www.pudn.com > xiangqibiyesheji.rar > Mantis.cpp


// Mantis.cpp : Defines the entry point for the application. 
// 
 
#include "Windows.h" 
#include "resource.h" 
#include "MantisChessDef.h" 
#include "MantisChessDraw.h" 
#include "MantisChessStd.h" 
#include "MantisChessThink.h" 
 
#define MAX_LOADSTRING 100 
 
// Global Variables: 
HINSTANCE hInst;								// current instance 
TCHAR szTitle[MAX_LOADSTRING];								// The title bar text 
TCHAR szWindowClass[MAX_LOADSTRING];								// The title bar text 
 
// Foward declarations of functions included in this code module: 
ATOM				MyRegisterClass(HINSTANCE hInstance); 
BOOL				InitInstance(HINSTANCE, int); 
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM); 
LRESULT CALLBACK	About(HWND, UINT, WPARAM, LPARAM); 
 
//---------------------------- 
void OnCreate(HWND hWnd); 
void Reset(); 
void ShowRect(HDC hdc,LPRECT prect); 
void ShowPoint(HDC hdc,POINT point); 
void Think(HWND hWnd); 
BOOL Go(HWND hWnd,int man,POINT targetpoint); 
void OnMouseMove(POINT point); 
void OnLButtonDown(HWND hWnd,POINT point); 
BOOL FaceToPoint(POINT &point); 
 
//-------------------------------------- 
static  POINT m_pointChessman[32]; 
static  int m_iChessmanMap[11][12]; 
static  int m_iSide; 
static  HCURSOR m_hCurCantGo; 
static  HCURSOR m_hCurHand; 
static  HCURSOR m_hCurThinking; 
static 	HICON m_hIconChessman[14];	 
static 	HICON m_hIconBox;	 
static 	HICON m_hIconSelect;	 
static 	HDC m_hdcChessboard; 
static 	HBITMAP m_hbmpChessboard; 
static 	POINT m_pointBoxFrom; 
static 	POINT m_pointBoxTo; 
static 	int m_iChessmanSelect; 
static 	int m_iComputerSide; 
static  BOOL m_bEndGame; 
//-------------------------------------- 
 
int APIENTRY WinMain(HINSTANCE hInstance, 
                     HINSTANCE hPrevInstance, 
                     LPSTR     lpCmdLine, 
                     int       nCmdShow) 
{ 
 	// TODO: Place code here. 
	MSG msg; 
 
	// Initialize global strings 
	LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); 
	LoadString(hInstance, IDC_MANTIS, szWindowClass, MAX_LOADSTRING); 
	MyRegisterClass(hInstance); 
 
	// Perform application initialization: 
	if (!InitInstance (hInstance, nCmdShow))  
	{ 
		return FALSE; 
	} 
 
	// Main message loop: 
	while (GetMessage(&msg, NULL, 0, 0))  
	{ 
		TranslateMessage(&msg); 
		DispatchMessage(&msg); 
	} 
 
	return msg.wParam; 
} 
 
 
 
// 
//  FUNCTION: MyRegisterClass() 
// 
//  PURPOSE: Registers the window class. 
// 
//  COMMENTS: 
// 
//    This function and its usage is only necessary if you want this code 
//    to be compatible with Win32 systems prior to the 'RegisterClassEx' 
//    function that was added to Windows 95. It is important to call this function 
//    so that the application will get 'well formed' small icons associated 
//    with it. 
// 
ATOM MyRegisterClass(HINSTANCE hInstance) 
{ 
	WNDCLASSEX wcex; 
 
	wcex.cbSize = sizeof(WNDCLASSEX);  
 
	wcex.style			= CS_HREDRAW | CS_VREDRAW; 
	wcex.lpfnWndProc	= (WNDPROC)WndProc; 
	wcex.cbClsExtra		= 0; 
	wcex.cbWndExtra		= 0; 
	wcex.hInstance		= hInstance; 
	wcex.hIcon			= LoadIcon(hInstance, (LPCTSTR)IDI_MANTIS); 
	wcex.hCursor		= NULL; 
	wcex.hbrBackground	= NULL; 
	wcex.lpszMenuName	= (LPCSTR)IDC_MANTIS; 
	wcex.lpszClassName	= szWindowClass; 
	wcex.hIconSm		= LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); 
 
