www.pudn.com > SGSDK.rar > d3dx9core.h, change:2006-03-31,size:23722b


/////////////////////////////////////////////////////////////////////////// 
// 
//  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
// 
//  File:       d3dx9core.h 
//  Content:    D3DX core types and functions 
// 
/////////////////////////////////////////////////////////////////////////// 
 
#include "d3dx9.h" 
 
#ifndef __D3DX9CORE_H__ 
#define __D3DX9CORE_H__ 
 
 
/////////////////////////////////////////////////////////////////////////// 
// D3DX_SDK_VERSION: 
// ----------------- 
// This identifier is passed to D3DXCheckVersion in order to ensure that an 
// application was built against the correct header files and lib files.  
// This number is incremented whenever a header (or other) change would  
// require applications to be rebuilt. If the version doesn't match,  
// D3DXCheckVersion will return FALSE. (The number itself has no meaning.) 
/////////////////////////////////////////////////////////////////////////// 
 
#define D3DX_VERSION 0x0902 
#define D3DX_SDK_VERSION 30 
 
#ifdef __cplusplus 
extern "C" { 
#endif //__cplusplus 
 
BOOL WINAPI 
    D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion); 
 
#ifdef __cplusplus 
} 
#endif //__cplusplus 
 
 
 
/////////////////////////////////////////////////////////////////////////// 
// D3DXDebugMute 
//    Mutes D3DX and D3D debug spew (TRUE - mute, FALSE - not mute) 
// 
//  returns previous mute value 
// 
/////////////////////////////////////////////////////////////////////////// 
 
#ifdef __cplusplus 
extern "C" { 
#endif //__cplusplus 
 
BOOL WINAPI 
    D3DXDebugMute(BOOL Mute);   
 
#ifdef __cplusplus 
} 
#endif //__cplusplus 
 
 
/////////////////////////////////////////////////////////////////////////// 
// D3DXGetDriverLevel: 
//    Returns driver version information: 
// 
//    700 - DX7 level driver 
//    800 - DX8 level driver 
//    900 - DX9 level driver 
/////////////////////////////////////////////////////////////////////////// 
 
#ifdef __cplusplus 
extern "C" { 
#endif //__cplusplus 
 
UINT WINAPI 
    D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice); 
 
#ifdef __cplusplus 
} 
#endif //__cplusplus 
 
 
/////////////////////////////////////////////////////////////////////////// 
// ID3DXBuffer: 
// ------------ 
// The buffer object is used by D3DX to return arbitrary size data. 
// 
// GetBufferPointer - 
//    Returns a pointer to the beginning of the buffer. 
// 
// GetBufferSize - 
//    Returns the size of the buffer, in bytes. 
/////////////////////////////////////////////////////////////////////////// 
 
typedef interface ID3DXBuffer ID3DXBuffer; 
typedef interface ID3DXBuffer *LPD3DXBUFFER; 
 
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102} 
DEFINE_GUID(IID_ID3DXBuffer,  
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); 
 
#undef INTERFACE 
#define INTERFACE ID3DXBuffer 
 
DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) 
{ 
    // IUnknown 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // ID3DXBuffer 
    STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; 
    STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; 
}; 
 
 
 
////////////////////////////////////////////////////////////////////////////// 
// D3DXSPRITE flags: 
// ----------------- 
// D3DXSPRITE_DONOTSAVESTATE 
//   Specifies device state is not to be saved and restored in Begin/End. 
// D3DXSPRITE_DONOTMODIFY_RENDERSTATE 
//   Specifies device render state is not to be changed in Begin.  The device 
//   is assumed to be in a valid state to draw vertices containing POSITION0,  
//   TEXCOORD0, and COLOR0 data. 
// D3DXSPRITE_OBJECTSPACE 
//   The WORLD, VIEW, and PROJECTION transforms are NOT modified.  The  
//   transforms currently set to the device are used to transform the sprites  
//   when the batch is drawn (at Flush or End).  If this is not specified,  
//   WORLD, VIEW, and PROJECTION transforms are modified so that sprites are  
//   drawn in screenspace coordinates. 
// D3DXSPRITE_BILLBOARD 
//   Rotates each sprite about its center so that it is facing the viewer. 
// D3DXSPRITE_ALPHABLEND 
//   Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0). 
//   ID3DXFont expects this to be set when drawing text. 
// D3DXSPRITE_SORT_TEXTURE 
//   Sprites are sorted by texture prior to drawing.  This is recommended when 
//   drawing non-overlapping sprites of uniform depth.  For example, drawing 
//   screen-aligned text with ID3DXFont. 
// D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 
//   Sprites are sorted by depth front-to-back prior to drawing.  This is  
//   recommended when drawing opaque sprites of varying depths. 
// D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 
//   Sprites are sorted by depth back-to-front prior to drawing.  This is  
//   recommended when drawing transparent sprites of varying depths. 
////////////////////////////////////////////////////////////////////////////// 
 
