www.pudn.com > test_vc_11.rar > buttonmenu.h
#if !defined(AFX_BUTTONMENU_H__0539A9FF_2545_4B20_9800_68F6A39DC5EA__INCLUDED_)
#define AFX_BUTTONMENU_H__0539A9FF_2545_4B20_9800_68F6A39DC5EA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CButton1;
/////////////////////////////////////////////////////////////////////////////
// CButtonMenu wrapper class
class CButtonMenu : public COleDispatchDriver
{
public:
CButtonMenu() {} // Calls COleDispatchDriver default constructor
CButtonMenu(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CButtonMenu(const CButtonMenu& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
BOOL GetEnabled();
void SetEnabled(BOOL bNewValue);
short GetIndex();
void SetIndex(short nNewValue);
CString GetKey();
void SetKey(LPCTSTR lpszNewValue);
CButton1 GetParent();
void SetRefParent(LPDISPATCH newValue);
VARIANT GetTag();
void SetTag(const VARIANT& newValue);
CString GetText();
void SetText(LPCTSTR lpszNewValue);
BOOL GetVisible();
void SetVisible(BOOL bNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BUTTONMENU_H__0539A9FF_2545_4B20_9800_68F6A39DC5EA__INCLUDED_)