	return RegisterClassEx(&wcex); 
} 
 
// 
//   FUNCTION: InitInstance(HANDLE, int) 
// 
//   PURPOSE: Saves instance handle and creates main window 
// 
//   COMMENTS: 
// 
//        In this function, we save the instance handle in a global variable and 
//        create and display the main program window. 
// 
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) 
{ 
   HWND hWnd; 
 
   hInst = hInstance; // Store instance handle in our global variable 
 
   hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU,, 
      CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); 
 
   if (!hWnd) 
   { 
      return FALSE; 
   } 
 
   ShowWindow(hWnd, nCmdShow); 
   UpdateWindow(hWnd); 
 
   return TRUE; 
} 
 
// 
//  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) 
// 
//  PURPOSE:  Processes messages for the main window. 
// 
//  WM_COMMAND	- process the application menu 
//  WM_PAINT	- Paint the main window 
//  WM_DESTROY	- post a quit message and return 
// 
// 
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 
{ 
	int wmId, wmEvent; 
	PAINTSTRUCT ps; 
	HDC hdc; 
	RECT rect; 
	TCHAR szHello[MAX_LOADSTRING]; 
	LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); 
	POINT point; 
	switch (message)  
	{ 
		case WM_COMMAND: 
			wmId    = LOWORD(wParam);  
			wmEvent = HIWORD(wParam);  
			// Parse the menu selections: 
			switch (wmId) 
			{ 
				case IDM_ABOUT: 
				   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About); 
				   break; 
				case IDM_EXIT: 
				   DestroyWindow(hWnd); 
				   break; 
				case IDM_NEW_BLACK: 
					Reset(); 
					m_iComputerSide=RED; 
					rect.left=0; 
					rect.top=0; 
					rect.right=XBW; 
					rect.bottom=YBW; 
					hdc=GetDC(hWnd); 
					ShowRect(hdc,&rect); 
					SetCursor(m_hCurThinking); 
					Think(hWnd); 
					SetCursor(m_hCurCantGo); 
					break; 
				case IDM_NEW_RED: 
					Reset(); 
					m_iComputerSide=BLACK; 
					rect.left=0; 
					rect.top=0; 
					rect.right=XBW; 
					rect.bottom=YBW; 
					hdc=GetDC(hWnd); 
					ShowRect(hdc,&rect); 
					break; 
				default: 
				   return DefWindowProc(hWnd, message, wParam, lParam); 
			} 
			break; 
		case WM_PAINT: 
			hdc = BeginPaint(hWnd, &ps); 
			// TODO: Add any drawing code here... 
			RECT rect; 
			GetClientRect(hWnd, &rect); 
			ShowRect(hdc,&rect);	 
			EndPaint(hWnd, &ps); 
			break; 
		case WM_DESTROY: 
			DeleteObject(m_hbmpChessboard); 
			DeleteDC(m_hdcChessboard); 
			PostQuitMessage(0); 
			break; 
		case WM_CREATE: 
			OnCreate(hWnd); 
			break; 
		case WM_LBUTTONDOWN: 
			point.x=LOWORD(lParam); 
			point.y=HIWORD(lParam); 
			OnLButtonDown(hWnd,point); 
			break; 
		case WM_MOUSEMOVE: 
			point.x=LOWORD(lParam); 
			point.y=HIWORD(lParam); 
			OnMouseMove(point); 
			break; 
		default: 
			return DefWindowProc(hWnd, message, wParam, lParam); 
   } 
   return 0; 
} 
 
