www.pudn.com > IPcaptu.rar > Overlay.h


#if !defined(AFX_OVERLAY_H__A97F5203_1703_11D2_B64C_000055005701__INCLUDED_) 
#define AFX_OVERLAY_H__A97F5203_1703_11D2_B64C_000055005701__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
// Overlay.h : header file 
// 
#include ".\av8inc\av8api.h" 
 
///////////////////////////////////////////////////////////////////////////// 
// COverlay frame 
 
class COverlay : public CFrameWnd 
{ 
	DECLARE_DYNCREATE(COverlay) 
protected: 
   HDRVR	g_hVFDrv; 
   WORD		wOverlaySrcWidth; 
   WORD		wOverlaySrcHeight; 
   CMenu	cOverlayMenu; 
   int		nScreenX; 
   int		nScreenY; 
// Attributes 
public: 
	int		gnPosX, gnPosY; 
 
// Operations 
public: 
	COverlay( HDRVR	hVFDrv, RECT rectOverlay, WORD wSrcWidth, WORD wSrcHeight);            
	COverlay();	//HDRVR	hVFDrv);						 
	BOOL COverlay::SetSrc(WORD wSrcWidth, WORD wSrcHeight); 
	virtual ~COverlay(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(COverlay) 
	protected: 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(COverlay) 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnMove(int x, int y); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	afx_msg void OnClose(); 
	afx_msg void OnPaint(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_OVERLAY_H__A97F5203_1703_11D2_B64C_000055005701__INCLUDED_)