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// FPointer.cpp : Implementation of DLL Exports. 
// Copyright © 1999 Ziff-Davis, Inc. 
// Written by Ignacio Alvarez 
 
 
// Note: Proxy/Stub Information 
//      To build a separate proxy/stub DLL,  
//      run nmake -f FPointerps.mk in the project directory. 
 
#include "stdafx.h" 
#include "resource.h" 
#include  
#include "FPointer.h" 
 
#include "FPointer_i.c" 
#include "FolderPointer.h" 
#include "FPView.h" 
#include "FPMenu.h" 
#include "FPCopy.h" 
#include "SubFolder.h" 
 
 
CComModule _Module; 
 
BEGIN_OBJECT_MAP(ObjectMap) 
OBJECT_ENTRY(CLSID_FolderPointer, CFolderPointer) 
OBJECT_ENTRY(CLSID_FPView, CFPView) 
OBJECT_ENTRY(CLSID_FPMenu, CFPMenu) 
OBJECT_ENTRY(CLSID_FPCopy, CFPCopy) 
OBJECT_ENTRY(CLSID_SubFolder, CSubFolder) 
END_OBJECT_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// DLL Entry Point 
 
extern "C" 
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) 
{ 
    if (dwReason == DLL_PROCESS_ATTACH) 
    { 
        _Module.Init(ObjectMap, hInstance, &LIBID_FPOINTERLib); 
        DisableThreadLibraryCalls(hInstance); 
    } 
    else if (dwReason == DLL_PROCESS_DETACH) 
        _Module.Term(); 
    return TRUE;    // ok 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// Used to determine whether the DLL can be unloaded by OLE 
 
STDAPI DllCanUnloadNow(void) 
{ 
    return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// Returns a class factory to create an object of the requested type 
 
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) 
{ 
    return _Module.GetClassObject(rclsid, riid, ppv); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// DllRegisterServer - Adds entries to the system registry 
 
STDAPI DllRegisterServer(void) 
{ 
	return _Module.RegisterServer(TRUE); 
} 
 
 
///////////////////////////////////////////////////////////////////////////// 
// DllUnregisterServer - Removes entries from the system registry 
 
STDAPI DllUnregisterServer(void) 
{ 
    return _Module.UnregisterServer(TRUE); 
} 
 
 
void main(void) 
{ 
}