#define D3DXSPRITE_DONOTSAVESTATE               (1 < 0) 
#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE      (1 < 1) 
#define D3DXSPRITE_OBJECTSPACE                  (1 < 2) 
#define D3DXSPRITE_BILLBOARD                    (1 < 3) 
#define D3DXSPRITE_ALPHABLEND                   (1 < 4) 
#define D3DXSPRITE_SORT_TEXTURE                 (1 < 5) 
#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK       (1 < 6) 
#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT       (1 < 7) 
 
 
////////////////////////////////////////////////////////////////////////////// 
// ID3DXSprite: 
// ------------ 
// This object intends to provide an easy way to drawing sprites using D3D. 
// 
// Begin -  
//    Prepares device for drawing sprites. 
// 
// Draw - 
//    Draws a sprite.  Before transformation, the sprite is the size of  
//    SrcRect, with its top-left corner specified by Position.  The color  
//    and alpha channels are modulated by Color. 
// 
// Flush - 
//    Forces all batched sprites to submitted to the device. 
// 
// End -  
//    Restores device state to how it was when Begin was called. 
// 
// OnLostDevice, OnResetDevice - 
//    Call OnLostDevice() on this object before calling Reset() on the 
//    device, so that this object can release any stateblocks and video 
//    memory resources.  After Reset(), the call OnResetDevice(). 
////////////////////////////////////////////////////////////////////////////// 
 
typedef interface ID3DXSprite ID3DXSprite; 
typedef interface ID3DXSprite *LPD3DXSPRITE; 
 
 
// {BA0B762D-7D28-43ec-B9DC-2F84443B0614} 
DEFINE_GUID(IID_ID3DXSprite,  
0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); 
 
 
#undef INTERFACE 
#define INTERFACE ID3DXSprite 
 
DECLARE_INTERFACE_(ID3DXSprite, IUnknown) 
{ 
    // IUnknown 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // ID3DXSprite 
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
 
    STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE; 
    STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE; 
 
    STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; 
    STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; 
 
    STDMETHOD(Begin)(THIS_ DWORD Flags) PURE; 
    STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE; 
    STDMETHOD(Flush)(THIS) PURE; 
    STDMETHOD(End)(THIS) PURE; 
 
    STDMETHOD(OnLostDevice)(THIS) PURE; 
    STDMETHOD(OnResetDevice)(THIS) PURE; 
}; 
 
 
#ifdef __cplusplus 
extern "C" { 
#endif //__cplusplus 
 
HRESULT WINAPI  
    D3DXCreateSprite(  
        LPDIRECT3DDEVICE9   pDevice,  
        LPD3DXSPRITE*       ppSprite); 
 
#ifdef __cplusplus 
} 
#endif //__cplusplus 
 
 
 
////////////////////////////////////////////////////////////////////////////// 
// ID3DXFont: 
// ---------- 
// Font objects contain the textures and resources needed to render a specific  
// font on a specific device. 
// 
// GetGlyphData - 
//    Returns glyph cache data, for a given glyph. 
// 
// PreloadCharacters/PreloadGlyphs/PreloadText - 
//    Preloads glyphs into the glyph cache textures. 
// 
// DrawText - 
//    Draws formatted text on a D3D device.  Some parameters are  
//    surprisingly similar to those of GDI's DrawText function.  See GDI  
//    documentation for a detailed description of these parameters. 
//    If pSprite is NULL, an internal sprite object will be used. 
// 
// OnLostDevice, OnResetDevice - 
//    Call OnLostDevice() on this object before calling Reset() on the 
//    device, so that this object can release any stateblocks and video 
//    memory resources.  After Reset(), the call OnResetDevice(). 
////////////////////////////////////////////////////////////////////////////// 
 
typedef struct _D3DXFONT_DESCA 
{ 
    INT Height; 
    UINT Width; 
    UINT Weight; 
    UINT MipLevels; 
    BOOL Italic; 
    BYTE CharSet; 
    BYTE OutputPrecision; 
    BYTE Quality; 
    BYTE PitchAndFamily; 
    CHAR FaceName[LF_FACESIZE]; 
 
