www.pudn.com > SGSDK.rar > d3drm.h, change:2004-09-27,size:14874b


/*==========================================================================; 
 * 
 *  Copyright (c) Microsoft Corporation.  All rights reserved. 
 * 
 *  File:       d3drm.h 
 *  Content:    Direct3DRM include file 
 * 
 ***************************************************************************/ 
 
#ifndef __D3DRM_H__ 
#define __D3DRM_H__ 
 
#include "ddraw.h" 
 
#ifdef __cplusplus 
struct IDirect3DRM; 
#endif 
 
typedef struct IDirect3DRM *LPDIRECT3DRM; 
 
#include "d3drmobj.h" 
 
#ifdef __cplusplus 
extern "C" { 
#endif 
 
 
DEFINE_GUID(IID_IDirect3DRM,    0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); 
DEFINE_GUID(IID_IDirect3DRM2,   0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); 
DEFINE_GUID(IID_IDirect3DRM3,   0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); 
WIN_TYPES(IDirect3DRM, DIRECT3DRM); 
WIN_TYPES(IDirect3DRM2, DIRECT3DRM2); 
WIN_TYPES(IDirect3DRM3, DIRECT3DRM3); 
 
/* 
 * Direct3DRM Object Class (for CoCreateInstance()) 
 */ 
DEFINE_GUID(CLSID_CDirect3DRM,  0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); 
 
 
/* Create a Direct3DRM API */ 
STDAPI Direct3DRMCreate(LPDIRECT3DRM FAR *lplpDirect3DRM); 
 
#undef INTERFACE 
#define INTERFACE IDirect3DRM 
 
DECLARE_INTERFACE_(IDirect3DRM, IUnknown) 
{ 
    IUNKNOWN_METHODS(PURE); 
 
    STDMETHOD(CreateObject) 
        (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE; 
    STDMETHOD(CreateFrame)      (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE; 
    STDMETHOD(CreateMesh)       (THIS_ LPDIRECT3DRMMESH *) PURE; 
    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE; 
    STDMETHOD(CreateFace)       (THIS_ LPDIRECT3DRMFACE *) PURE; 
    STDMETHOD(CreateAnimation)  (THIS_ LPDIRECT3DRMANIMATION *) PURE; 
    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; 
    STDMETHOD(CreateTexture)    (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE; 
    STDMETHOD(CreateLight)      (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; 
    STDMETHOD(CreateLightRGB) 
        (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; 
    STDMETHOD(CreateMaterial)   (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; 
    STDMETHOD(CreateDevice)     (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE; 
 
    /* Create a Windows Device using DirectDraw surfaces */ 
    STDMETHOD(CreateDeviceFromSurface) 
    (   THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, 
        LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE * 
    ) PURE; 
 
    /* Create a Windows Device using D3D objects */ 
    STDMETHOD(CreateDeviceFromD3D) 
    (   THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev, 
        LPDIRECT3DRMDEVICE * 
    ) PURE; 
 
    STDMETHOD(CreateDeviceFromClipper) 
    (   THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, 
        int width, int height, LPDIRECT3DRMDEVICE *) PURE; 
 
    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE *) PURE; 
 
    STDMETHOD(CreateShadow) 
    (   THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, 
        D3DVALUE px, D3DVALUE py, D3DVALUE pz, 
        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, 
        LPDIRECT3DRMVISUAL * 
    ) PURE; 
    STDMETHOD(CreateViewport) 
    (   THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, 
        DWORD, DWORD, LPDIRECT3DRMVIEWPORT * 
    ) PURE; 
    STDMETHOD(CreateWrap) 
    (   THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, 
        D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, 
        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, 
        D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, 
        D3DVALUE ou, D3DVALUE ov, 
        D3DVALUE su, D3DVALUE sv, 
        LPDIRECT3DRMWRAP * 
    ) PURE; 
    STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE; 
    STDMETHOD(LoadTexture)      (THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE; 
    STDMETHOD(LoadTextureFromResource)  (THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE; 
 
