www.pudn.com > GeoExpert-6-1.rar > MainFrm.cpp


// MainFrm.cpp : implementation of the CMainFrame class 
// 
 
#include "stdafx.h" 
#include "GeoExpert.h" 
 
#include "MainFrm.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CMainFrame 
 
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) 
 
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) 
	ON_COMMAND_EX(CG_ID_VIEW_MYDIALOGBAR, OnBarCheck) 
	ON_UPDATE_COMMAND_UI(CG_ID_VIEW_MYDIALOGBAR, OnUpdateControlBarMenu) 
	//{{AFX_MSG_MAP(CMainFrame) 
	ON_WM_CREATE() 
	ON_COMMAND(ID_VIEW_MAPTOOLS, OnViewMaptools) 
	ON_UPDATE_COMMAND_UI(ID_VIEW_MAPTOOLS, OnUpdateViewMaptools) 
	ON_COMMAND(ID_VIEW_GEONAME, OnViewGeoname) 
	ON_UPDATE_COMMAND_UI(ID_VIEW_GEONAME, OnUpdateViewGeoname) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
static UINT indicators[] = 
{ 
	ID_SEPARATOR,           // status line indicator 
	ID_INDICATOR_CAPS, 
	ID_INDICATOR_NUM, 
	ID_INDICATOR_SCRL, 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
// CMainFrame construction/destruction 
 
CMainFrame::CMainFrame() 
{ 
	// TODO: add member initialization code here 
	 
} 
 
CMainFrame::~CMainFrame() 
{ 
} 
 
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{ 
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	 
	if (!m_wndToolBar.Create(this) || 
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) 
	{ 
		TRACE0("Failed to create toolbar\n"); 
		return -1;      // fail to create 
	} 
 
	if (!m_wndMapToolBar.Create(this) || 
		!m_wndMapToolBar.LoadToolBar(IDR_TOOLBARMAP)) 
	{ 
		TRACE0("Failed to create toolbar\n"); 
		return -1;      // fail to create 
	} 
 
	if (!m_wndStatusBar.Create(this) || 
		!m_wndStatusBar.SetIndicators(indicators, 
		  sizeof(indicators)/sizeof(UINT))) 
	{ 
		TRACE0("Failed to create status bar\n"); 
		return -1;      // fail to create 
	} 
 
	// TODO: Delete these three lines if you don't want the toolbar to 
	//  be dockable 
 
	m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() | 
		CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC); 
 
	m_wndMapToolBar.SetBarStyle(m_wndMapToolBar.GetBarStyle() | 
		CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC); 
 
	EnableDocking(CBRS_ALIGN_ANY); 
 
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); 
	m_wndMapToolBar.EnableDocking(CBRS_ALIGN_ANY); 
 
	DockControlBar(&m_wndToolBar); 
	DockControlBar(&m_wndMapToolBar, AFX_IDW_DOCKBAR_LEFT); 
 
	// TODO: Add a menu item that will toggle the visibility of the
	// dialog bar named "My Dialog Bar":
	//   1. In ResourceView, open the menu resource that is used by
	//      the CMainFrame class
	//   2. Select the View submenu
	//   3. Double-click on the blank item at the bottom of the submenu
	//   4. Assign the new item an ID: CG_ID_VIEW_MYDIALOGBAR
	//   5. Assign the item a Caption: My Dialog Bar

	// TODO: Change the value of CG_ID_VIEW_MYDIALOGBAR to an appropriate value:
	//   1. Open the file resource.h
	// CG: The following block was inserted by the 'Dialog Bar' component
	{
		// Initialize dialog bar m_wndMyDialogBar
		if (!m_wndMyDialogBar.Create(this, CG_IDD_MYDIALOGBAR,
			CBRS_TOP | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_HIDE_INPLACE,
			CG_ID_VIEW_MYDIALOGBAR))
		{
			TRACE0("Failed to create dialog bar m_wndMyDialogBar\n");
			return -1;		// fail to create
		}

		m_wndMyDialogBar.EnableDocking(CBRS_ALIGN_ANY | CBRS_ALIGN_BOTTOM); 
 
		RecalcLayout(); 
		CRect rect; 
		m_wndToolBar.GetWindowRect(rect); 
		rect.OffsetRect(1, 0); 
		DockControlBar(&m_wndMyDialogBar, AFX_IDW_DOCKBAR_TOP,rect);
	}
 
	return 0; 
} 
 
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) 
{ 
	if( !CFrameWnd::PreCreateWindow(cs) ) 
		return FALSE; 
	// TODO: Modify the Window class or styles here by modifying 
	//  the CREATESTRUCT cs 
 
	return TRUE; 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMainFrame diagnostics 
 
#ifdef _DEBUG 
void CMainFrame::AssertValid() const 
{ 
	CFrameWnd::AssertValid(); 
} 
 
void CMainFrame::Dump(CDumpContext& dc) const 
{ 
	CFrameWnd::Dump(dc); 
} 
 
#endif //_DEBUG 
 
///////////////////////////////////////////////////////////////////////////// 
// CMainFrame message handlers 
 
 
void CMainFrame::OnViewMaptools()  
{ 
	// TODO: Add your command handler code here 
	if(m_wndMapToolBar.IsVisible()) 
		ShowControlBar(&m_wndMapToolBar, FALSE, FALSE); 
	else 
		ShowControlBar(&m_wndMapToolBar, TRUE, FALSE); 
	RecalcLayout(); 
} 
 
void CMainFrame::OnUpdateViewMaptools(CCmdUI* pCmdUI)  
{ 
	// TODO: Add your command update UI handler code here 
	pCmdUI->SetCheck(m_wndMapToolBar.IsWindowVisible()); 
} 
 
void CMainFrame::OnViewGeoname()  
{ 
	// TODO: Add your command handler code here 
	if(m_wndMyDialogBar.IsVisible()) 
		ShowControlBar(&m_wndMyDialogBar, FALSE, FALSE); 
	else 
		ShowControlBar(&m_wndMyDialogBar, TRUE, FALSE); 
	RecalcLayout(); 
} 
 
void CMainFrame::OnUpdateViewGeoname(CCmdUI* pCmdUI)  
{ 
	// TODO: Add your command update UI handler code here 
	pCmdUI->SetCheck(m_wndMyDialogBar.IsWindowVisible()); 
}