} D3DXFONT_DESCA, *LPD3DXFONT_DESCA; 
 
typedef struct _D3DXFONT_DESCW 
{ 
    INT Height; 
    UINT Width; 
    UINT Weight; 
    UINT MipLevels; 
    BOOL Italic; 
    BYTE CharSet; 
    BYTE OutputPrecision; 
    BYTE Quality; 
    BYTE PitchAndFamily; 
    WCHAR FaceName[LF_FACESIZE]; 
 
} D3DXFONT_DESCW, *LPD3DXFONT_DESCW; 
 
#ifdef UNICODE 
typedef D3DXFONT_DESCW D3DXFONT_DESC; 
typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC; 
#else 
typedef D3DXFONT_DESCA D3DXFONT_DESC; 
typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC; 
#endif 
 
 
typedef interface ID3DXFont ID3DXFont; 
typedef interface ID3DXFont *LPD3DXFONT; 
 
 
// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} 
DEFINE_GUID(IID_ID3DXFont,  
0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); 
 
 
#undef INTERFACE 
#define INTERFACE ID3DXFont 
 
DECLARE_INTERFACE_(ID3DXFont, IUnknown) 
{ 
    // IUnknown 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // ID3DXFont 
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; 
    STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE; 
    STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE; 
    STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; 
    STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; 
 
    STDMETHOD_(HDC, GetDC)(THIS) PURE; 
    STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; 
 
    STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; 
    STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; 
    STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; 
    STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; 
 
    STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; 
    STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; 
 
    STDMETHOD(OnLostDevice)(THIS) PURE; 
    STDMETHOD(OnResetDevice)(THIS) PURE; 
 
#ifdef __cplusplus 
#ifdef UNICODE 
    HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); } 
    HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } 
#else 
    HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); } 
    HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } 
#endif 
#endif //__cplusplus 
}; 
 
#ifndef GetTextMetrics 
#ifdef UNICODE 
#define GetTextMetrics GetTextMetricsW 
#else 
#define GetTextMetrics GetTextMetricsA 
#endif 
#endif 
 
#ifndef DrawText 
#ifdef UNICODE 
#define DrawText DrawTextW 
#else 
#define DrawText DrawTextA 
#endif 
#endif 
 
 
#ifdef __cplusplus 
extern "C" { 
#endif //__cplusplus 
 
 
HRESULT WINAPI  
    D3DXCreateFontA( 
        LPDIRECT3DDEVICE9       pDevice,   
        INT                     Height, 
        UINT                    Width, 
        UINT                    Weight, 
        UINT                    MipLevels, 
        BOOL                    Italic, 
        DWORD                   CharSet, 
        DWORD                   OutputPrecision, 
        DWORD                   Quality, 
        DWORD                   PitchAndFamily, 
        LPCSTR                  pFaceName, 
        LPD3DXFONT*             ppFont); 
 
HRESULT WINAPI  
    D3DXCreateFontW( 
        LPDIRECT3DDEVICE9       pDevice,   
        INT                     Height, 
        UINT                    Width, 
        UINT                    Weight, 
        UINT                    MipLevels, 
        BOOL                    Italic, 
        DWORD                   CharSet, 
        DWORD                   OutputPrecision, 
        DWORD                   Quality, 
        DWORD                   PitchAndFamily, 
        LPCWSTR                 pFaceName, 
        LPD3DXFONT*             ppFont); 
 
#ifdef UNICODE 
#define D3DXCreateFont D3DXCreateFontW 
#else 
#define D3DXCreateFont D3DXCreateFontA 
#endif 
 
 
HRESULT WINAPI  
    D3DXCreateFontIndirectA(  
        LPDIRECT3DDEVICE9       pDevice,  
        CONST D3DXFONT_DESCA*   pDesc,  
        LPD3DXFONT*             ppFont); 
 
HRESULT WINAPI  
    D3DXCreateFontIndirectW(  
        LPDIRECT3DDEVICE9       pDevice,  
        CONST D3DXFONT_DESCW*   pDesc,  
        LPD3DXFONT*             ppFont); 
 
#ifdef UNICODE 
#define D3DXCreateFontIndirect D3DXCreateFontIndirectW 
#else 
#define D3DXCreateFontIndirect D3DXCreateFontIndirectA 
#endif 
 
 
#ifdef __cplusplus 
} 
#endif //__cplusplus 
 
 
 
