www.pudn.com > PressMonitor_q.zip > MonitorDataReal.cpp
// MonitorDataReal.cpp : implementation file
//
#include "stdafx.h"
#include "monitor.h"
#include "MonitorDataReal.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMonitorDataReal
IMPLEMENT_SERIAL(CMonitorDataReal, CObject, 1)
CMonitorDataReal::CMonitorDataReal()
{
}
CMonitorDataReal::~CMonitorDataReal()
{
}
void CMonitorDataReal::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
for(int f=0;f>Data_Real[f];
}
ar>>Forging_Display_Freq;
ar>>Forging_Display_Pos;
ar>>Forging_Display_Speed;
ar>>SOut.Out;
ar>>AOut.A_Ya2>>AOut.A_Ya3>>AOut.A_Ya6;
ar>>AOut.C_Ya9>>AOut.C_Ya10;
ar>>AOut.D_Ya9>>AOut.C_Ya10;
ar>>InPlcStatus.In;
ar>>OutPlc.Out[0]>>OutPlc.Out[1];
}
}
/////////////////////////////////////////////////////////////////////////////
void CMonitorDataReal::SetDataReal(short *Buffer)
{
//TRACE("Entering SetDataReal\n");
static int count=0;
count++;
// TRACE("SetDataReal(short *Buffer) COUNT is%d\n",count);
////////////////////////////////////////////////////////////////
Data_Real[FORGING_POS] = *((float *)&Buffer[0]);
Data_Real[ROBOT_MOVE_POS] = *((float *)&Buffer[2]);
Data_Real[ROBOT_ROTATE_POS]= *((float *)&Buffer[4]) ;
Data_Real[ROBOT2_MOVE_POS] = *((float *)&Buffer[6]);
Data_Real[ROBOT2_ROTATE_POS]= *((float *)&Buffer[8]) ;
Data_Real[PUMP1_PRE] = *((float *)&Buffer[10]) ;
Data_Real[PUMP2_PRE] = *((float *)&Buffer[12]) ;
Data_Real[PUMP3_PRE] = *((float *)&Buffer[14]) ;
Data_Real[PUMP4_PRE] = *((float *)&Buffer[16]) ;
Data_Real[SYS_PRE] = *((float *)&Buffer[18]) ;
Data_Real[KETTLE_PRE] = *((float *)&Buffer[20]) ;
Data_Real[RETURNCYLINDER_PRE]=*((float *)&Buffer[22]) ;
Data_Real[MAINCYLINDER_PRE] = *((float *)&Buffer[24]) ;
Data_Real[KETTLE_TEMP] = *((float *)&Buffer[26]) ;
Data_Real[ROBOT_PEEL] = *((float *)&Buffer[28]) ;
Data_Real[ROBOT2_PEEL] = *((float *)&Buffer[30]) ;
Data_Real[FORGING_TEMP] = *((float *)&Buffer[32]) ;
Forging_Display_Pos = *((float *)&Buffer[34]) ;
Forging_Display_Speed = *((float *)&Buffer[36]) ;
Forging_Display_Freq = *((float *)&Buffer[38]) ;
CIn.In = *((short *)&Buffer[40]) ;
SOut.Out = *((short *)&Buffer[41]) ;
AOut.A_Ya2 = *((float *)&Buffer[42]) ;
AOut.A_Ya3 = *((float *)&Buffer[44]) ;
AOut.A_Ya6 = *((float *)&Buffer[46]) ;
AOut.C_Ya9 = *((float *)&Buffer[48]) ;
AOut.C_Ya10 = *((float *)&Buffer[50]) ;
AOut.D_Ya9 = *((float *)&Buffer[52]) ;
AOut.D_Ya10 = *((float *)&Buffer[54]) ;
InPlcStatus.In = *((short *)&Buffer[56]) ;
InPlc.In[0] = *((short *)&Buffer[57]) ;
InPlc.In[1] = *((short *)&Buffer[58]) ;
InPlc.In[2] = *((short *)&Buffer[59]) ;
InPlc.In[3] = *((short *)&Buffer[60]) ;
InPlc.In[4] = *((short *)&Buffer[61]) ;
InPlc.In[5] = *((short *)&Buffer[62]) ;
OutPlc_Disp.Out_C_Ya9 = *((short *)&Buffer[63]) ;
OutPlc_Disp.Out_C_Ya10 = *((short *)&Buffer[64]) ;
OutPlc_Disp.Out_D_Ya9 = *((short *)&Buffer[65]) ;
OutPlc_Disp.Out_D_Ya10 = *((short *)&Buffer[66]) ;
OutPlc.Out[0] = *((short *)&Buffer[67]) ;
Robot_Display_Speed = *((float *)&Buffer[68]) ;
Rotate_Display_Speed = *((float *)&Buffer[70]) ;
Robot2_Display_Speed = *((float *)&Buffer[72]) ;
Rotate2_Display_Speed = *((float *)&Buffer[74]) ;
Temp1 = *((float *)&Buffer[76]) ;
OutPlc.Out[1] = *((short *)&Buffer[78]) ;
/////////////////////////////////////////////////////////////////////
}
void CMonitorDataReal::SetDataReal()
{
//TRACE("Entering SetDataReal\n");
static int count=0;
count++;
// TRACE("SetDataReal() COUNT is%d\n",count);
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}