    STDMETHOD(SetSearchPath)    (THIS_ LPCSTR) PURE; 
    STDMETHOD(AddSearchPath)    (THIS_ LPCSTR) PURE; 
    STDMETHOD(GetSearchPath)    (THIS_ DWORD *size_return, LPSTR path_return) PURE; 
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; 
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; 
 
    STDMETHOD(GetDevices)       (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; 
    STDMETHOD(GetNamedObject)   (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; 
 
    STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; 
 
    STDMETHOD(Load) 
    (   THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, 
        D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID, 
        LPDIRECT3DRMFRAME 
    ) PURE; 
    STDMETHOD(Tick)             (THIS_ D3DVALUE) PURE; 
}; 
 
#undef INTERFACE 
#define INTERFACE IDirect3DRM2 
 
DECLARE_INTERFACE_(IDirect3DRM2, IUnknown) 
{ 
    IUNKNOWN_METHODS(PURE); 
 
    STDMETHOD(CreateObject) 
        (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE; 
    STDMETHOD(CreateFrame)      (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME2 *) PURE; 
    STDMETHOD(CreateMesh)       (THIS_ LPDIRECT3DRMMESH *) PURE; 
    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER2 *) PURE; 
    STDMETHOD(CreateFace)       (THIS_ LPDIRECT3DRMFACE *) PURE; 
    STDMETHOD(CreateAnimation)  (THIS_ LPDIRECT3DRMANIMATION *) PURE; 
    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; 
    STDMETHOD(CreateTexture)    (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE2 *) PURE; 
    STDMETHOD(CreateLight)      (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; 
    STDMETHOD(CreateLightRGB) 
        (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; 
    STDMETHOD(CreateMaterial)   (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; 
    STDMETHOD(CreateDevice)     (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE2 *) PURE; 
 
    /* Create a Windows Device using DirectDraw surfaces */ 
    STDMETHOD(CreateDeviceFromSurface) 
    (   THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, 
        LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE2 * 
    ) PURE; 
 
    /* Create a Windows Device using D3D objects */ 
    STDMETHOD(CreateDeviceFromD3D) 
    (   THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev, 
        LPDIRECT3DRMDEVICE2 * 
    ) PURE; 
 
    STDMETHOD(CreateDeviceFromClipper) 
    (   THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, 
        int width, int height, LPDIRECT3DRMDEVICE2 *) PURE; 
 
    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE2 *) PURE; 
 
    STDMETHOD(CreateShadow) 
    (   THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, 
        D3DVALUE px, D3DVALUE py, D3DVALUE pz, 
        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, 
        LPDIRECT3DRMVISUAL * 
    ) PURE; 
    STDMETHOD(CreateViewport) 
    (   THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, 
        DWORD, DWORD, LPDIRECT3DRMVIEWPORT * 
    ) PURE; 
    STDMETHOD(CreateWrap) 
    (   THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, 
        D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, 
        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, 
        D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, 
        D3DVALUE ou, D3DVALUE ov, 
        D3DVALUE su, D3DVALUE sv, 
        LPDIRECT3DRMWRAP * 
    ) PURE; 
    STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE; 
    STDMETHOD(LoadTexture)      (THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE; 
    STDMETHOD(LoadTextureFromResource)  (THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType, LPDIRECT3DRMTEXTURE2 *) PURE; 
 
    STDMETHOD(SetSearchPath)    (THIS_ LPCSTR) PURE; 
    STDMETHOD(AddSearchPath)    (THIS_ LPCSTR) PURE; 
    STDMETHOD(GetSearchPath)    (THIS_ DWORD *size_return, LPSTR path_return) PURE; 
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; 
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; 
 
    STDMETHOD(GetDevices)       (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; 
    STDMETHOD(GetNamedObject)   (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; 
 
    STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; 
 
    STDMETHOD(Load) 
    (   THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, 
        D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID, 
        LPDIRECT3DRMFRAME 
    ) PURE; 
    STDMETHOD(Tick)             (THIS_ D3DVALUE) PURE; 
 
    STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE; 
}; 
 
#undef INTERFACE 
#define INTERFACE IDirect3DRM3 
 
DECLARE_INTERFACE_(IDirect3DRM3, IUnknown) 
{ 
    IUNKNOWN_METHODS(PURE); 
 
    STDMETHOD(CreateObject) 
        (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE; 
    STDMETHOD(CreateFrame)      (THIS_ LPDIRECT3DRMFRAME3, LPDIRECT3DRMFRAME3 *) PURE; 
    STDMETHOD(CreateMesh)       (THIS_ LPDIRECT3DRMMESH *) PURE; 
    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3 *) PURE; 
    STDMETHOD(CreateFace)       (THIS_ LPDIRECT3DRMFACE2 *) PURE; 
    STDMETHOD(CreateAnimation)  (THIS_ LPDIRECT3DRMANIMATION2 *) PURE; 
    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE; 
    STDMETHOD(CreateTexture)    (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE3 *) PURE; 
    STDMETHOD(CreateLight)      (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; 
    STDMETHOD(CreateLightRGB) 
        (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; 
    STDMETHOD(CreateMaterial)   (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE; 
    STDMETHOD(CreateDevice)     (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE3 *) PURE; 
 
    /* Create a Windows Device using DirectDraw surfaces */ 
    STDMETHOD(CreateDeviceFromSurface) 
    (   THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, 
        LPDIRECTDRAWSURFACE lpDDSBack, DWORD dwFlags, LPDIRECT3DRMDEVICE3 * 
    ) PURE; 
 
    /* Create a Windows Device using D3D objects */ 
    STDMETHOD(CreateDeviceFromD3D) 
    (   THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev, 
        LPDIRECT3DRMDEVICE3 * 
    ) PURE; 
 
    STDMETHOD(CreateDeviceFromClipper) 
    (   THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, 
        int width, int height, LPDIRECT3DRMDEVICE3 *) PURE; 
 
    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE3 *) PURE; 
 
    STDMETHOD(CreateShadow) 
    (   THIS_ LPUNKNOWN, LPDIRECT3DRMLIGHT, 
        D3DVALUE px, D3DVALUE py, D3DVALUE pz, 
        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, 
        LPDIRECT3DRMSHADOW2 * 
    ) PURE; 
    STDMETHOD(CreateViewport) 
    (   THIS_ LPDIRECT3DRMDEVICE3, LPDIRECT3DRMFRAME3, DWORD, DWORD, 
        DWORD, DWORD, LPDIRECT3DRMVIEWPORT2 * 
    ) PURE; 
    STDMETHOD(CreateWrap) 
    (   THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME3, 
        D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, 
        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, 
        D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, 
        D3DVALUE ou, D3DVALUE ov, 
        D3DVALUE su, D3DVALUE sv, 
        LPDIRECT3DRMWRAP * 
    ) PURE; 
    STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE; 
    STDMETHOD(LoadTexture)      (THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE; 
    STDMETHOD(LoadTextureFromResource)  (THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType, LPDIRECT3DRMTEXTURE3 *) PURE; 
 
    STDMETHOD(SetSearchPath)    (THIS_ LPCSTR) PURE; 
    STDMETHOD(AddSearchPath)    (THIS_ LPCSTR) PURE; 
    STDMETHOD(GetSearchPath)    (THIS_ DWORD *size_return, LPSTR path_return) PURE; 
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; 
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; 
 
    STDMETHOD(GetDevices)       (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; 
    STDMETHOD(GetNamedObject)   (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; 
 
    STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; 
 