/////////////////////////////////////////////////////////////////////////// 
// ID3DXRenderToSurface: 
// --------------------- 
// This object abstracts rendering to surfaces.  These surfaces do not  
// necessarily need to be render targets.  If they are not, a compatible 
// render target is used, and the result copied into surface at end scene. 
// 
// BeginScene, EndScene - 
//    Call BeginScene() and EndScene() at the beginning and ending of your 
//    scene.  These calls will setup and restore render targets, viewports,  
//    etc..  
// 
// OnLostDevice, OnResetDevice - 
//    Call OnLostDevice() on this object before calling Reset() on the 
//    device, so that this object can release any stateblocks and video 
//    memory resources.  After Reset(), the call OnResetDevice(). 
/////////////////////////////////////////////////////////////////////////// 
 
typedef struct _D3DXRTS_DESC 
{ 
    UINT                Width; 
    UINT                Height; 
    D3DFORMAT           Format; 
    BOOL                DepthStencil; 
    D3DFORMAT           DepthStencilFormat; 
 
} D3DXRTS_DESC, *LPD3DXRTS_DESC; 
 
 
typedef interface ID3DXRenderToSurface ID3DXRenderToSurface; 
typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; 
 
 
// {6985F346-2C3D-43b3-BE8B-DAAE8A03D894} 
DEFINE_GUID(IID_ID3DXRenderToSurface,  
0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); 
 
 
#undef INTERFACE 
#define INTERFACE ID3DXRenderToSurface 
 
DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) 
{ 
    // IUnknown 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // ID3DXRenderToSurface 
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
    STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE; 
 
    STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE; 
    STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE; 
 
    STDMETHOD(OnLostDevice)(THIS) PURE; 
    STDMETHOD(OnResetDevice)(THIS) PURE; 
}; 
 
 
#ifdef __cplusplus 
extern "C" { 
#endif //__cplusplus 
 
HRESULT WINAPI 
    D3DXCreateRenderToSurface( 
        LPDIRECT3DDEVICE9       pDevice, 
        UINT                    Width, 
        UINT                    Height, 
        D3DFORMAT               Format, 
        BOOL                    DepthStencil, 
        D3DFORMAT               DepthStencilFormat, 
        LPD3DXRENDERTOSURFACE*  ppRenderToSurface); 
 
#ifdef __cplusplus 
} 
#endif //__cplusplus 
 
 
 
/////////////////////////////////////////////////////////////////////////// 
// ID3DXRenderToEnvMap: 
// -------------------- 
// This object abstracts rendering to environment maps.  These surfaces  
// do not necessarily need to be render targets.  If they are not, a  
// compatible render target is used, and the result copied into the 
// environment map at end scene. 
// 
// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic - 
//    This function initiates the rendering of the environment map.  As 
//    parameters, you pass the textures in which will get filled in with 
//    the resulting environment map. 
// 
// Face - 
//    Call this function to initiate the drawing of each face.  For each  
//    environment map, you will call this six times.. once for each face  
//    in D3DCUBEMAP_FACES. 
// 
// End - 
//    This will restore all render targets, and if needed compose all the 
//    rendered faces into the environment map surfaces. 
// 
// OnLostDevice, OnResetDevice - 
//    Call OnLostDevice() on this object before calling Reset() on the 
//    device, so that this object can release any stateblocks and video 
//    memory resources.  After Reset(), the call OnResetDevice(). 
/////////////////////////////////////////////////////////////////////////// 
 
typedef struct _D3DXRTE_DESC 
{ 
    UINT        Size; 
    UINT        MipLevels; 
    D3DFORMAT   Format; 
    BOOL        DepthStencil; 
    D3DFORMAT   DepthStencilFormat; 
 
} D3DXRTE_DESC, *LPD3DXRTE_DESC; 
 
 
typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap; 
typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; 
 
 
// {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E} 
DEFINE_GUID(IID_ID3DXRenderToEnvMap,  
0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); 
 
 
#undef INTERFACE 
#define INTERFACE ID3DXRenderToEnvMap 
 
DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) 
{ 
    // IUnknown 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // ID3DXRenderToEnvMap 
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
    STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE; 
 
    STDMETHOD(BeginCube)(THIS_  
        LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE; 
 
    STDMETHOD(BeginSphere)(THIS_ 
        LPDIRECT3DTEXTURE9 pTex) PURE; 
 
    STDMETHOD(BeginHemisphere)(THIS_  
        LPDIRECT3DTEXTURE9 pTexZPos, 
        LPDIRECT3DTEXTURE9 pTexZNeg) PURE; 
 
    STDMETHOD(BeginParabolic)(THIS_  
        LPDIRECT3DTEXTURE9 pTexZPos, 
        LPDIRECT3DTEXTURE9 pTexZNeg) PURE; 
 
    STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE; 
    STDMETHOD(End)(THIS_ DWORD MipFilter) PURE; 
 
