www.pudn.com > Mir2Game.rar > HorseWnd.h
#ifndef _CHORSEWND_H
#define _CHORSEWND_H
class CHorseWnd : public CGameWnd
{
private:
protected:
CGameBtn m_xHorseBtn;
public:
CHorseWnd();
~CHorseWnd();
virtual VOID Init();
virtual VOID Destroy();
VOID CreateHorseWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, INT nStartX, INT nStartY, INT nWidth, INT nHeight, BOOL bCanMove);
VOID ShowHorseWnd();
VOID SetStatusBtnInit();
public:
// ¸Þ½ÃÁö ÇÔ¼ö.
BOOL OnLButtonDown(POINT ptMouse);
BOOL OnLButtonUp(POINT ptMouse);
VOID OnMouseMove(POINT ptMouse);
VOID OnScrollDown();
VOID OnScrollUp();
};
#endif // _CHORSEWND_H