www.pudn.com > SGSDK.rar > d3dx9effect.h, change:2006-03-31,size:42261b


 
////////////////////////////////////////////////////////////////////////////// 
// 
//  Copyright (c) Microsoft Corporation.  All rights reserved. 
// 
//  File:       d3dx9effect.h 
//  Content:    D3DX effect types and Shaders 
// 
////////////////////////////////////////////////////////////////////////////// 
 
#include "d3dx9.h" 
 
#ifndef __D3DX9EFFECT_H__ 
#define __D3DX9EFFECT_H__ 
 
 
//---------------------------------------------------------------------------- 
// D3DXFX_DONOTSAVESTATE 
//   This flag is used as a parameter to ID3DXEffect::Begin().  When this flag 
//   is specified, device state is not saved or restored in Begin/End. 
// D3DXFX_DONOTSAVESHADERSTATE 
//   This flag is used as a parameter to ID3DXEffect::Begin().  When this flag 
//   is specified, shader device state is not saved or restored in Begin/End. 
//   This includes pixel/vertex shaders and shader constants 
// D3DXFX_DONOTSAVESAMPLERSTATE 
//   This flag is used as a parameter to ID3DXEffect::Begin(). When this flag 
//   is specified, sampler device state is not saved or restored in Begin/End. 
// D3DXFX_NOT_CLONEABLE 
//   This flag is used as a parameter to the D3DXCreateEffect family of APIs. 
//   When this flag is specified, the effect will be non-cloneable and will not 
//   contain any shader binary data. 
//   Furthermore, GetPassDesc will not return shader function pointers.  
//   Setting this flag reduces effect memory usage by about 50%. 
//---------------------------------------------------------------------------- 
 
#define D3DXFX_DONOTSAVESTATE         (1 < 0) 
#define D3DXFX_DONOTSAVESHADERSTATE   (1 < 1) 
#define D3DXFX_DONOTSAVESAMPLERSTATE  (1 < 2) 
#define D3DXFX_NOT_CLONEABLE          (1 < 11) 
 
//---------------------------------------------------------------------------- 
// D3DX_PARAMETER_SHARED 
//   Indicates that the value of a parameter will be shared with all effects 
//   which share the same namespace.  Changing the value in one effect will 
//   change it in all. 
// 
// D3DX_PARAMETER_LITERAL 
//   Indicates that the value of this parameter can be treated as literal. 
//   Literal parameters can be marked when the effect is compiled, and their 
//   cannot be changed after the effect is compiled.  Shared parameters cannot 
//   be literal. 
//---------------------------------------------------------------------------- 
 
#define D3DX_PARAMETER_SHARED       (1 < 0) 
#define D3DX_PARAMETER_LITERAL      (1 < 1) 
#define D3DX_PARAMETER_ANNOTATION   (1 < 2) 
 
//---------------------------------------------------------------------------- 
// D3DXEFFECT_DESC: 
//---------------------------------------------------------------------------- 
 
typedef struct _D3DXEFFECT_DESC 
{ 
    LPCSTR Creator;                     // Creator string 
    UINT Parameters;                    // Number of parameters 
    UINT Techniques;                    // Number of techniques 
    UINT Functions;                     // Number of function entrypoints 
 
} D3DXEFFECT_DESC; 
 
 
//---------------------------------------------------------------------------- 
// D3DXPARAMETER_DESC: 
//---------------------------------------------------------------------------- 
 
typedef struct _D3DXPARAMETER_DESC 
{ 
    LPCSTR Name;                        // Parameter name 
    LPCSTR Semantic;                    // Parameter semantic 
    D3DXPARAMETER_CLASS Class;          // Class 
    D3DXPARAMETER_TYPE Type;            // Component type 
    UINT Rows;                          // Number of rows 
    UINT Columns;                       // Number of columns 
    UINT Elements;                      // Number of array elements 
    UINT Annotations;                   // Number of annotations 
    UINT StructMembers;                 // Number of structure member sub-parameters 
    DWORD Flags;                        // D3DX_PARAMETER_* flags 
    UINT Bytes;                         // Parameter size, in bytes 
 
} D3DXPARAMETER_DESC; 
 
 
//---------------------------------------------------------------------------- 
// D3DXTECHNIQUE_DESC: 
//---------------------------------------------------------------------------- 
 
typedef struct _D3DXTECHNIQUE_DESC 
{ 
    LPCSTR Name;                        // Technique name 
    UINT Passes;                        // Number of passes 
    UINT Annotations;                   // Number of annotations 
 