// Mesage handler for about box. 
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) 
{ 
	switch (message) 
	{ 
		case WM_INITDIALOG: 
				return TRUE; 
 
		case WM_COMMAND: 
			if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  
			{ 
				EndDialog(hDlg, LOWORD(wParam)); 
				return TRUE; 
			} 
			break; 
	} 
    return FALSE; 
} 
void OnCreate(HWND hWnd) 
{ 
	m_hCurHand=LoadCursor(hInst,MAKEINTRESOURCE(IDC_HAND)); 
	m_hCurThinking=LoadCursor(hInst,MAKEINTRESOURCE(IDC_THINKING)); 
	m_hCurCantGo=LoadCursor(hInst,MAKEINTRESOURCE(IDC_CANTGO)); 
	m_hIconChessman[RED_K]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_R_K)); 
	m_hIconChessman[RED_S]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_R_S)); 
	m_hIconChessman[RED_X]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_R_X)); 
	m_hIconChessman[RED_M]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_R_M)); 
	m_hIconChessman[RED_J]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_R_J)); 
	m_hIconChessman[RED_P]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_R_P)); 
	m_hIconChessman[RED_B]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_R_B)); 
 
	m_hIconChessman[BLACK_K]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_B_K)); 
	m_hIconChessman[BLACK_S]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_B_S)); 
	m_hIconChessman[BLACK_X]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_B_X)); 
	m_hIconChessman[BLACK_M]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_B_M)); 
	m_hIconChessman[BLACK_J]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_B_J)); 
	m_hIconChessman[BLACK_P]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_B_P)); 
	m_hIconChessman[BLACK_B]=LoadIcon(hInst,MAKEINTRESOURCE(IDI_B_B)); 
	m_hIconBox=LoadIcon(hInst,MAKEINTRESOURCE(IDI_BOX)); 
	m_hIconSelect=LoadIcon(hInst,MAKEINTRESOURCE(IDI_SELECT)); 
 
	Reset(); 
	HDC hdc=GetDC(hWnd); 
	m_hdcChessboard=CreateCompatibleDC(hdc); 
	m_hbmpChessboard=CreateCompatibleBitmap(hdc,XBW,YBW); 
	SelectObject(m_hdcChessboard,m_hbmpChessboard); 
	MakeBoard(m_hdcChessboard,RGB(180,210,160)); 
	RECT rect={0,0,XBW,YBW}; 
	AdjustWindowRect(&rect,WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU,TRUE); 
	POINT lefttop; 
	lefttop.x=(GetSystemMetrics(SM_CXSCREEN)-(rect.right-rect.left))/2; 
	lefttop.y=(GetSystemMetrics(SM_CYSCREEN)-(rect.bottom-rect.top))/2; 
	rect.left+=lefttop.x; 
	rect.right+=lefttop.x; 
	rect.top+=lefttop.y; 
	rect.bottom+=lefttop.y; 
	MoveWindow(hWnd,rect.left,rect.top,rect.right-rect.left,rect.bottom-rect.top,TRUE); 
} 
void Reset() 
{ 
	m_pointChessman[0].x=5;m_pointChessman[0].y=10;	//帅 
	m_pointChessman[1].x=4;m_pointChessman[1].y=10;	//士 
	m_pointChessman[2].x=6;m_pointChessman[2].y=10;	 
	m_pointChessman[3].x=3;m_pointChessman[3].y=10;	//相 
	m_pointChessman[4].x=7;m_pointChessman[4].y=10; 
	m_pointChessman[5].x=2;m_pointChessman[5].y=10;	//马 
	m_pointChessman[6].x=8;m_pointChessman[6].y=10; 
	m_pointChessman[7].x=1;m_pointChessman[7].y=10;	//车 
	m_pointChessman[8].x=9;m_pointChessman[8].y=10; 
	m_pointChessman[9].x=2;m_pointChessman[9].y=8;	//炮 
	m_pointChessman[10].x=8;m_pointChessman[10].y=8; 
	m_pointChessman[11].x=1;m_pointChessman[11].y=7;//兵 
	m_pointChessman[12].x=3;m_pointChessman[12].y=7; 
	m_pointChessman[13].x=5;m_pointChessman[13].y=7; 
	m_pointChessman[14].x=7;m_pointChessman[14].y=7; 
	m_pointChessman[15].x=9;m_pointChessman[15].y=7; 
	m_pointChessman[16].x=5;m_pointChessman[16].y=1;//将 
	m_pointChessman[17].x=4;m_pointChessman[17].y=1;//士 
	m_pointChessman[18].x=6;m_pointChessman[18].y=1; 
	m_pointChessman[19].x=3;m_pointChessman[19].y=1;//相 
	m_pointChessman[20].x=7;m_pointChessman[20].y=1; 
	m_pointChessman[21].x=2;m_pointChessman[21].y=1;//马 
	m_pointChessman[22].x=8;m_pointChessman[22].y=1; 
	m_pointChessman[23].x=1;m_pointChessman[23].y=1;//车 
	m_pointChessman[24].x=9;m_pointChessman[24].y=1; 
	m_pointChessman[25].x=2;m_pointChessman[25].y=3;//炮 
	m_pointChessman[26].x=8;m_pointChessman[26].y=3; 
	m_pointChessman[27].x=1;m_pointChessman[27].y=4;//卒 
	m_pointChessman[28].x=3;m_pointChessman[28].y=4; 
	m_pointChessman[29].x=5;m_pointChessman[29].y=4; 
	m_pointChessman[30].x=7;m_pointChessman[30].y=4; 
	m_pointChessman[31].x=9;m_pointChessman[31].y=4; 
 
