www.pudn.com > PROGRAM.ZIP > DemToGL.cpp, change:2000-04-14,size:1608b
// DemToGL.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "DemToGL.h"
#include "DemToGLDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDemToGLApp
BEGIN_MESSAGE_MAP(CDemToGLApp, CWinApp)
//{{AFX_MSG_MAP(CDemToGLApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDemToGLApp construction
CDemToGLApp::CDemToGLApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CDemToGLApp object
CDemToGLApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CDemToGLApp initialization
BOOL CDemToGLApp::InitInstance()
{
AfxEnableControlContainer();
SetDialogBkColor(RGB(0,0,145),RGB(255,255,0));//用于设置对话框的颜色
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CDemToGLDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
return FALSE;
}