www.pudn.com > test_vc_11.rar > buttonmenu.h


#if !defined(AFX_BUTTONMENU_H__0539A9FF_2545_4B20_9800_68F6A39DC5EA__INCLUDED_) 
#define AFX_BUTTONMENU_H__0539A9FF_2545_4B20_9800_68F6A39DC5EA__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ 
 
// NOTE: Do not modify the contents of this file.  If this class is regenerated by 
//  Microsoft Visual C++, your modifications will be overwritten. 
 
 
// Dispatch interfaces referenced by this interface 
class CButton1; 
 
///////////////////////////////////////////////////////////////////////////// 
// CButtonMenu wrapper class 
 
class CButtonMenu : public COleDispatchDriver 
{ 
public: 
	CButtonMenu() {}		// Calls COleDispatchDriver default constructor 
	CButtonMenu(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {} 
	CButtonMenu(const CButtonMenu& dispatchSrc) : COleDispatchDriver(dispatchSrc) {} 
 
// Attributes 
public: 
 
// Operations 
public: 
	BOOL GetEnabled(); 
	void SetEnabled(BOOL bNewValue); 
	short GetIndex(); 
	void SetIndex(short nNewValue); 
	CString GetKey(); 
	void SetKey(LPCTSTR lpszNewValue); 
	CButton1 GetParent(); 
	void SetRefParent(LPDISPATCH newValue); 
	VARIANT GetTag(); 
	void SetTag(const VARIANT& newValue); 
	CString GetText(); 
	void SetText(LPCTSTR lpszNewValue); 
	BOOL GetVisible(); 
	void SetVisible(BOOL bNewValue); 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_BUTTONMENU_H__0539A9FF_2545_4B20_9800_68F6A39DC5EA__INCLUDED_)