	m_iSide=RED; 
 
	FixManMap(m_iChessmanMap,m_pointChessman,m_iSide); 
	m_pointBoxFrom.x=0; 
	m_pointBoxFrom.y=0; 
	m_pointBoxTo.x=0; 
	m_pointBoxTo.y=0; 
	m_iChessmanSelect=32; 
	m_iComputerSide=1; 
	m_bEndGame=FALSE; 
} 
void ShowRect(HDC hdc,LPRECT prect) 
{ 
	RECT rc1={0,0,XBW,YBW}; 
	//取得真正要更新的区域: 
	IntersectRect(&rc1,&rc1,prect); 
	BitBlt(hdc,rc1.left,rc1.top,rc1.right-rc1.left,rc1.bottom-rc1.top,m_hdcChessboard,rc1.left,rc1.top,SRCCOPY); 
	 
	int left=(rc1.left)/BWA,top=(rc1.top)/BWA,right=(rc1.right)/BWA,bottom=(rc1.bottom)/BWA; 
 
	for(int i=left;i<=right;i++) 
	for(int j=top;j<=bottom;j++) 
	{ 
		if(m_iChessmanMap[i+1][j+1]!=32) 
			DrawIcon(hdc,i*BWA+SW,j*BWA+SW,m_hIconChessman[ManToIcon[m_iChessmanMap[i+1][j+1]]]); 
		if(m_pointBoxFrom.x==i+1&&m_pointBoxFrom.y==j+1||m_pointBoxTo.x==i+1&&m_pointBoxTo.y==j+1) 
			DrawIcon(hdc,i*BWA+SW,j*BWA+SW,m_hIconBox); 
		if(m_iChessmanSelect!=32) 
		{ 
			if(m_pointChessman[m_iChessmanSelect].x==i+1&&m_pointChessman[m_iChessmanSelect].y==j+1) 
				DrawIcon(hdc,i*BWA+SW,j*BWA+SW,m_hIconSelect);			 
		} 
	} 
} 
 
void ShowPoint(HDC hdc,POINT point) 
{ 
	RECT rect; 
	rect.left=(point.x-1)*BWA; 
	rect.top=(point.y-1)*BWA; 
	rect.right=rect.left+BWA; 
	rect.bottom=rect.top+BWA; 
	ShowRect(hdc,&rect); 
} 
 
void Think(HWND hWnd) 
{ 
	int i,j; 
	POINT tmanposition[32]; 
	int  tside; 
	int tmap[11][12]; 
	for(i=0;i<32;i++) 
	{ 
		tmanposition[i]=m_pointChessman[i]; 
	} 
	tside=m_iSide; 
	for(i=0;i<11;i++) 
	for(j=0;j<12;j++) 
	{ 
		tmap[i][j]=m_iChessmanMap[i][j]; 
	} 
	int resultman=32; 
	POINT resultpoint={0,0}; 
	BOOL flag=Think(tmap,tmanposition,tside,resultman,resultpoint); 
	if(flag) 
	{ 
		Go(hWnd,resultman,resultpoint); 
	} 
	else 
	{ 
		m_bEndGame=TRUE; 
		MessageBox(hWnd,"游戏结束","MantisChess",MB_OK); 
	} 
 
