www.pudn.com > QQ2004_Source_0.01.rar > QQSocket.h
#pragma once
/////////////////////////////////////////////////////////////////////////////
// CQQSocket command target
class CQQSocket : public CSocket
{
// Attributes
public:
CByteArray _receivedIn;
sockaddr_in _addrFrom;
// Operations
public:
CQQSocket();
BOOL create(short port);
static HRESULT stringToIPAddr(LPCTSTR serverAddr, sockaddr_in &addr);
static CString IPAddrToString(const sockaddr_in &addr);
HRESULT sendToHost(SOCKADDR *addrHost, BYTE *buffer, INT_PTR bufferSize);
BOOL receive(void);
int sendBack(BYTE *data, int dataLength){
return SendTo(data, dataLength, (SOCKADDR*)&_addrFrom, sizeof(sockaddr_in));
}
// Overrides
public:
virtual ~CQQSocket();
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CQQSocket)
public:
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CQQSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.