} D3DXTECHNIQUE_DESC; 
 
 
//---------------------------------------------------------------------------- 
// D3DXPASS_DESC: 
//---------------------------------------------------------------------------- 
 
typedef struct _D3DXPASS_DESC 
{ 
    LPCSTR Name;                        // Pass name 
    UINT Annotations;                   // Number of annotations 
 
    CONST DWORD *pVertexShaderFunction; // Vertex shader function 
    CONST DWORD *pPixelShaderFunction;  // Pixel shader function 
 
} D3DXPASS_DESC; 
 
 
//---------------------------------------------------------------------------- 
// D3DXFUNCTION_DESC: 
//---------------------------------------------------------------------------- 
 
typedef struct _D3DXFUNCTION_DESC 
{ 
    LPCSTR Name;                        // Function name 
    UINT Annotations;                   // Number of annotations 
 
} D3DXFUNCTION_DESC; 
 
 
 
////////////////////////////////////////////////////////////////////////////// 
// ID3DXEffectPool /////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////// 
 
typedef interface ID3DXEffectPool ID3DXEffectPool; 
typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL; 
 
// {9537AB04-3250-412e-8213-FCD2F8677933} 
DEFINE_GUID(IID_ID3DXEffectPool,  
0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); 
 
 
#undef INTERFACE 
#define INTERFACE ID3DXEffectPool 
 
DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) 
{ 
    // IUnknown 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // No public methods 
}; 
 
 
////////////////////////////////////////////////////////////////////////////// 
// ID3DXBaseEffect /////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////// 
 
typedef interface ID3DXBaseEffect ID3DXBaseEffect; 
typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT; 
 
// {017C18AC-103F-4417-8C51-6BF6EF1E56BE} 
DEFINE_GUID(IID_ID3DXBaseEffect,  
0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe); 
 
 
#undef INTERFACE 
#define INTERFACE ID3DXBaseEffect 
 
DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) 
{ 
    // IUnknown 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // Descs 
    STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; 
    STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; 
    STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; 
    STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; 
    STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; 
 
    // Handle operations 
    STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; 
    STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; 
 
    // Get/Set Parameters 
    STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; 
    STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; 
    STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; 
    STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; 
    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; 
    STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; 
    STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; 
    STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; 
    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; 
    STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; 
    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; 
    STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; 
    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; 
    STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; 
    STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; 
    STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; 
    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; 
    STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; 
    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; 
    STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; 
    STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; 
    STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; 
    STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; 
    STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; 
 
    //Set Range of an Array to pass to device 
    //Useful for sending only a subrange of an array down to the device 
    STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;  
 
}; 
 
 
//---------------------------------------------------------------------------- 
// ID3DXEffectStateManager: 
// ------------------------ 
// This is a user implemented interface that can be used to manage device  
// state changes made by an Effect. 
//---------------------------------------------------------------------------- 
 
typedef interface ID3DXEffectStateManager ID3DXEffectStateManager; 
typedef interface ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; 
 
// {79AAB587-6DBC-4fa7-82DE-37FA1781C5CE} 
DEFINE_GUID(IID_ID3DXEffectStateManager,  
0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); 
 
#undef INTERFACE 
#define INTERFACE ID3DXEffectStateManager 
 
DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) 
{ 
    // The user must correctly implement QueryInterface, AddRef, and Release. 
 
    // IUnknown 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // The following methods are called by the Effect when it wants to make  
    // the corresponding device call.  Note that: 
    // 1. Users manage the state and are therefore responsible for making the  
    //    the corresponding device calls themselves inside their callbacks.   
    // 2. Effects pay attention to the return values of the callbacks, and so  
    //    users must pay attention to what they return in their callbacks. 
 