} 
 
BOOL Go(HWND hWnd,int man, POINT targetpoint) 
{ 
	HDC hdc =GetDC(hWnd); 
	if(m_bEndGame)return FALSE; 
	if(!CanGo(m_iChessmanMap,man,m_pointChessman[man],targetpoint))return FALSE; 
	if(m_iChessmanMap[targetpoint.x][targetpoint.y]!=32) 
	{ 
		m_pointChessman[m_iChessmanMap[targetpoint.x][targetpoint.y]].x=0; 
	} 
 
	POINT from,to; 
 
	from=m_pointBoxFrom; 
	to=m_pointBoxTo; 
	m_pointBoxFrom=m_pointChessman[man]; 
	m_pointBoxTo=targetpoint; 
 
	POINT oldselect; 
	oldselect=m_pointChessman[man]; 
	m_pointChessman[man]=targetpoint; 
	FixManMap(m_iChessmanMap,m_pointChessman,m_iSide); 
 
	m_iChessmanSelect=32; 
	m_iSide=!m_iSide; 
 
	ShowPoint(hdc,oldselect); 
	ShowPoint(hdc,targetpoint); 
	ShowPoint(hdc,to); 
	ShowPoint(hdc,from); 
	if(m_pointChessman[FistOfSide[m_iSide]].x==0) 
	{ 
		::MessageBox(hWnd,"游戏结束","MantisChess",MB_OK); 
		m_bEndGame=TRUE; 
		return TRUE; 
	} 
	if(m_iComputerSide==m_iSide&&!m_bEndGame) 
	{ 
		SetCursor(m_hCurThinking); 
		Think(hWnd); 
		SetCursor(m_hCurCantGo); 
	} 
	return TRUE; 
} 
BOOL FaceToPoint(POINT &point) 
{ 
	if((point.x)%BWABWA-SW)return FALSE; 
	if((point.y)%BWABWA-SW)return FALSE; 
	POINT p; 
	p.x=(point.x)/BWA+1; 
	p.y=(point.y)/BWA+1; 
	if(p.x<1||p.x>9||p.y<1||p.y>10)return FALSE; 
	point=p; 
	return TRUE; 
} 
 
void OnLButtonDown(HWND hWnd,POINT point)  
{ 
	if(m_bEndGame) 
	{ 
		MessageBox(hWnd,"游戏已经结束","MantisChess",MB_OK); 
	} 
	else if(FaceToPoint(point)) 
	{ 
		if(SideOfMan[m_iChessmanMap[point.x][point.y]]==!m_iComputerSide) 
		{ 
			HDC hdc=GetDC(hWnd); 
			POINT p; 
			BOOL flag=FALSE; 
			if(m_iChessmanSelect!=32) 
			{ 
				p=m_pointChessman[m_iChessmanSelect]; 
				flag=TRUE; 
			} 
			m_iChessmanSelect=m_iChessmanMap[point.x][point.y]; 
			ShowPoint(hdc,m_pointChessman[m_iChessmanSelect]); 
			if(flag) 
				ShowPoint(hdc,p); 
		} 
		else if(m_iChessmanSelect!=32) 
		{ 
			Go(hWnd,m_iChessmanSelect,point); 
		} 
	} 
} 
void OnMouseMove(POINT point)  
{ 
	if(FaceToPoint(point)) 
	{ 
		if(m_iChessmanSelect!=32) 
		{ 
			if(CanGo(m_iChessmanMap,m_iChessmanSelect,m_pointChessman[m_iChessmanSelect],point)) 
			{ 
				SetCursor(m_hCurHand); 
			} 
			else 
			{ 
				SetCursor(m_hCurCantGo); 
			} 
		} 
		else 
		{ 
			if(SideOfMan[m_iChessmanMap[point.x][point.y]]==!m_iComputerSide) 
			{ 
				SetCursor(m_hCurHand); 
			} 
			else 
			{ 
				SetCursor(m_hCurCantGo); 
			} 
		} 
	} 
}