www.pudn.com > ATimeToKill.rar > gui.h
#ifndef __GUI_H #define __GUI_H #define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN /* GUI.H The GUI class interface OpenGL Game Programming Author: Kevin Hawkins Date: 4/2/2001 Description: */ #include#include "font.h" #include "texture.h" class CGUI { private: int minutesLeft, secondsLeft, millisecondsLeft; int enemiesLeft; CFont *font; CFont *crosshair; CFont *endText; public: CGUI(); ~CGUI(); void SetCurrentTime(float timeLeft); void SetEnemiesLeft(int eLeft); void Draw(); void Animate(float deltaTime); void DrawWinner(); void DrawLoser(); }; #endif