www.pudn.com > xiangqibiyesheji.rar > MantisChessDraw.cpp
#include "Windows.h"
#include "math.h"
#include "MantisChessDef.h"
#include "MantisChessDraw.h"
const float PAI=(float)3.1415927;
const int XC[2]={BWA/2,BWA/2-1}; //XC,YC-棋子宽的一半
const int YC[2]={BWA/2,BWA/2-2}; //[0].[1]分别为阴影和明线的偏移量
void DrawStar(HDC hdc,int x,int y,int i)
{
if(x!=0)
{
MoveToEx(hdc,XC[i]+BWA*x-3,YC[i]+BWA*y-3,NULL);
LineTo(hdc,XC[i]+BWA*x-6,YC[i]+BWA*y-3);
MoveToEx(hdc,XC[i]+BWA*x-3,YC[i]+BWA*y-3,NULL);
LineTo(hdc,XC[i]+BWA*x-3,YC[i]+BWA*y-6);
MoveToEx(hdc,XC[i]+BWA*x-3,YC[i]+BWA*y+3,NULL);
LineTo(hdc,XC[i]+BWA*x-6,YC[i]+BWA*y+3);
MoveToEx(hdc,XC[i]+BWA*x-3,YC[i]+BWA*y+3,NULL);
LineTo(hdc,XC[i]+BWA*x-3,YC[i]+BWA*y+6);
}
if(x!=8)
{
MoveToEx(hdc,XC[i]+BWA*x+3,YC[i]+BWA*y-3,NULL);
LineTo(hdc,XC[i]+BWA*x+6,YC[i]+BWA*y-3);
MoveToEx(hdc,XC[i]+BWA*x+3,YC[i]+BWA*y-3,NULL);
LineTo(hdc,XC[i]+BWA*x+3,YC[i]+BWA*y-6);
MoveToEx(hdc,XC[i]+BWA*x+3,YC[i]+BWA*y+3,NULL);
LineTo(hdc,XC[i]+BWA*x+6,YC[i]+BWA*y+3);
MoveToEx(hdc,XC[i]+BWA*x+3,YC[i]+BWA*y+3,NULL);
LineTo(hdc,XC[i]+BWA*x+3,YC[i]+BWA*y+6);
}
}
void MakeWood(HDC hdc, int cx, int cy, COLORREF color, int x0, int y0, int z0, float angle0,int dark)
{
int i,j;
FLOAT r,angle,u,v,w;
for( j=0;j