www.pudn.com > SGSDK.rar > d3d9types.h, change:2007-01-12,size:72333b


/*==========================================================================; 
 * 
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
 * 
 *  File:       d3d9types.h 
 *  Content:    Direct3D capabilities include file 
 * 
 ***************************************************************************/ 
 
#ifndef _d3d9TYPES_H_ 
#define _d3d9TYPES_H_ 
 
#ifndef DIRECT3D_VERSION 
#define DIRECT3D_VERSION         0x0900 
#endif  //DIRECT3D_VERSION 
 
// include this file content only if compiling for DX9 interfaces 
#if(DIRECT3D_VERSION >= 0x0900) 
 
#include <float.h> 
 
#if _MSC_VER >= 1200 
#pragma warning(push) 
#endif 
#pragma warning(disable:4201) // anonymous unions warning 
#if defined(_X86_) || defined(_IA64) 
#pragma pack(4) 
#endif 
 
// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 
#ifndef D3DCOLOR_DEFINED 
typedef DWORD D3DCOLOR; 
#define D3DCOLOR_DEFINED 
#endif 
 
// maps unsigned 8 bits/channel to D3DCOLOR 
#define D3DCOLOR_ARGB(a,r,g,b) \ 
    ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 
#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) 
#define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b) 
 
#define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v) 
#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) 
 
// maps floating point channels (0.f to 1.f range) to D3DCOLOR 
#define D3DCOLOR_COLORVALUE(r,g,b,a) \ 
    D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) 
 
 
#ifndef D3DVECTOR_DEFINED 
typedef struct _D3DVECTOR { 
    float x; 
    float y; 
    float z; 
} D3DVECTOR; 
#define D3DVECTOR_DEFINED 
#endif 
 
#ifndef D3DCOLORVALUE_DEFINED 
typedef struct _D3DCOLORVALUE { 
    float r; 
    float g; 
    float b; 
    float a; 
} D3DCOLORVALUE; 
#define D3DCOLORVALUE_DEFINED 
#endif 
 
#ifndef D3DRECT_DEFINED 
typedef struct _D3DRECT { 
    LONG x1; 
    LONG y1; 
    LONG x2; 
    LONG y2; 
} D3DRECT; 
#define D3DRECT_DEFINED 
#endif 
 
#ifndef D3DMATRIX_DEFINED 
typedef struct _D3DMATRIX { 
    union { 
        struct { 
            float        _11, _12, _13, _14; 
            float        _21, _22, _23, _24; 
            float        _31, _32, _33, _34; 
            float        _41, _42, _43, _44; 
 
        }; 
        float m[4][4]; 
    }; 
} D3DMATRIX; 
#define D3DMATRIX_DEFINED 
#endif 
 
typedef struct _D3DVIEWPORT9 { 
    DWORD       X; 
    DWORD       Y;            /* Viewport Top left */ 
    DWORD       Width; 
    DWORD       Height;       /* Viewport Dimensions */ 
    float       MinZ;         /* Min/max of clip Volume */ 
    float       MaxZ; 
} D3DVIEWPORT9; 
 
/* 
 * Values for clip fields. 
 */ 
 
// Max number of user clipping planes, supported in D3D. 
#define D3DMAXUSERCLIPPLANES 32 
 
// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE 
// 
#define D3DCLIPPLANE0 (1 < 0) 
#define D3DCLIPPLANE1 (1 < 1) 
#define D3DCLIPPLANE2 (1 < 2) 
#define D3DCLIPPLANE3 (1 < 3) 
#define D3DCLIPPLANE4 (1 < 4) 
#define D3DCLIPPLANE5 (1 < 5) 
 
// The following bits are used in the ClipUnion and ClipIntersection 
// members of the D3DCLIPSTATUS9 
// 
 
#define D3DCS_LEFT        0x00000001L 
#define D3DCS_RIGHT       0x00000002L 
#define D3DCS_TOP         0x00000004L 
#define D3DCS_BOTTOM      0x00000008L 
#define D3DCS_FRONT       0x00000010L 
#define D3DCS_BACK        0x00000020L 
#define D3DCS_PLANE0      0x00000040L 
#define D3DCS_PLANE1      0x00000080L 
#define D3DCS_PLANE2      0x00000100L 
#define D3DCS_PLANE3      0x00000200L 
#define D3DCS_PLANE4      0x00000400L 
#define D3DCS_PLANE5      0x00000800L 
 
#define D3DCS_ALL (D3DCS_LEFT   | \ 
                   D3DCS_RIGHT  | \ 
                   D3DCS_TOP    | \ 
                   D3DCS_BOTTOM | \ 
                   D3DCS_FRONT  | \ 
                   D3DCS_BACK   | \ 
                   D3DCS_PLANE0 | \ 
                   D3DCS_PLANE1 | \ 
                   D3DCS_PLANE2 | \ 
                   D3DCS_PLANE3 | \ 
                   D3DCS_PLANE4 | \ 
                   D3DCS_PLANE5) 
 
typedef struct _D3DCLIPSTATUS9 { 
    DWORD ClipUnion; 
    DWORD ClipIntersection; 
} D3DCLIPSTATUS9; 
 
typedef struct _D3DMATERIAL9 { 
    D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */ 
    D3DCOLORVALUE   Ambient;        /* Ambient color RGB */ 
    D3DCOLORVALUE   Specular;       /* Specular 'shininess' */ 
    D3DCOLORVALUE   Emissive;       /* Emissive color RGB */ 
    float           Power;          /* Sharpness if specular highlight */ 
} D3DMATERIAL9; 
 
typedef enum _D3DLIGHTTYPE { 
    D3DLIGHT_POINT          = 1, 
    D3DLIGHT_SPOT           = 2, 
    D3DLIGHT_DIRECTIONAL    = 3, 
    D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */ 
} D3DLIGHTTYPE; 
 
typedef struct _D3DLIGHT9 { 
    D3DLIGHTTYPE    Type;            /* Type of light source */ 
    D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */ 
    D3DCOLORVALUE   Specular;        /* Specular color of light */ 
    D3DCOLORVALUE   Ambient;         /* Ambient color of light */ 
    D3DVECTOR       Position;         /* Position in world space */ 
    D3DVECTOR       Direction;        /* Direction in world space */ 
    float           Range;            /* Cutoff range */ 
    float           Falloff;          /* Falloff */ 
    float           Attenuation0;     /* Constant attenuation */ 
    float           Attenuation1;     /* Linear attenuation */ 
    float           Attenuation2;     /* Quadratic attenuation */ 
    float           Theta;            /* Inner angle of spotlight cone */ 
    float           Phi;              /* Outer angle of spotlight cone */ 
} D3DLIGHT9; 
 
