www.pudn.com > ATimeToKill.rar > entity.h
#ifndef __ENTITY_H #define __ENTITY_H /* ENTITY.H The CEntity class Author: Kevin Hawkins Date: 3/29/2001 Description: The CEntity class is derived from CMD2Model and provides the functionality of an entity in the game world. It holds the current MD2 animation state, the entity angle heading, and the entity's primary sound. */ #include#include #include #include "md2.h" #include "object.h" #include "camera.h" #include "audiosystem.h" #include "terrain.h" class CEntity : public CMD2Model { protected: void OnAnimate(float deltaTime); void OnDraw(CCamera *camera); void OnCollision(CObject *collisionObject); void OnPrepare(); void PlaySound() { audioSys->Play(entitySound, 1); } public: float direction; // angle the entity is facing (in degrees) CAudio *entitySound; // the sound the entity makes // currently only supports one sound // per entity CAudioSystem *audioSys; // a pointer to the audio system CEntity(); ~CEntity(); int stateStart, stateEnd; // state keyframe start/end float deltaT; float animSpeed; void LoadAudio(CAudioSystem *audioSystem, char *filename, bool is3DSound); void SetAudioSystem(CAudioSystem *asys) { audioSys = asys; } }; #endif