    STDMETHOD(OnLostDevice)(THIS) PURE; 
    STDMETHOD(OnResetDevice)(THIS) PURE; 
}; 
 
 
#ifdef __cplusplus 
extern "C" { 
#endif //__cplusplus 
 
HRESULT WINAPI 
    D3DXCreateRenderToEnvMap( 
        LPDIRECT3DDEVICE9       pDevice, 
        UINT                    Size, 
        UINT                    MipLevels, 
        D3DFORMAT               Format, 
        BOOL                    DepthStencil, 
        D3DFORMAT               DepthStencilFormat, 
        LPD3DXRenderToEnvMap*   ppRenderToEnvMap); 
 
#ifdef __cplusplus 
} 
#endif //__cplusplus 
 
 
 
/////////////////////////////////////////////////////////////////////////// 
// ID3DXLine: 
// ------------ 
// This object intends to provide an easy way to draw lines using D3D. 
// 
// Begin -  
//    Prepares device for drawing lines 
// 
// Draw - 
//    Draws a line strip in screen-space. 
//    Input is in the form of a array defining points on the line strip. of D3DXVECTOR2  
// 
// DrawTransform - 
//    Draws a line in screen-space with a specified input transformation matrix. 
// 
// End -  
//     Restores device state to how it was when Begin was called. 
// 
// SetPattern -  
//     Applies a stipple pattern to the line.  Input is one 32-bit 
//     DWORD which describes the stipple pattern. 1 is opaque, 0 is 
//     transparent. 
// 
// SetPatternScale -  
//     Stretches the stipple pattern in the u direction.  Input is one 
//     floating-point value.  0.0f is no scaling, whereas 1.0f doubles 
//     the length of the stipple pattern. 
// 
// SetWidth -  
//     Specifies the thickness of the line in the v direction.  Input is 
//     one floating-point value. 
// 
// SetAntialias -  
//     Toggles line antialiasing.  Input is a BOOL. 
//     TRUE  = Antialiasing on. 
//     FALSE = Antialiasing off. 
// 
// SetGLLines -  
//     Toggles non-antialiased OpenGL line emulation.  Input is a BOOL. 
//     TRUE  = OpenGL line emulation on. 
//     FALSE = OpenGL line emulation off. 
// 
// OpenGL line:     Regular line:   
//   *\                *\ 
//   | \              /  \ 
//   |  \            *\   \ 
//   *\  \             \   \ 
//     \  \             \   \ 
//      \  *             \   * 
//       \ |              \ / 
//        \|               * 
//         * 
// 
// OnLostDevice, OnResetDevice - 
//    Call OnLostDevice() on this object before calling Reset() on the 
//    device, so that this object can release any stateblocks and video 
//    memory resources.  After Reset(), the call OnResetDevice(). 
/////////////////////////////////////////////////////////////////////////// 
 
 
typedef interface ID3DXLine ID3DXLine; 
typedef interface ID3DXLine *LPD3DXLINE; 
 
 
// {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8} 
DEFINE_GUID(IID_ID3DXLine,  
0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); 
 
#undef INTERFACE 
#define INTERFACE ID3DXLine 
 
DECLARE_INTERFACE_(ID3DXLine, IUnknown) 
{ 
    // IUnknown 
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; 
    STDMETHOD_(ULONG, AddRef)(THIS) PURE; 
    STDMETHOD_(ULONG, Release)(THIS) PURE; 
 
    // ID3DXLine 
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; 
 
    STDMETHOD(Begin)(THIS) PURE; 
 
    STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList, 
        DWORD dwVertexListCount, D3DCOLOR Color) PURE; 
 
    STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList, 
        DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform,  
        D3DCOLOR Color) PURE; 
 
    STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE; 
    STDMETHOD_(DWORD, GetPattern)(THIS) PURE; 
 
    STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE; 
    STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; 
 
    STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE; 
    STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; 
 
    STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE; 
    STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; 
 
    STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE; 
    STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; 
 
    STDMETHOD(End)(THIS) PURE; 
 
    STDMETHOD(OnLostDevice)(THIS) PURE; 
    STDMETHOD(OnResetDevice)(THIS) PURE; 
}; 
 
 
#ifdef __cplusplus 
extern "C" { 
#endif //__cplusplus 
 
 
HRESULT WINAPI 
    D3DXCreateLine( 
        LPDIRECT3DDEVICE9   pDevice, 
        LPD3DXLINE*         ppLine); 
 
#ifdef __cplusplus 
} 
#endif //__cplusplus 
 
#endif //__D3DX9CORE_H__