/* 
 * Options for clearing 
 */ 
#define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */ 
#define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */ 
#define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */ 
 
/* 
 * The following defines the rendering states 
 */ 
 
typedef enum _D3DSHADEMODE { 
    D3DSHADE_FLAT               = 1, 
    D3DSHADE_GOURAUD            = 2, 
    D3DSHADE_PHONG              = 3, 
    D3DSHADE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */ 
} D3DSHADEMODE; 
 
typedef enum _D3DFILLMODE { 
    D3DFILL_POINT               = 1, 
    D3DFILL_WIREFRAME           = 2, 
    D3DFILL_SOLID               = 3, 
    D3DFILL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */ 
} D3DFILLMODE; 
 
typedef enum _D3DBLEND { 
    D3DBLEND_ZERO               = 1, 
    D3DBLEND_ONE                = 2, 
    D3DBLEND_SRCCOLOR           = 3, 
    D3DBLEND_INVSRCCOLOR        = 4, 
    D3DBLEND_SRCALPHA           = 5, 
    D3DBLEND_INVSRCALPHA        = 6, 
    D3DBLEND_DESTALPHA          = 7, 
    D3DBLEND_INVDESTALPHA       = 8, 
    D3DBLEND_DESTCOLOR          = 9, 
    D3DBLEND_INVDESTCOLOR       = 10, 
    D3DBLEND_SRCALPHASAT        = 11, 
    D3DBLEND_BOTHSRCALPHA       = 12, 
    D3DBLEND_BOTHINVSRCALPHA    = 13, 
    D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 
    D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ 
    D3DBLEND_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */ 
} D3DBLEND; 
 
typedef enum _D3DBLENDOP { 
    D3DBLENDOP_ADD              = 1, 
    D3DBLENDOP_SUBTRACT         = 2, 
    D3DBLENDOP_REVSUBTRACT      = 3, 
    D3DBLENDOP_MIN              = 4, 
    D3DBLENDOP_MAX              = 5, 
    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */ 
} D3DBLENDOP; 
 
typedef enum _D3DTEXTUREADDRESS { 
    D3DTADDRESS_WRAP            = 1, 
    D3DTADDRESS_MIRROR          = 2, 
    D3DTADDRESS_CLAMP           = 3, 
    D3DTADDRESS_BORDER          = 4, 
    D3DTADDRESS_MIRRORONCE      = 5, 
    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */ 
} D3DTEXTUREADDRESS; 
 
typedef enum _D3DCULL { 
    D3DCULL_NONE                = 1, 
    D3DCULL_CW                  = 2, 
    D3DCULL_CCW                 = 3, 
    D3DCULL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */ 
} D3DCULL; 
 
typedef enum _D3DCMPFUNC { 
    D3DCMP_NEVER                = 1, 
    D3DCMP_LESS                 = 2, 
    D3DCMP_EQUAL                = 3, 
    D3DCMP_LESSEQUAL            = 4, 
    D3DCMP_GREATER              = 5, 
    D3DCMP_NOTEQUAL             = 6, 
    D3DCMP_GREATEREQUAL         = 7, 
    D3DCMP_ALWAYS               = 8, 
    D3DCMP_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */ 
} D3DCMPFUNC; 
 
typedef enum _D3DSTENCILOP { 
    D3DSTENCILOP_KEEP           = 1, 
    D3DSTENCILOP_ZERO           = 2, 
    D3DSTENCILOP_REPLACE        = 3, 
    D3DSTENCILOP_INCRSAT        = 4, 
    D3DSTENCILOP_DECRSAT        = 5, 
    D3DSTENCILOP_INVERT         = 6, 
    D3DSTENCILOP_INCR           = 7, 
    D3DSTENCILOP_DECR           = 8, 
    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */ 
} D3DSTENCILOP; 
 
typedef enum _D3DFOGMODE { 
    D3DFOG_NONE                 = 0, 
    D3DFOG_EXP                  = 1, 
    D3DFOG_EXP2                 = 2, 
    D3DFOG_LINEAR               = 3, 
    D3DFOG_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */ 
} D3DFOGMODE; 
 
typedef enum _D3DZBUFFERTYPE { 
    D3DZB_FALSE                 = 0, 
    D3DZB_TRUE                  = 1, // Z buffering 
    D3DZB_USEW                  = 2, // W buffering 
    D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */ 
} D3DZBUFFERTYPE; 
 
// Primitives supported by draw-primitive API 
typedef enum _D3DPRIMITIVETYPE { 
    D3DPT_POINTLIST             = 1, 
    D3DPT_LINELIST              = 2, 
    D3DPT_LINESTRIP             = 3, 
    D3DPT_TRIANGLELIST          = 4, 
    D3DPT_TRIANGLESTRIP         = 5, 
    D3DPT_TRIANGLEFAN           = 6, 
    D3DPT_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */ 
} D3DPRIMITIVETYPE; 
 
typedef enum _D3DTRANSFORMSTATETYPE { 
    D3DTS_VIEW          = 2, 
    D3DTS_PROJECTION    = 3, 
    D3DTS_TEXTURE0      = 16, 
    D3DTS_TEXTURE1      = 17, 
    D3DTS_TEXTURE2      = 18, 
    D3DTS_TEXTURE3      = 19, 
    D3DTS_TEXTURE4      = 20, 
    D3DTS_TEXTURE5      = 21, 
    D3DTS_TEXTURE6      = 22, 
    D3DTS_TEXTURE7      = 23, 
    D3DTS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */ 
} D3DTRANSFORMSTATETYPE; 
 
