd(); 
 
	VOID	SetStatusBtnInit(); 
 
public: 
//  ¸Þ½ÃÁö ÇÔ¼ö. 
	BOOL	OnLButtonDown(POINT ptMouse); 
	BOOL	OnLButtonUp(POINT ptMouse); 
	VOID	OnMouseMove(POINT ptMouse); 
 
	VOID	OnScrollDown(); 
	VOID	OnScrollUp(); 
}; 
 
 
#endif // _CHORSEWND_H