www.pudn.com > Normals2.rar > NormalsView.h
// objviewerView.h : interface of the CNormalsView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_OBJVIEWERVIEW_H__C7114F8D_8853_11D2_84D0_00A0C9A250C5__INCLUDED_)
#define AFX_OBJVIEWERVIEW_H__C7114F8D_8853_11D2_84D0_00A0C9A250C5__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "glincludes.h"
#include "GLObject.h"
class CNormalsView : public CView
{
protected: // create from serialization only
CNormalsView();
virtual ~CNormalsView();
DECLARE_DYNCREATE(CNormalsView)
// Attributes
public:
CNormalsDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CNormalsView)
public:
virtual void OnDraw(CDC* pDC);
virtual void OnInitialUpdate();
//}}AFX_VIRTUAL
// Implementation
public:
void SetEyePos();
void DrawScene();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
CDC * m_pGLDC;
UINT m_nTimerID;
double m_fovAngle;
double m_aspectRatio;
GLpoint m_center;
float m_radius;
float m_oyAngle;
enum { SHADING_NONE, SHADING_FLAT, SHADING_SMOOTH}
m_shading;
GLSObject m_object;
// Generated message map functions
protected:
//{{AFX_MSG(CNormalsView)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnDestroy();
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDispFlat();
afx_msg void OnDispSmooth();
afx_msg void OnUpdateDispFlat(CCmdUI* pCmdUI);
afx_msg void OnUpdateDispSmooth(CCmdUI* pCmdUI);
afx_msg void OnDispNone();
afx_msg void OnUpdateDispNone(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in objviewerView.cpp
inline CNormalsDoc* CNormalsView::GetDocument()
{ return (CNormalsDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJVIEWERVIEW_H__C7114F8D_8853_11D2_84D0_00A0C9A250C5__INCLUDED_)