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) 
#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0) 
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) 
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) 
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) 
 
typedef enum _D3DRENDERSTATETYPE { 
    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ 
    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */ 
    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */ 
    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */ 
    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */ 
    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */ 
    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */ 
    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */ 
    D3DRS_CULLMODE                  = 22,   /* D3DCULL */ 
    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */ 
    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */ 
    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */ 
    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */ 
    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */ 
    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */ 
    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */ 
    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */ 
    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */ 
    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */ 
    D3DRS_FOGEND                    = 37,   /* Fog end      */ 
    D3DRS_FOGDENSITY                = 38,   /* Fog density  */ 
    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */ 
    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */ 
    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */ 
    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */ 
    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */ 
    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 
    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */ 
    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */ 
    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */ 
    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */ 
    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */ 
    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */ 
    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */ 
    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */ 
    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */ 
    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */ 
    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */ 
    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */ 
    D3DRS_CLIPPING                  = 136, 
    D3DRS_LIGHTING                  = 137, 
    D3DRS_AMBIENT                   = 139, 
    D3DRS_FOGVERTEXMODE             = 140, 
    D3DRS_COLORVERTEX               = 141, 
    D3DRS_LOCALVIEWER               = 142, 
    D3DRS_NORMALIZENORMALS          = 143, 
    D3DRS_DIFFUSEMATERIALSOURCE     = 145, 
    D3DRS_SPECULARMATERIALSOURCE    = 146, 
    D3DRS_AMBIENTMATERIALSOURCE     = 147, 
    D3DRS_EMISSIVEMATERIALSOURCE    = 148, 
    D3DRS_VERTEXBLEND               = 151, 
    D3DRS_CLIPPLANEENABLE           = 152, 
    D3DRS_POINTSIZE                 = 154,   /* float point size */ 
    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */ 
    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */ 
    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */ 
    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */ 
    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */ 
    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */ 
    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer 
    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable 
    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation 
    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor 
    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */ 
    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167, 
    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable 
    D3DRS_TWEENFACTOR               = 170,   // float tween factor 
    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting 
    D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) 
    D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC 
    D3DRS_SCISSORTESTENABLE         = 174, 
    D3DRS_SLOPESCALEDEPTHBIAS       = 175, 
    D3DRS_ANTIALIASEDLINEENABLE     = 176, 
    D3DRS_MINTESSELLATIONLEVEL      = 178, 
    D3DRS_MAXTESSELLATIONLEVEL      = 179, 
    D3DRS_ADAPTIVETESS_X            = 180, 
    D3DRS_ADAPTIVETESS_Y            = 181, 
    D3DRS_ADAPTIVETESS_Z            = 182, 
    D3DRS_ADAPTIVETESS_W            = 183, 
    D3DRS_ENABLEADAPTIVETESSELLATION = 184, 
    D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */ 
    D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */ 
    D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ 
    D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ 
    D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ 
    D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 
    D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 
    D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ 
    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ 
    D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ 
    D3DRS_DEPTHBIAS                 = 195, 
    D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ 
    D3DRS_WRAP9                     = 199, 
    D3DRS_WRAP10                    = 200, 
    D3DRS_WRAP11                    = 201, 
    D3DRS_WRAP12                    = 202, 
    D3DRS_WRAP13                    = 203, 
    D3DRS_WRAP14                    = 204, 
    D3DRS_WRAP15                    = 205, 
    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */ 
    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 
    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 
    D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ 
 
 
    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */ 
} D3DRENDERSTATETYPE; 
 
// Maximum number of simultaneous render targets D3D supports 
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 
 
// Values for material source 
typedef enum _D3DMATERIALCOLORSOURCE 
{ 
    D3DMCS_MATERIAL         = 0,            // Color from material is used 
    D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used 
    D3DMCS_COLOR2           = 2,            // Specular vertex color is used 
    D3DMCS_FORCE_DWORD      = 0x7fffffff,   // force 32-bit size enum 
} D3DMATERIALCOLORSOURCE; 
 
// Bias to apply to the texture coordinate set to apply a wrap to. 
#define D3DRENDERSTATE_WRAPBIAS                 128UL 
 
/* Flags to construct the WRAP render states */ 
#define D3DWRAP_U   0x00000001L 
#define D3DWRAP_V   0x00000002L 
#define D3DWRAP_W   0x00000004L 
 
/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ 
#define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U 
#define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V 
#define D3DWRAPCOORD_2   0x00000004L    // same as D3DWRAP_W 
#define D3DWRAPCOORD_3   0x00000008L 
 
/* Flags to construct D3DRS_COLORWRITEENABLE */ 
#define D3DCOLORWRITEENABLE_RED     (1L<<0) 
#define D3DCOLORWRITEENABLE_GREEN   (1L<<1) 
#define D3DCOLORWRITEENABLE_BLUE    (1L<<2) 
#define D3DCOLORWRITEENABLE_ALPHA   (1L<<3) 
 
/* 
 * State enumerants for per-stage processing of fixed function pixel processing 
 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. 
 */ 
typedef enum _D3DTEXTURESTAGESTATETYPE 
{ 
    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ 
    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */ 
    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */ 
    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ 
    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */ 
    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */ 
    D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */ 
    D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */ 
    D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */ 
    D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */ 
    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */ 
    D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */ 
    D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ 
    D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ 
    D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */ 
    D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */ 
    D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ 
    D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */ 
 
 
    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */ 
} D3DTEXTURESTAGESTATETYPE; 
 
/* 
 * State enumerants for per-sampler texture processing. 
 */ 
typedef enum _D3DSAMPLERSTATETYPE 
{ 
    D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */ 
    D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */ 
    D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */ 
    D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */ 
    D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */ 
    D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */ 
    D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ 
    D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */ 
    D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ 
    D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */ 
    D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0, 
                                   no correction required.) else correct for 
                                   Gamma = 2.2 */ 
    D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this 
                                    indicates which element index to use.  Default = 0.  */ 
    D3DSAMP_DMAPOFFSET     = 13, /* Offset in vertices in the pre-sampled displacement map. 
                                    Only valid for D3DDMAPSAMPLER sampler  */ 
    D3DSAMP_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */ 
} D3DSAMPLERSTATETYPE; 
 
/* Special sampler which is used in the tesselator */ 
#define D3DDMAPSAMPLER 256 
 
// Samplers used in vertex shaders 
#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) 
#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) 
#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) 
#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) 
 
// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position 
// and normal in the camera space) should be taken as texture coordinates 
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from 
// 
#define D3DTSS_TCI_PASSTHRU                             0x00000000 
#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000 
#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000 
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000 
#define D3DTSS_TCI_SPHEREMAP                            0x00040000 
 
/* 
 * Enumerations for COLOROP and ALPHAOP texture blending operations set in 
 * texture processing stage controls in D3DTSS. 
 */ 
typedef enum _D3DTEXTUREOP 
{ 
    // Control 
    D3DTOP_DISABLE              = 1,      // disables stage 
    D3DTOP_SELECTARG1           = 2,      // the default 
    D3DTOP_SELECTARG2           = 3, 
 
    // Modulate 
    D3DTOP_MODULATE             = 4,      // multiply args together 
    D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit 
    D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits 
 
