www.pudn.com > ATimeToKill.rar > engine.h
#ifndef __ENGINE_H #define __ENGINE_H #define WIN32_LEAN_AND_MEAN #define WIN32_EXTRA_LEAN /* ENGINE.H The main engine class Author: Kevin Hawkins Date: 3/29/2001 Description: CEngine is the main engine class, derived from COGLWindow. It holds virtual functions GameCycle, OnPrepare, OnGetCamera, and OnGetWorld. CEngine is also the location of the main Windows message loop. */ #include "world.h" #include "oglwindow.h" #include "camera.h" #include "HiResTimer.h" #include#include #include #include class CEngine : public COGLWindow { private: protected: CHiResTimer *timer; // high performance timer virtual void GameCycle(float deltaTime); virtual void OnPrepare() {} // setup OpenGL for frame virtual CCamera *OnGetCamera() { return NULL; } // override in derived engine virtual CWorld *OnGetWorld() { return NULL; } virtual void CheckInput(float deltaTime); public: CEngine() {} CEngine(const char *szName, bool fscreen, int w, int h, int b) : COGLWindow(szName, fscreen, w, h, b) {} ~CEngine() {} LRESULT EnterMessageLoop(); }; #endif