www.pudn.com > Mir2Game.rar > ClientSocket.h
#ifndef _CLIENTSOCKET_H #define _CLIENTSOCKET_H #define ID_SOCKCLIENT_EVENT_MSG WM_USER + 1000 #includeclass CClientSocket { protected: int m_nCurRecv; CHAR m_szBuff[8192 * 4]; // For Receive char m_szEncodeDefMsg[32]; // For Send char m_szEncodeBody[8192]; char m_szPacket[8192 * 2]; int m_nSync; _TDEFAULTMESSAGE DefMsg; public: CClientSocket(); virtual ~CClientSocket(); SOCKET m_sockClient; CWHDefProcess* m_pxDefProc; public: unsigned long GetINetAddr(CHAR* pszDotAddress); BOOL InitSocket(HWND hWnd); BOOL ConnectToServer(HWND hWnd, CHAR* szID, INT nPort); BOOL CheckSocketError(LPARAM lParam); BOOL DisconnectToServer(); // VOID SendToServer(CHAR *pszPacket); VOID SendPacket(_TDEFAULTMESSAGE* lpDefMsg, char *pszData); // For Login VOID OnLogin(char *pszID, char *pszPassword); VOID OnSelectServer(char *pszServerName); VOID OnChangePassword(char *pszID, char *pszOldPassword, char *pszNewPassword); VOID OnNewAccount(char *pszNewAccount); // For Character Select VOID OnQueryChar(); VOID OnNewChar( char *pszId, int nHair, int nJob, int nSex ); VOID OnDelChar( char *pszCharName ); VOID OnSelChar( char *pszCharName ); // For Game playing void SendNoticeOK(); void SendNPCMessage(WORD wIdent,DWORD dwNpcId,INT reg,CHAR* szTxt); // MOON void SendGetDetailItem(DWORD dwNpcId,INT nIndex,CHAR* szItemName); // MOON void SendBuyItem(DWORD dwNpcId,CHAR* szItemName,CHAR* szItemIndex); // MOON VOID SendOpenDoor(INT nX, INT nY, INT nIdx); VOID SendQueryMsg(WORD wIdent); VOID SendActMsg(WORD wIdent, INT nX, INT nY, INT nDir); VOID SendHitMsg(WORD wIdent, INT nX, INT nY, INT nDir, WORD wHitStyle); VOID SendRideMsg(WORD wIdent, INT nDir, BOOL bRide); VOID SendSpellMsg(INT nMagicID, INT nTargetX, INT nTargetY, INT nTargetID); VOID SendSay(CHAR *pszSay); VOID SendRunLogin(CHAR* szLoginID, CHAR* szCharName, INT nCertification, INT VersionNum); VOID SendTakeOnOffItem(WORD wIdent, BYTE bEquipNum, CHAR* szItemName, INT nItemIdx); VOID SendQueryName(INT nRecog, INT nX, INT nY); VOID SendMagicKeyChange(INT nKeyNum, INT nMagicID); VOID SendItemIndex(WORD wIdent, INT nItemIndex, CHAR* pszItemName); VOID SendPickUp(INT nX, INT nY); VOID SendButchAnimal(INT nX, INT nY, INT nDir, INT nActorID); VOID SendNPCClick(INT nRecog); void SendCreateGroup(char *pszWho); void SendGroupMode(BOOL fFlag); void SendAddGroupMember(char *pszWho); void SendDelGroupMember(char *pszWho); void SendGuildHome(); LRESULT OnSocketMessage(WPARAM wParam, LPARAM lParam); protected: }; #endif // _CLIENTSOCKET_H