    // Add 
    D3DTOP_ADD                  =  7,   // add arguments together 
    D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias 
    D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit 
    D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation 
    D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product 
                                        // Arg1 + Arg2 - Arg1*Arg2 
                                        // = Arg1 + (1-Arg1)*Arg2 
 
    // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) 
    D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha 
    D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha 
    D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR 
 
    // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) 
    D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha 
    D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color 
 
    // Specular mapping 
    D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use 
    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB 
                                            // COLOROP only 
    D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A 
                                            // COLOROP only 
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB 
                                            // COLOROP only 
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A 
                                            // COLOROP only 
 
    // Bump mapping 
    D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation 
    D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel 
 
    // This can do either diffuse or specular bump mapping with correct input. 
    // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) 
    // where each component has been scaled and offset to make it signed. 
    // The result is replicated into all four (including alpha) channels. 
    // This is a valid COLOROP only. 
    D3DTOP_DOTPRODUCT3          = 24, 
 
    // Triadic ops 
    D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2 
    D3DTOP_LERP                 = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2 
 
    D3DTOP_FORCE_DWORD = 0x7fffffff, 
} D3DTEXTUREOP; 
 
/* 
 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending 
 * operations set in texture processing stage controls in D3DRENDERSTATE. 
 */ 
#define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector 
#define D3DTA_DIFFUSE           0x00000000  // select diffuse color (read only) 
#define D3DTA_CURRENT           0x00000001  // select stage destination register (read/write) 
#define D3DTA_TEXTURE           0x00000002  // select texture color (read only) 
#define D3DTA_TFACTOR           0x00000003  // select D3DRS_TEXTUREFACTOR (read only) 
#define D3DTA_SPECULAR          0x00000004  // select specular color (read only) 
#define D3DTA_TEMP              0x00000005  // select temporary register color (read/write) 
#define D3DTA_CONSTANT          0x00000006  // select texture stage constant 
#define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x (read modifier) 
#define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components (read modifier) 
 
// 
// Values for D3DSAMP_***FILTER texture stage states 
// 
typedef enum _D3DTEXTUREFILTERTYPE 
{ 
    D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only) 
    D3DTEXF_POINT           = 1,    // nearest 
    D3DTEXF_LINEAR          = 2,    // linear interpolation 
    D3DTEXF_ANISOTROPIC     = 3,    // anisotropic 
    D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent 
    D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian 
    D3DTEXF_FORCE_DWORD     = 0x7fffffff,   // force 32-bit size enum 
} D3DTEXTUREFILTERTYPE; 
 
/* Bits for Flags in ProcessVertices call */ 
 
#define D3DPV_DONOTCOPYDATA     (1 < 0) 
 
//------------------------------------------------------------------- 
 
// Flexible vertex format bits 
// 
#define D3DFVF_RESERVED0        0x001 
#define D3DFVF_POSITION_MASK    0x400E 
#define D3DFVF_XYZ              0x002 
#define D3DFVF_XYZRHW           0x004 
#define D3DFVF_XYZB1            0x006 
#define D3DFVF_XYZB2            0x008 
#define D3DFVF_XYZB3            0x00a 
#define D3DFVF_XYZB4            0x00c 
#define D3DFVF_XYZB5            0x00e 
#define D3DFVF_XYZW             0x4002 
 
#define D3DFVF_NORMAL           0x010 
#define D3DFVF_PSIZE            0x020 
#define D3DFVF_DIFFUSE          0x040 
#define D3DFVF_SPECULAR         0x080 
 
#define D3DFVF_TEXCOUNT_MASK    0xf00 
#define D3DFVF_TEXCOUNT_SHIFT   8 
#define D3DFVF_TEX0             0x000 
#define D3DFVF_TEX1             0x100 
#define D3DFVF_TEX2             0x200 
#define D3DFVF_TEX3             0x300 
#define D3DFVF_TEX4             0x400 
#define D3DFVF_TEX5             0x500 
#define D3DFVF_TEX6             0x600 
#define D3DFVF_TEX7             0x700 
#define D3DFVF_TEX8             0x800 
 
#define D3DFVF_LASTBETA_UBYTE4   0x1000 
#define D3DFVF_LASTBETA_D3DCOLOR 0x8000 
 
#define D3DFVF_RESERVED2         0x6000  // 2 reserved bits 
 
//--------------------------------------------------------------------- 
// Vertex Shaders 
// 
 
// Vertex shader declaration 
 
// Vertex element semantics 
// 
typedef enum _D3DDECLUSAGE 
{ 
    D3DDECLUSAGE_POSITION = 0, 
    D3DDECLUSAGE_BLENDWEIGHT,   // 1 
    D3DDECLUSAGE_BLENDINDICES,  // 2 
    D3DDECLUSAGE_NORMAL,        // 3 
    D3DDECLUSAGE_PSIZE,         // 4 
    D3DDECLUSAGE_TEXCOORD,      // 5 
    D3DDECLUSAGE_TANGENT,       // 6 
    D3DDECLUSAGE_BINORMAL,      // 7 
    D3DDECLUSAGE_TESSFACTOR,    // 8 
    D3DDECLUSAGE_POSITIONT,     // 9 
    D3DDECLUSAGE_COLOR,         // 10 
    D3DDECLUSAGE_FOG,           // 11 
    D3DDECLUSAGE_DEPTH,         // 12 
    D3DDECLUSAGE_SAMPLE,        // 13 
} D3DDECLUSAGE; 
 
#define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE 
#define MAXD3DDECLUSAGEINDEX    15 
#define MAXD3DDECLLENGTH        64 // does not include "end" marker vertex element 
 
typedef enum _D3DDECLMETHOD 
{ 
    D3DDECLMETHOD_DEFAULT = 0, 
    D3DDECLMETHOD_PARTIALU, 
    D3DDECLMETHOD_PARTIALV, 
    D3DDECLMETHOD_CROSSUV,    // Normal 
    D3DDECLMETHOD_UV, 
    D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map 
    D3DDECLMETHOD_LOOKUPPRESAMPLED,     // Lookup a pre-sampled displacement map 
} D3DDECLMETHOD; 
 
#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 
 
// Declarations for _Type fields 
// 
typedef enum _D3DDECLTYPE 
{ 
    D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.) 
    D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.) 
    D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.) 
    D3DDECLTYPE_FLOAT4    =  3,  // 4D float 
    D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range 
                                 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) 
    D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte 
    D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.) 
    D3DDECLTYPE_SHORT4    =  7,  // 4D signed short 
 