    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) PURE; 
    STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9 *pMaterial) PURE; 
    STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9 *pLight) PURE; 
    STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; 
    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; 
    STDMETHOD(SetTexture)(THIS_ DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) PURE; 
    STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; 
    STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; 
    STDMETHOD(SetNPatchMode)(THIS_ FLOAT NumSegments) PURE; 
    STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; 
    STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 pShader) PURE; 
    STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE; 
    STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE; 
    STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE; 
    STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 pShader) PURE; 
    STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE; 
    STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE; 
    STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE; 
}; 
 
 
////////////////////////////////////////////////////////////////////////////// 
// ID3DXEffect /////////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////// 
 
typedef interface ID3DXEffect ID3DXEffect; 
typedef interface ID3DXEffect *LPD3DXEFFECT; 
 
// {F6CEB4B3-4E4C-40dd-B883-8D8DE5EA0CD5} 
DEFINE_GUID(IID_ID3DXEffect,  
0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5); 
 
#undef INTERFACE 
#define INTERFACE ID3DXEffect 
 
DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) 
{ 
    // ID3DXBaseEffect 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // Descs 
    STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; 
    STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; 
    STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; 
    STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; 
    STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; 
 
    // Handle operations 
    STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; 
    STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; 
 
    // Get/Set Parameters 
    STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; 
    STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; 
    STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; 
    STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; 
    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; 
    STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; 
    STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; 
    STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; 
    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; 
    STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; 
    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; 
    STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; 
    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; 
    STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; 
    STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; 
    STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; 
    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; 
    STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; 
    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; 
    STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; 
    STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; 
    STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; 
    STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; 
    STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; 
 
	//Set Range of an Array to pass to device 
	//Usefull for sending only a subrange of an array down to the device 
	STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;  
	// ID3DXBaseEffect 
     
     
    // Pool 
    STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE; 
 
    // Selecting and setting a technique 
    STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE; 
    STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; 
    STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE; 
    STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE; 
    STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE; 
 
    // Using current technique 
    // Begin           starts active technique 
    // BeginPass       begins a pass 
    // CommitChanges   updates changes to any set calls in the pass. This should be called before 
    //                 any DrawPrimitive call to d3d 
    // EndPass         ends a pass 
    // End             ends active technique 
    STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE; 
    STDMETHOD(BeginPass)(THIS_ UINT Pass) PURE; 
    STDMETHOD(CommitChanges)(THIS) PURE; 
    STDMETHOD(EndPass)(THIS) PURE; 
    STDMETHOD(End)(THIS) PURE; 
 
    // Managing D3D Device 
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
    STDMETHOD(OnLostDevice)(THIS) PURE; 
    STDMETHOD(OnResetDevice)(THIS) PURE; 
 
    // Logging device calls 
    STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER pManager) PURE; 
    STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER *ppManager) PURE; 
 
    // Parameter blocks 
    STDMETHOD(BeginParameterBlock)(THIS) PURE; 
    STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; 
    STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE; 
    STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE; 
 
    // Cloning 
    STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE; 
     
    // Fast path for setting variables directly in ID3DXEffect 
    STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT ByteOffset, UINT Bytes) PURE; 
}; 
 
 
////////////////////////////////////////////////////////////////////////////// 
// ID3DXEffectCompiler /////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////// 
 
typedef interface ID3DXEffectCompiler ID3DXEffectCompiler; 
typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; 
 
// {51B8A949-1A31-47e6-BEA0-4B30DB53F1E0} 
DEFINE_GUID(IID_ID3DXEffectCompiler,  
0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0); 
 
 
#undef INTERFACE 
#define INTERFACE ID3DXEffectCompiler 
 
DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) 
{ 
    // ID3DXBaseEffect 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // Descs 
    STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; 
    STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; 
    STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; 
    STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; 
    STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; 
 
    // Handle operations 
    STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; 
    STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; 
    STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; 
    STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; 
 
    // Get/Set Parameters 
    STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; 
    STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; 
    STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; 
    STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; 
    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; 
    STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; 
    STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; 
    STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; 
    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; 
    STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; 
    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; 
    STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; 
    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; 
    STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; 
    STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; 
    STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; 
    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; 
    STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; 
    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; 
    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; 
    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; 
    STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; 
    STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; 
    STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; 
    STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; 
    STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; 
    STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; 
     
	//Set Range of an Array to pass to device 
	//Usefull for sending only a subrange of an array down to the device 
	STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;  
	// ID3DXBaseEffect 
 
    // Parameter sharing, specialization, and information 
    STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE; 
    STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE; 
 
    // Compilation 
    STDMETHOD(CompileEffect)(THIS_ DWORD Flags, 
        LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE; 
 
    STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags, 
        LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE; 
}; 
 
 
////////////////////////////////////////////////////////////////////////////// 
// APIs ////////////////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////// 
 
