www.pudn.com > PROGRAM.ZIP > DemToGL.cpp, change:2000-04-14,size:1608b


// DemToGL.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "DemToGL.h" 
#include "DemToGLDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CDemToGLApp 
 
BEGIN_MESSAGE_MAP(CDemToGLApp, CWinApp) 
	//{{AFX_MSG_MAP(CDemToGLApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CDemToGLApp construction 
 
CDemToGLApp::CDemToGLApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CDemToGLApp object 
 
CDemToGLApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CDemToGLApp initialization 
 
BOOL CDemToGLApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
	SetDialogBkColor(RGB(0,0,145),RGB(255,255,0));//用于设置对话框的颜色 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CDemToGLDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
	} 
	return FALSE; 
}