// The following types are valid only with vertex shaders >= 2.0 
 
 
    D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0 
    D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) 
    D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) 
    D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) 
    D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) 
    D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) 
    D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) 
    D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1) 
    D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values 
    D3DDECLTYPE_UNUSED    = 17,  // When the type field in a decl is unused. 
} D3DDECLTYPE; 
 
#define MAXD3DDECLTYPE      D3DDECLTYPE_UNUSED 
 
typedef struct _D3DVERTEXELEMENT9 
{ 
    WORD    Stream;     // Stream index 
    WORD    Offset;     // Offset in the stream in bytes 
    BYTE    Type;       // Data type 
    BYTE    Method;     // Processing method 
    BYTE    Usage;      // Semantics 
    BYTE    UsageIndex; // Semantic index 
} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; 
 
// This is used to initialize the last vertex element in a vertex declaration 
// array 
// 
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} 
 
// Maximum supported number of texture coordinate sets 
#define D3DDP_MAXTEXCOORD   8 
 
//--------------------------------------------------------------------- 
// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter 
//--------------------------------------------------------------------- 
#define D3DSTREAMSOURCE_INDEXEDDATA  (1<<30) 
#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30) 
 
 
 
//--------------------------------------------------------------------- 
// 
// The internal format of Pixel Shader (PS) & Vertex Shader (VS) 
// Instruction Tokens is defined in the Direct3D Device Driver Kit 
// 
//--------------------------------------------------------------------- 
 
// 
// Instruction Token Bit Definitions 
// 
#define D3DSI_OPCODE_MASK       0x0000FFFF 
 
#define D3DSI_INSTLENGTH_MASK   0x0F000000 
#define D3DSI_INSTLENGTH_SHIFT  24 
 
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE 
{ 
    D3DSIO_NOP          = 0, 
    D3DSIO_MOV          , 
    D3DSIO_ADD          , 
    D3DSIO_SUB          , 
    D3DSIO_MAD          , 
    D3DSIO_MUL          , 
    D3DSIO_RCP          , 
    D3DSIO_RSQ          , 
    D3DSIO_DP3          , 
    D3DSIO_DP4          , 
    D3DSIO_MIN          , 
    D3DSIO_MAX          , 
    D3DSIO_SLT          , 
    D3DSIO_SGE          , 
    D3DSIO_EXP          , 
    D3DSIO_LOG          , 
    D3DSIO_LIT          , 
    D3DSIO_DST          , 
    D3DSIO_LRP          , 
    D3DSIO_FRC          , 
    D3DSIO_M4x4         , 
    D3DSIO_M4x3         , 
    D3DSIO_M3x4         , 
    D3DSIO_M3x3         , 
    D3DSIO_M3x2         , 
    D3DSIO_CALL         , 
    D3DSIO_CALLNZ       , 
    D3DSIO_LOOP         , 
    D3DSIO_RET          , 
    D3DSIO_ENDLOOP      , 
    D3DSIO_LABEL        , 
    D3DSIO_DCL          , 
    D3DSIO_POW          , 
    D3DSIO_CRS          , 
    D3DSIO_SGN          , 
    D3DSIO_ABS          , 
    D3DSIO_NRM          , 
    D3DSIO_SINCOS       , 
    D3DSIO_REP          , 
    D3DSIO_ENDREP       , 
    D3DSIO_IF           , 
    D3DSIO_IFC          , 
    D3DSIO_ELSE         , 
    D3DSIO_ENDIF        , 
    D3DSIO_BREAK        , 
    D3DSIO_BREAKC       , 
    D3DSIO_MOVA         , 
    D3DSIO_DEFB         , 
    D3DSIO_DEFI         , 
 
    D3DSIO_TEXCOORD     = 64, 
    D3DSIO_TEXKILL      , 
    D3DSIO_TEX          , 
    D3DSIO_TEXBEM       , 
    D3DSIO_TEXBEML      , 
    D3DSIO_TEXREG2AR    , 
    D3DSIO_TEXREG2GB    , 
    D3DSIO_TEXM3x2PAD   , 
    D3DSIO_TEXM3x2TEX   , 
    D3DSIO_TEXM3x3PAD   , 
    D3DSIO_TEXM3x3TEX   , 
    D3DSIO_RESERVED0    , 
    D3DSIO_TEXM3x3SPEC  , 
    D3DSIO_TEXM3x3VSPEC , 
    D3DSIO_EXPP         , 
    D3DSIO_LOGP         , 
    D3DSIO_CND          , 
    D3DSIO_DEF          , 
    D3DSIO_TEXREG2RGB   , 
    D3DSIO_TEXDP3TEX    , 
    D3DSIO_TEXM3x2DEPTH , 
    D3DSIO_TEXDP3       , 
    D3DSIO_TEXM3x3      , 
    D3DSIO_TEXDEPTH     , 
    D3DSIO_CMP          , 
    D3DSIO_BEM          , 
    D3DSIO_DP2ADD       , 
    D3DSIO_DSX          , 
    D3DSIO_DSY          , 
    D3DSIO_TEXLDD       , 
    D3DSIO_SETP         , 
    D3DSIO_TEXLDL       , 
    D3DSIO_BREAKP       , 
 
    D3DSIO_PHASE        = 0xFFFD, 
    D3DSIO_COMMENT      = 0xFFFE, 
    D3DSIO_END          = 0xFFFF, 
 
    D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum 
} D3DSHADER_INSTRUCTION_OPCODE_TYPE; 
 
//--------------------------------------------------------------------- 
// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 
// 
#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f 
#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f 
 
//--------------------------------------------------------------------- 
// Co-Issue Instruction Modifier - if set then this instruction is to be 
// issued in parallel with the previous instruction(s) for which this bit 
// is not set. 
// 
#define D3DSI_COISSUE           0x40000000 
 
//--------------------------------------------------------------------- 
// Opcode specific controls 
 
#define D3DSP_OPCODESPECIFICCONTROL_MASK  0x00ff0000 
#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 
 
// ps_2_0 texld controls 
#define D3DSI_TEXLD_PROJECT (0x01 < D3DSP_OPCODESPECIFICCONTROL_SHIFT) 
#define D3DSI_TEXLD_BIAS    (0x02 < D3DSP_OPCODESPECIFICCONTROL_SHIFT) 
 
// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) 
typedef enum _D3DSHADER_COMPARISON 
{ 
                         //  = > 
    D3DSPC_RESERVED0= 0, // 0 0 0 
    D3DSPC_GT       = 1, // 0 0 1 
    D3DSPC_EQ       = 2, // 0 1 0 
    D3DSPC_GE       = 3, // 0 1 1 
    D3DSPC_LT       = 4, // 1 0 0 
    D3DSPC_NE       = 5, // 1 0 1 
    D3DSPC_LE       = 6, // 1 1 0 
    D3DSPC_RESERVED1= 7  // 1 1 1 
} D3DSHADER_COMPARISON; 
 
