www.pudn.com > Real-Time-Structured-Light.zip > Codec.h, change:2016-09-19,size:1491b


#ifndef CODEC_H
#define CODEC_H

#include <vector>
#include <opencv2/opencv.hpp>

enum CodecDir {CodecDirNone = 0,
               CodecDirHorizontal = 1 << 0,
               CodecDirVertical = 1 << 1,
               CodecDirBoth = CodecDirHorizontal | CodecDirVertical};

// Base class for all encoders
class Encoder {
    public:
        Encoder(unsigned int _screenCols, unsigned int _screenRows, CodecDir _dir = CodecDirHorizontal) : N(0),screenCols(_screenCols), screenRows(_screenRows),  dir(_dir){}
        unsigned int getNPatterns(){return N;}
        CodecDir getDir(){return dir;}
        // Encoding
        virtual cv::Mat getEncodingPattern(unsigned int depth) = 0;
        virtual ~Encoder(){}
    protected:
        unsigned int N;
        unsigned int screenCols, screenRows;
        CodecDir dir;
};

class Decoder {
    public:
        Decoder(unsigned int _screenCols, unsigned int _screenRows, CodecDir _dir = CodecDirHorizontal) : N(0), screenCols(_screenCols), screenRows(_screenRows),  dir(_dir){}
        unsigned int getNPatterns(){return N;}
        CodecDir getDir(){return dir;}
        // Decoding
        virtual void setFrame(unsigned int depth, const cv::Mat frame) = 0;
        virtual void decodeFrames(cv::Mat &up, cv::Mat &vp, cv::Mat &mask, cv::Mat &shading) = 0;
        virtual ~Decoder(){}
    protected:
        unsigned int N;
        unsigned int screenCols, screenRows;
        CodecDir dir;
//        cv::Mat lastShading();
};

#endif // CODEC_H