www.pudn.com > PressMonitor_q.zip > 3DtempCtrl.h


#if !defined(AFX_3DTEMPCTRL_H__9C1F2F9F_CE53_4FFC_A4AF_3EA1D8009392__INCLUDED_) 
#define AFX_3DTEMPCTRL_H__9C1F2F9F_CE53_4FFC_A4AF_3EA1D8009392__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// 3DtempCtrl.h : header file 
// 
#include "3DtempDiBimap.h" 
///////////////////////////////////////////////////////////////////////////// 
// C3DtempCtrl window 
 
class C3DtempCtrl : public CStatic 
{ 
// Construction 
public: 
	C3DtempCtrl(); 
 
// Attributes 
protected: 
	double		m_Value; 
	bool		m_bNewAngle; 
	C3DtempDiBimap	m_WorkBitmap;		// Drawing takes place in the background 
	UINT		m_uIDBitmap;		// Resource ID of the background bitmap (assumed 128x128 pixels) 
	COLORREF	m_TipColor;			// Color of the small tip  
	COLORREF	m_DirectionColor;	// Color of the part that holds the tip 
	COLORREF	m_TailColor;		// Color of the tail part of the needle 
	COLORREF	m_ShadowColor;		// Color of the shadow 
	bool		m_ForegroudPal;		// For pallette update 
	double		m_maxValue; 
	double		m_minValue; 
 
// Operations 
public: 
	void	SetValue(double Value, bool bRedraw = true); 
	void	SetRange(double maxValue,double minValue); 
	double	GetValue() { return m_Value; } 
	void	SetBackground(UINT uIDBitmap) { m_uIDBitmap = uIDBitmap; } 
	void	SetTipColor(COLORREF Col)	{ m_TipColor = Col; } 
	void	SetDirColor(COLORREF Col)	{ m_DirectionColor = Col; } 
	void	SetTailColor(COLORREF Col)	{ m_TailColor = Col; } 
	void	SetShadowColor(COLORREF Col){ m_ShadowColor = Col; } 
	void	SizeToBitmap(); 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(C3DtempCtrl) 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~C3DtempCtrl(); 
 
	// Generated message map functions 
protected: 
	//{{AFX_MSG(C3DtempCtrl) 
	afx_msg void OnPaint(); 
	afx_msg BOOL OnEraseBkgnd(CDC* pDC); 
	afx_msg BOOL OnQueryNewPalette(); 
	afx_msg void OnPaletteChanged(CWnd* pFocusWnd); 
	//}}AFX_MSG 
 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_3DTEMPCTRL_H__9C1F2F9F_CE53_4FFC_A4AF_3EA1D8009392__INCLUDED_)