// Comparison is part of instruction opcode token: 
#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT 
#define D3DSHADER_COMPARISON_MASK  (0x7<<D3DSHADER_COMPARISON_SHIFT) 
 
//--------------------------------------------------------------------- 
// Predication flags on instruction token 
#define D3DSHADER_INSTRUCTION_PREDICATED    (0x1 < 28) 
 
//--------------------------------------------------------------------- 
// DCL Info Token Controls 
 
// For dcl info tokens requiring a semantic (usage + index) 
#define D3DSP_DCL_USAGE_SHIFT 0 
#define D3DSP_DCL_USAGE_MASK  0x0000000f 
 
#define D3DSP_DCL_USAGEINDEX_SHIFT 16 
#define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000 
 
// DCL pixel shader sampler info token. 
#define D3DSP_TEXTURETYPE_SHIFT 27 
#define D3DSP_TEXTURETYPE_MASK  0x78000000 
 
typedef enum _D3DSAMPLER_TEXTURE_TYPE 
{ 
    D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value 
    D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) 
    D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) 
    D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture) 
    D3DSTT_FORCE_DWORD  = 0x7fffffff,      // force 32-bit size enum 
} D3DSAMPLER_TEXTURE_TYPE; 
 
//--------------------------------------------------------------------- 
// Parameter Token Bit Definitions 
// 
#define D3DSP_REGNUM_MASK       0x000007FF 
 
// destination parameter write mask 
#define D3DSP_WRITEMASK_0       0x00010000  // Component 0 (X;Red) 
#define D3DSP_WRITEMASK_1       0x00020000  // Component 1 (Y;Green) 
#define D3DSP_WRITEMASK_2       0x00040000  // Component 2 (Z;Blue) 
#define D3DSP_WRITEMASK_3       0x00080000  // Component 3 (W;Alpha) 
#define D3DSP_WRITEMASK_ALL     0x000F0000  // All Components 
 
// destination parameter modifiers 
#define D3DSP_DSTMOD_SHIFT      20 
#define D3DSP_DSTMOD_MASK       0x00F00000 
 
// Bit masks for destination parameter modifiers 
#define    D3DSPDM_NONE                 (0<<D3DSP_DSTMOD_SHIFT) // nop 
#define    D3DSPDM_SATURATE             (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range 
#define    D3DSPDM_PARTIALPRECISION     (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint 
#define    D3DSPDM_MSAMPCENTROID        (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only: 
                                                                //      When the pixel center is not covered, sample 
                                                                //      attribute or compute gradients/LOD 
                                                                //      using multisample "centroid" location. 
                                                                //      "Centroid" is some location within the covered 
                                                                //      region of the pixel. 
 
// destination parameter  
#define D3DSP_DSTSHIFT_SHIFT    24 
#define D3DSP_DSTSHIFT_MASK     0x0F000000 
 
// destination/source parameter register type 
#define D3DSP_REGTYPE_SHIFT     28 
#define D3DSP_REGTYPE_SHIFT2    8 
#define D3DSP_REGTYPE_MASK      0x70000000 
#define D3DSP_REGTYPE_MASK2     0x00001800 
 
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE 
{ 
    D3DSPR_TEMP           =  0, // Temporary Register File 
    D3DSPR_INPUT          =  1, // Input Register File 
    D3DSPR_CONST          =  2, // Constant Register File 
    D3DSPR_ADDR           =  3, // Address Register (VS) 
    D3DSPR_TEXTURE        =  3, // Texture Register File (PS) 
    D3DSPR_RASTOUT        =  4, // Rasterizer Register File 
    D3DSPR_ATTROUT        =  5, // Attribute Output Register File 
    D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File 
    D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+ 
    D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File 
    D3DSPR_COLOROUT       =  8, // Color Output Register File 
    D3DSPR_DEPTHOUT       =  9, // Depth Output Register File 
    D3DSPR_SAMPLER        = 10, // Sampler State Register File 
    D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095 
    D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143 
    D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191 
    D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file 
    D3DSPR_LOOP           = 15, // Loop counter register file 
    D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file 
    D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers. 
    D3DSPR_LABEL          = 18, // Label 
    D3DSPR_PREDICATE      = 19, // Predicate register 
    D3DSPR_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum 
} D3DSHADER_PARAM_REGISTER_TYPE; 
 
// The miscellaneous register file (D3DSPR_MISCTYPES) 
// contains register types for which there is only ever one 
// register (i.e. the register # is not needed). 
// Rather than use up additional register types for such 
// registers, they are defined 
// as particular offsets into the misc. register file: 
typedef enum _D3DSHADER_MISCTYPE_OFFSETS 
{ 
    D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS) 
    D3DSMO_FACE   = 1, // Floating point primitive area (PS) 
} D3DSHADER_MISCTYPE_OFFSETS; 
 
// Register offsets in the Rasterizer Register File 
// 
typedef enum _D3DVS_RASTOUT_OFFSETS 
{ 
    D3DSRO_POSITION = 0, 
    D3DSRO_FOG, 
    D3DSRO_POINT_SIZE, 
    D3DSRO_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum 
} D3DVS_RASTOUT_OFFSETS; 
 
// Source operand addressing modes 
 
#define D3DVS_ADDRESSMODE_SHIFT 13 
#define D3DVS_ADDRESSMODE_MASK  (1 < D3DVS_ADDRESSMODE_SHIFT) 
 
typedef enum _D3DVS_ADDRESSMODE_TYPE 
{ 
    D3DVS_ADDRMODE_ABSOLUTE  = (0 < D3DVS_ADDRESSMODE_SHIFT), 
    D3DVS_ADDRMODE_RELATIVE  = (1 < D3DVS_ADDRESSMODE_SHIFT), 
    D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum 
} D3DVS_ADDRESSMODE_TYPE; 
 
#define D3DSHADER_ADDRESSMODE_SHIFT 13 
#define D3DSHADER_ADDRESSMODE_MASK  (1 < D3DSHADER_ADDRESSMODE_SHIFT) 
 
typedef enum _D3DSHADER_ADDRESSMODE_TYPE 
{ 
    D3DSHADER_ADDRMODE_ABSOLUTE  = (0 < D3DSHADER_ADDRESSMODE_SHIFT), 
    D3DSHADER_ADDRMODE_RELATIVE  = (1 < D3DSHADER_ADDRESSMODE_SHIFT), 
    D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum 
} D3DSHADER_ADDRESSMODE_TYPE; 
 