 
#ifdef __cplusplus 
extern "C" { 
#endif //__cplusplus 
 
//---------------------------------------------------------------------------- 
// D3DXCreateEffectPool: 
// --------------------- 
// Creates an effect pool.  Pools are used for sharing parameters between 
// multiple effects.  For all effects within a pool, shared parameters of the 
// same name all share the same value. 
// 
// Parameters: 
//  ppPool 
//      Returns the created pool. 
//---------------------------------------------------------------------------- 
 
HRESULT WINAPI 
    D3DXCreateEffectPool( 
        LPD3DXEFFECTPOOL*               ppPool); 
 
 
//---------------------------------------------------------------------------- 
// D3DXCreateEffect: 
// ----------------- 
// Creates an effect from an ascii or binary effect description. 
// 
// Parameters: 
//  pDevice 
//      Pointer of the device on which to create the effect 
//  pSrcFile 
//      Name of the file containing the effect description 
//  hSrcModule 
//      Module handle. if NULL, current module will be used. 
//  pSrcResource 
//      Resource name in module 
//  pSrcData 
//      Pointer to effect description 
//  SrcDataSize 
//      Size of the effect description in bytes 
//  pDefines 
//      Optional NULL-terminated array of preprocessor macro definitions. 
//  Flags 
//      See D3DXSHADER_xxx flags. 
//  pSkipConstants 
//      A list of semi-colon delimited variable names.  The effect will 
//      not set these variables to the device when they are referenced 
//      by a shader.  NOTE: the variables specified here must be 
//      register bound in the file and must not be used in expressions 
//      in passes or samplers or the file will not load. 
//  pInclude 
//      Optional interface pointer to use for handling #include directives. 
//      If this parameter is NULL, #includes will be honored when compiling 
//      from file, and will error when compiling from resource or memory. 
//  pPool 
//      Pointer to ID3DXEffectPool object to use for shared parameters. 
//      If NULL, no parameters will be shared. 
//  ppEffect 
//      Returns a buffer containing created effect. 
//  ppCompilationErrors 
//      Returns a buffer containing any error messages which occurred during 
//      compile.  Or NULL if you do not care about the error messages. 
// 
//---------------------------------------------------------------------------- 
 
HRESULT WINAPI 
    D3DXCreateEffectFromFileA( 
        LPDIRECT3DDEVICE9               pDevice, 
        LPCSTR                          pSrcFile, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
HRESULT WINAPI 
    D3DXCreateEffectFromFileW( 
        LPDIRECT3DDEVICE9               pDevice, 
        LPCWSTR                         pSrcFile, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
#ifdef UNICODE 
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW 
#else 
#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA 
#endif 
 
 
HRESULT WINAPI 
    D3DXCreateEffectFromResourceA( 
        LPDIRECT3DDEVICE9               pDevice, 
        HMODULE                         hSrcModule, 
        LPCSTR                          pSrcResource, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
HRESULT WINAPI 
    D3DXCreateEffectFromResourceW( 
        LPDIRECT3DDEVICE9               pDevice, 
        HMODULE                         hSrcModule, 
        LPCWSTR                         pSrcResource, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
#ifdef UNICODE 
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW 
#else 
#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA 
#endif 
 
 
HRESULT WINAPI 
    D3DXCreateEffect( 
        LPDIRECT3DDEVICE9               pDevice, 
        LPCVOID                         pSrcData, 
        UINT                            SrcDataLen, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
// 
// Ex functions that accept pSkipConstants in addition to other parameters 
// 
 
HRESULT WINAPI 
    D3DXCreateEffectFromFileExA( 
        LPDIRECT3DDEVICE9               pDevice, 
        LPCSTR                          pSrcFile, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        LPCSTR                          pSkipConstants,  
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
HRESULT WINAPI 
    D3DXCreateEffectFromFileExW( 
        LPDIRECT3DDEVICE9               pDevice, 
        LPCWSTR                         pSrcFile, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        LPCSTR                          pSkipConstants,  
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
#ifdef UNICODE 
#define D3DXCreateEffectFromFileEx D3DXCreateEffectFromFileExW 
#else 
#define D3DXCreateEffectFromFileEx D3DXCreateEffectFromFileExA 
#endif 
 