    STDMETHOD(Load) 
    (   THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, 
        D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURE3CALLBACK, LPVOID, 
        LPDIRECT3DRMFRAME3 
    ) PURE; 
    STDMETHOD(Tick)             (THIS_ D3DVALUE) PURE; 
 
    STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE; 
 
    /* Used with IDirect3DRMObject2 */ 
    STDMETHOD(RegisterClient)   (THIS_ REFGUID rguid, LPDWORD lpdwID) PURE; 
    STDMETHOD(UnregisterClient) (THIS_ REFGUID rguid) PURE; 
 
    STDMETHOD(CreateClippedVisual) (THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMCLIPPEDVISUAL *) PURE; 
    STDMETHOD(SetOptions) (THIS_ DWORD); 
    STDMETHOD(GetOptions) (THIS_ LPDWORD); 
}; 
 
#define D3DRM_OK                        DD_OK 
#define D3DRMERR_BADOBJECT              MAKE_DDHRESULT(781) 
#define D3DRMERR_BADTYPE                MAKE_DDHRESULT(782) 
#define D3DRMERR_BADALLOC               MAKE_DDHRESULT(783) 
#define D3DRMERR_FACEUSED               MAKE_DDHRESULT(784) 
#define D3DRMERR_NOTFOUND               MAKE_DDHRESULT(785) 
#define D3DRMERR_NOTDONEYET             MAKE_DDHRESULT(786) 
#define D3DRMERR_FILENOTFOUND           MAKE_DDHRESULT(787) 
#define D3DRMERR_BADFILE                MAKE_DDHRESULT(788) 
#define D3DRMERR_BADDEVICE              MAKE_DDHRESULT(789) 
#define D3DRMERR_BADVALUE               MAKE_DDHRESULT(790) 
#define D3DRMERR_BADMAJORVERSION        MAKE_DDHRESULT(791) 
#define D3DRMERR_BADMINORVERSION        MAKE_DDHRESULT(792) 
#define D3DRMERR_UNABLETOEXECUTE        MAKE_DDHRESULT(793) 
#define D3DRMERR_LIBRARYNOTFOUND        MAKE_DDHRESULT(794) 
#define D3DRMERR_INVALIDLIBRARY         MAKE_DDHRESULT(795) 
#define D3DRMERR_PENDING                MAKE_DDHRESULT(796) 
#define D3DRMERR_NOTENOUGHDATA          MAKE_DDHRESULT(797) 
#define D3DRMERR_REQUESTTOOLARGE        MAKE_DDHRESULT(798) 
#define D3DRMERR_REQUESTTOOSMALL        MAKE_DDHRESULT(799) 
#define D3DRMERR_CONNECTIONLOST         MAKE_DDHRESULT(800) 
#define D3DRMERR_LOADABORTED            MAKE_DDHRESULT(801) 
#define D3DRMERR_NOINTERNET             MAKE_DDHRESULT(802) 
#define D3DRMERR_BADCACHEFILE           MAKE_DDHRESULT(803) 
#define D3DRMERR_BOXNOTSET              MAKE_DDHRESULT(804) 
#define D3DRMERR_BADPMDATA              MAKE_DDHRESULT(805) 
#define D3DRMERR_CLIENTNOTREGISTERED    MAKE_DDHRESULT(806) 
#define D3DRMERR_NOTCREATEDFROMDDS      MAKE_DDHRESULT(807) 
#define D3DRMERR_NOSUCHKEY              MAKE_DDHRESULT(808) 
#define D3DRMERR_INCOMPATABLEKEY        MAKE_DDHRESULT(809) 
#define D3DRMERR_ELEMENTINUSE           MAKE_DDHRESULT(810) 
#define D3DRMERR_TEXTUREFORMATNOTFOUND  MAKE_DDHRESULT(811) 
#define D3DRMERR_NOTAGGREGATED          MAKE_DDHRESULT(812) 
 
#ifdef __cplusplus 
}; 
#endif 
 
#endif /* _D3DRMAPI_H_ */