www.pudn.com > Mir2Game.rar > GuildWnd.cpp
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#include "StdAfx.h"
CGuildWnd::CGuildWnd()
{
Init();
}
CGuildWnd::~CGuildWnd()
{
Destroy();
}
VOID CGuildWnd::Init()
{
CGameWnd::Init();
}
VOID CGuildWnd::Destroy()
{
CGameWnd::Destroy();
}
VOID CGuildWnd::CreateGuildWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, INT nStartX, INT nStartY, INT nWidth, INT nHeight, BOOL bCanMove)
{
CreateGameWnd(nID, pxWndImage, nFrameImgIdx, bCanMove, nStartX, nStartY, nWidth, nHeight);
}
VOID CGuildWnd::ShowGuildWnd()
{
ShowGameWnd();
}
BOOL CGuildWnd::OnLButtonUp(POINT ptMouse)
{
return FALSE;
}
BOOL CGuildWnd::OnLButtonDown(POINT ptMouse)
{
return FALSE;
}
VOID CGuildWnd::OnMouseMove(POINT ptMouse)
{
}