www.pudn.com > boogiebot.zip > BlizChunkHeader.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace BoogieBot.Common
{
public class BlizChunkHeader
{
private char[] header; // Blizzard Header name (4 chars)
UInt32 size; // Size of Blizzard Data Chunk
public BlizChunkHeader()
{
header = new char[4];
size = 0;
}
public BlizChunkHeader(char[] h, UInt32 s)
{
if (h.Length != 4)
throw new Exception("Blizzard File Header *must* be 4 characters long");
header = h;
size = s;
}
public void Flip()
{
char t;
t = header[0];
header[0] = header[3];
header[3] = t;
t = header[1];
header[1] = header[2];
header[2] = t;
}
public bool Is(String name)
{
if (name.Length == 4)
if (header[0] == name[0] && header[1] == name[1] && header[2] == name[2] && header[3] == name[3])
return true;
else
return false;
else
return false;
}
public override String ToString()
{
return new String(header);
}
public char[] Header
{
get { return header; }
set { header = value; }
}
public UInt32 Size
{
get { return size; }
set { size = value; }
}
}
}