www.pudn.com > QQ2004_Source_0.01.rar > QQClient.cpp
// QQClient.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "QQClient.h"
#include "QQClientDlg.h"
#include "StartupDlg.h"
#include "RegistryDlg.h"
#include "QQSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CQQClientApp
BEGIN_MESSAGE_MAP(CQQClientApp, CWinApp)
//{{AFX_MSG_MAP(CQQClientApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CQQClientApp construction
CQQClientApp::CQQClientApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
m_hThread = NULL;
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CQQClientApp object
CQQClientApp theApp;
CEvent g_eventEnd;
/////////////////////////////////////////////////////////////////////////////
// CQQClientApp initialization
BOOL CQQClientApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
// Enable3dControls(); // Call this when using MFC in a shared DLL
#else
// Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CStartupDlg startupDlg;
//Create the timer thread.
int response = startupDlg.DoModal();
if (response != IDOK)
return FALSE;
CQQClientDlg dlg(startupDlg._serverIP);
dlg._serverIP = startupDlg._serverIP;
dlg._userID = startupDlg._userID;
dlg._nickname = startupDlg._nickname;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CQQClientApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
return CWinApp::ExitInstance();
}