 
HRESULT WINAPI 
    D3DXCreateEffectFromResourceExA( 
        LPDIRECT3DDEVICE9               pDevice, 
        HMODULE                         hSrcModule, 
        LPCSTR                          pSrcResource, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        LPCSTR                          pSkipConstants,  
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
HRESULT WINAPI 
    D3DXCreateEffectFromResourceExW( 
        LPDIRECT3DDEVICE9               pDevice, 
        HMODULE                         hSrcModule, 
        LPCWSTR                         pSrcResource, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        LPCSTR                          pSkipConstants,  
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
#ifdef UNICODE 
#define D3DXCreateEffectFromResourceEx D3DXCreateEffectFromResourceExW 
#else 
#define D3DXCreateEffectFromResourceEx D3DXCreateEffectFromResourceExA 
#endif 
 
 
HRESULT WINAPI 
    D3DXCreateEffectEx( 
        LPDIRECT3DDEVICE9               pDevice, 
        LPCVOID                         pSrcData, 
        UINT                            SrcDataLen, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        LPCSTR                          pSkipConstants,  
        DWORD                           Flags, 
        LPD3DXEFFECTPOOL                pPool, 
        LPD3DXEFFECT*                   ppEffect, 
        LPD3DXBUFFER*                   ppCompilationErrors); 
 
//---------------------------------------------------------------------------- 
// D3DXCreateEffectCompiler: 
// ------------------------- 
// Creates an effect from an ascii or binary effect description. 
// 
// Parameters: 
//  pSrcFile 
//      Name of the file containing the effect description 
//  hSrcModule 
//      Module handle. if NULL, current module will be used. 
//  pSrcResource 
//      Resource name in module 
//  pSrcData 
//      Pointer to effect description 
//  SrcDataSize 
//      Size of the effect description in bytes 
//  pDefines 
//      Optional NULL-terminated array of preprocessor macro definitions. 
//  pInclude 
//      Optional interface pointer to use for handling #include directives. 
//      If this parameter is NULL, #includes will be honored when compiling 
//      from file, and will error when compiling from resource or memory. 
//  pPool 
//      Pointer to ID3DXEffectPool object to use for shared parameters. 
//      If NULL, no parameters will be shared. 
//  ppCompiler 
//      Returns a buffer containing created effect compiler. 
//  ppParseErrors 
//      Returns a buffer containing any error messages which occurred during 
//      parse.  Or NULL if you do not care about the error messages. 
// 
//---------------------------------------------------------------------------- 
 
HRESULT WINAPI 
    D3DXCreateEffectCompilerFromFileA( 
        LPCSTR                          pSrcFile, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTCOMPILER*           ppCompiler, 
        LPD3DXBUFFER*                   ppParseErrors); 
 
HRESULT WINAPI 
    D3DXCreateEffectCompilerFromFileW( 
        LPCWSTR                         pSrcFile, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTCOMPILER*           ppCompiler, 
        LPD3DXBUFFER*                   ppParseErrors); 
 
#ifdef UNICODE 
#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW 
#else 
#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA 
#endif 
 
 
HRESULT WINAPI 
    D3DXCreateEffectCompilerFromResourceA( 
        HMODULE                         hSrcModule, 
        LPCSTR                          pSrcResource, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTCOMPILER*           ppCompiler, 
        LPD3DXBUFFER*                   ppParseErrors); 
 
HRESULT WINAPI 
    D3DXCreateEffectCompilerFromResourceW( 
        HMODULE                         hSrcModule, 
        LPCWSTR                         pSrcResource, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTCOMPILER*           ppCompiler, 
        LPD3DXBUFFER*                   ppParseErrors); 
 
#ifdef UNICODE 
#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW 
#else 
#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA 
#endif 
 
 
HRESULT WINAPI 
    D3DXCreateEffectCompiler( 
        LPCSTR                          pSrcData, 
        UINT                            SrcDataLen, 
        CONST D3DXMACRO*                pDefines, 
        LPD3DXINCLUDE                   pInclude, 
        DWORD                           Flags, 
        LPD3DXEFFECTCOMPILER*           ppCompiler, 
        LPD3DXBUFFER*                   ppParseErrors); 
 
//---------------------------------------------------------------------------- 
// D3DXDisassembleEffect: 
// ----------------------- 
// 
// Parameters: 
//---------------------------------------------------------------------------- 
 
HRESULT WINAPI  
    D3DXDisassembleEffect( 
        LPD3DXEFFECT pEffect,  
        BOOL EnableColorCode,  
        LPD3DXBUFFER *ppDisassembly); 
         
 
 
#ifdef __cplusplus 
} 
#endif //__cplusplus 
 
#endif //__D3DX9EFFECT_H__