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// ShutDown.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "ShutDown.h" 
#include "ShutDownDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CShutDownApp 
 
BEGIN_MESSAGE_MAP(CShutDownApp, CWinApp) 
	//{{AFX_MSG_MAP(CShutDownApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CShutDownApp construction 
 
CShutDownApp::CShutDownApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CShutDownApp object 
 
CShutDownApp theApp; 
 
BOOL CShutDownApp::AlreadyRunning() 
{ 
	BOOL bFound = FALSE; 
 
	// Try to create a mutex with the app's name 
	HANDLE hMutexOneInstance = ::CreateMutex(NULL,TRUE,_T(AfxGetAppName())); 
 
	// Already there...means that we are already running an instance 
	if(::GetLastError() == ERROR_ALREADY_EXISTS) 
		bFound = TRUE; 
 
	// Release the mutex 
	if(hMutexOneInstance) 
		::ReleaseMutex(hMutexOneInstance); 
 
	return(bFound); 
} 
///////////////////////////////////////////////////////////////////////////// 
// CShutDownApp initialization 
 
BOOL CShutDownApp::InitInstance() 
{ 
	if(AlreadyRunning()) 
	{ 
		// Yep...get out now 
		AfxMessageBox(IDS_ALREADY_RUNNING,MB_ICONWARNING); 
		return(FALSE); 
	} 
	 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
	SetRegistryKey(_T("Hitech software")); 
	::CoInitialize(NULL); 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CShutDownDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 
 
int CShutDownApp::ExitInstance()  
{ 
	::CoUninitialize( ); 
 
	return CWinApp::ExitInstance(); 
} 
 
CString CShutDownApp::KeyChanged(CString pwd) 
{ 
CString ss; 
int len,i; 
char cc; 
 
	ss = pwd; 
	cc = (char) 0x88; 
	len = pwd.GetLength(); 
	for(i=0; i