// Source operand swizzle definitions 
// 
#define D3DVS_SWIZZLE_SHIFT     16 
#define D3DVS_SWIZZLE_MASK      0x00FF0000 
 
// The following bits define where to take component X from: 
 
#define D3DVS_X_X       (0 < D3DVS_SWIZZLE_SHIFT) 
#define D3DVS_X_Y       (1 < D3DVS_SWIZZLE_SHIFT) 
#define D3DVS_X_Z       (2 < D3DVS_SWIZZLE_SHIFT) 
#define D3DVS_X_W       (3 < D3DVS_SWIZZLE_SHIFT) 
 
// The following bits define where to take component Y from: 
 
#define D3DVS_Y_X       (0 < (D3DVS_SWIZZLE_SHIFT + 2)) 
#define D3DVS_Y_Y       (1 < (D3DVS_SWIZZLE_SHIFT + 2)) 
#define D3DVS_Y_Z       (2 < (D3DVS_SWIZZLE_SHIFT + 2)) 
#define D3DVS_Y_W       (3 < (D3DVS_SWIZZLE_SHIFT + 2)) 
 
// The following bits define where to take component Z from: 
 
#define D3DVS_Z_X       (0 < (D3DVS_SWIZZLE_SHIFT + 4)) 
#define D3DVS_Z_Y       (1 < (D3DVS_SWIZZLE_SHIFT + 4)) 
#define D3DVS_Z_Z       (2 < (D3DVS_SWIZZLE_SHIFT + 4)) 
#define D3DVS_Z_W       (3 < (D3DVS_SWIZZLE_SHIFT + 4)) 
 
// The following bits define where to take component W from: 
 
#define D3DVS_W_X       (0 < (D3DVS_SWIZZLE_SHIFT + 6)) 
#define D3DVS_W_Y       (1 < (D3DVS_SWIZZLE_SHIFT + 6)) 
#define D3DVS_W_Z       (2 < (D3DVS_SWIZZLE_SHIFT + 6)) 
#define D3DVS_W_W       (3 < (D3DVS_SWIZZLE_SHIFT + 6)) 
 
// Value when there is no swizzle (X is taken from X, Y is taken from Y, 
// Z is taken from Z, W is taken from W 
// 
#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) 
 
// source parameter swizzle 
#define D3DSP_SWIZZLE_SHIFT     16 
#define D3DSP_SWIZZLE_MASK      0x00FF0000 
 
#define D3DSP_NOSWIZZLE \ 
    ( (0 < (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
      (1 < (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
      (2 < (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
      (3 < (D3DSP_SWIZZLE_SHIFT + 6)) ) 
 
// pixel-shader swizzle ops 
#define D3DSP_REPLICATERED \ 
    ( (0 < (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
      (0 < (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
      (0 < (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
      (0 < (D3DSP_SWIZZLE_SHIFT + 6)) ) 
 
#define D3DSP_REPLICATEGREEN \ 
    ( (1 < (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
      (1 < (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
      (1 < (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
      (1 < (D3DSP_SWIZZLE_SHIFT + 6)) ) 
 
#define D3DSP_REPLICATEBLUE \ 
    ( (2 < (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
      (2 < (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
      (2 < (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
      (2 < (D3DSP_SWIZZLE_SHIFT + 6)) ) 
 
#define D3DSP_REPLICATEALPHA \ 
    ( (3 < (D3DSP_SWIZZLE_SHIFT + 0)) | \ 
      (3 < (D3DSP_SWIZZLE_SHIFT + 2)) | \ 
      (3 < (D3DSP_SWIZZLE_SHIFT + 4)) | \ 
      (3 < (D3DSP_SWIZZLE_SHIFT + 6)) ) 
 
// source parameter modifiers 
#define D3DSP_SRCMOD_SHIFT      24 
#define D3DSP_SRCMOD_MASK       0x0F000000 
 
typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE 
{ 
    D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop 
    D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate 
    D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias 
    D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate 
    D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign 
    D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate 
    D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement 
    D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2 
    D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate 
    D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component 
    D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component 
    D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs() 
    D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs() 
    D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0" 
    D3DSPSM_FORCE_DWORD = 0x7fffffff,        // force 32-bit size enum 
} D3DSHADER_PARAM_SRCMOD_TYPE; 
 
// pixel shader version token 
#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) 
 
// vertex shader version token 
#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor)) 
 
// extract major/minor from version cap 
#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF) 
#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF) 
 
// destination/source parameter register type 
#define D3DSI_COMMENTSIZE_SHIFT     16 
#define D3DSI_COMMENTSIZE_MASK      0x7FFF0000 
#define D3DSHADER_COMMENT(_DWordSize) \ 
    ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT) 
 
// pixel/vertex shader end token 
#define D3DPS_END()  0x0000FFFF 
#define D3DVS_END()  0x0000FFFF 
 
 
//--------------------------------------------------------------------- 
 
// High order surfaces 
// 
typedef enum _D3DBASISTYPE 
{ 
   D3DBASIS_BEZIER      = 0, 
   D3DBASIS_BSPLINE     = 1, 
   D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ 
   D3DBASIS_FORCE_DWORD = 0x7fffffff, 
} D3DBASISTYPE; 
 
typedef enum _D3DDEGREETYPE 
{ 
   D3DDEGREE_LINEAR      = 1, 
   D3DDEGREE_QUADRATIC   = 2, 
   D3DDEGREE_CUBIC       = 3, 
   D3DDEGREE_QUINTIC     = 5, 
   D3DDEGREE_FORCE_DWORD = 0x7fffffff, 
} D3DDEGREETYPE; 
 
typedef enum _D3DPATCHEDGESTYLE 
{ 
   D3DPATCHEDGE_DISCRETE    = 0, 
   D3DPATCHEDGE_CONTINUOUS  = 1, 
   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, 
} D3DPATCHEDGESTYLE; 
 
typedef enum _D3DSTATEBLOCKTYPE 
{ 
    D3DSBT_ALL           = 1, // capture all state 
    D3DSBT_PIXELSTATE    = 2, // capture pixel state 
    D3DSBT_VERTEXSTATE   = 3, // capture vertex state 
    D3DSBT_FORCE_DWORD   = 0x7fffffff, 
} D3DSTATEBLOCKTYPE; 
 
// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. 
// 
typedef enum _D3DVERTEXBLENDFLAGS 
{ 
    D3DVBF_DISABLE  = 0,     // Disable vertex blending 
    D3DVBF_1WEIGHTS = 1,     // 2 matrix blending 
    D3DVBF_2WEIGHTS = 2,     // 3 matrix blending 
    D3DVBF_3WEIGHTS = 3,     // 4 matrix blending 
    D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR 
    D3DVBF_0WEIGHTS = 256,   // one matrix is used with weight 1.0 
    D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum 
} D3DVERTEXBLENDFLAGS; 
 
typedef enum _D3DTEXTURETRANSFORMFLAGS { 
    D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly 
    D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords 
    D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords 
    D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords 
    D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords 
    D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element 
    D3DTTFF_FORCE_DWORD     = 0x7fffffff, 
} D3DTEXTURETRANSFORMFLAGS; 
 
// Macros to set texture coordinate format bits in the FVF id 
 
#define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values 
#define D3DFVF_TEXTUREFORMAT1 3         // One floating point value 
#define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values 
#define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values 
 
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 < (CoordIndex*2 + 16)) 
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 < (CoordIndex*2 + 16)) 
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 < (CoordIndex*2 + 16)) 
 
 
//--------------------------------------------------------------------- 
 
/* Direct3D9 Device types */ 
typedef enum _D3DDEVTYPE 
{ 
    D3DDEVTYPE_HAL         = 1, 
    D3DDEVTYPE_REF         = 2, 
    D3DDEVTYPE_SW          = 3, 
 
    D3DDEVTYPE_NULLREF     = 4, 
 
    D3DDEVTYPE_FORCE_DWORD  = 0x7fffffff 
} D3DDEVTYPE; 
 
/* Multi-Sample buffer types */ 
typedef enum _D3DMULTISAMPLE_TYPE 
{ 
    D3DMULTISAMPLE_NONE            =  0, 
    D3DMULTISAMPLE_NONMASKABLE     =  1, 
    D3DMULTISAMPLE_2_SAMPLES       =  2, 
    D3DMULTISAMPLE_3_SAMPLES       =  3, 
    D3DMULTISAMPLE_4_SAMPLES       =  4, 
    D3DMULTISAMPLE_5_SAMPLES       =  5, 
    D3DMULTISAMPLE_6_SAMPLES       =  6, 
    D3DMULTISAMPLE_7_SAMPLES       =  7, 
    D3DMULTISAMPLE_8_SAMPLES       =  8, 
    D3DMULTISAMPLE_9_SAMPLES       =  9, 
    D3DMULTISAMPLE_10_SAMPLES      = 10, 
    D3DMULTISAMPLE_11_SAMPLES      = 11, 
    D3DMULTISAMPLE_12_SAMPLES      = 12, 
    D3DMULTISAMPLE_13_SAMPLES      = 13, 
    D3DMULTISAMPLE_14_SAMPLES      = 14, 
    D3DMULTISAMPLE_15_SAMPLES      = 15, 
    D3DMULTISAMPLE_16_SAMPLES      = 16, 
 
    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff 
} D3DMULTISAMPLE_TYPE; 
 
/* Formats 
 * Most of these names have the following convention: 
 *      A = Alpha 
 *      R = Red 
 *      G = Green 
 *      B = Blue 
 *      X = Unused Bits 
 *      P = Palette 
 *      L = Luminance 
 *      U = dU coordinate for BumpMap 
 *      V = dV coordinate for BumpMap 
 *      S = Stencil 
 *      D = Depth (e.g. Z or W buffer) 
 *      C = Computed from other channels (typically on certain read operations) 
 * 
 *      Further, the order of the pieces are from MSB first; hence 
 *      D3DFMT_A8L8 indicates that the high byte of this two byte 
 *      format is alpha. 
 * 
 *      D3DFMT_D16_LOCKABLE indicates: 
 *           - An integer 16-bit value. 
 *           - An app-lockable surface. 
 * 
 *      D3DFMT_D32F_LOCKABLE indicates: 
 *           - An IEEE 754 floating-point value. 
 *           - An app-lockable surface. 
 * 
 *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: 
 *          - no particular bit ordering per pixel, and 
 *          - are not app lockable, and 
 *          - the driver is allowed to consume more than the indicated 
 *            number of bits per Depth channel (but not Stencil channel). 
 */ 
#ifndef MAKEFOURCC 
    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \ 
                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) < 8) |       \ 
                ((DWORD)(BYTE)(ch2) < 16) | ((DWORD)(BYTE)(ch3) < 24 )) 
#endif /* defined(MAKEFOURCC) */ 
 
 
typedef enum _D3DFORMAT 
{ 
    D3DFMT_UNKNOWN              =  0, 
 
    D3DFMT_R8G8B8               = 20, 
    D3DFMT_A8R8G8B8             = 21, 
    D3DFMT_X8R8G8B8             = 22, 
    D3DFMT_R5G6B5               = 23, 
    D3DFMT_X1R5G5B5             = 24, 
    D3DFMT_A1R5G5B5             = 25, 
    D3DFMT_A4R4G4B4             = 26, 
    D3DFMT_R3G3B2               = 27, 
    D3DFMT_A8                   = 28, 
    D3DFMT_A8R3G3B2             = 29, 
    D3DFMT_X4R4G4B4             = 30, 
    D3DFMT_A2B10G10R10          = 31, 
    D3DFMT_A8B8G8R8             = 32, 
    D3DFMT_X8B8G8R8             = 33, 
    D3DFMT_G16R16               = 34, 
    D3DFMT_A2R10G10B10          = 35, 
    D3DFMT_A16B16G16R16         = 36, 
 
    D3DFMT_A8P8                 = 40, 
    D3DFMT_P8                   = 41, 
 
    D3DFMT_L8                   = 50, 
    D3DFMT_A8L8                 = 51, 
    D3DFMT_A4L4                 = 52, 
 
    D3DFMT_V8U8                 = 60, 
    D3DFMT_L6V5U5               = 61, 
    D3DFMT_X8L8V8U8             = 62, 
    D3DFMT_Q8W8V8U8             = 63, 
    D3DFMT_V16U16               = 64, 
    D3DFMT_A2W10V10U10          = 67, 
 
    D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'), 
    D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'), 
    D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'), 
    D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'), 
    D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'), 
    D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'), 
    D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'), 
    D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'), 
    D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'), 
 
    D3DFMT_D16_LOCKABLE         = 70, 
    D3DFMT_D32                  = 71, 
    D3DFMT_D15S1                = 73, 
    D3DFMT_D24S8                = 75, 
    D3DFMT_D24X8                = 77, 
    D3DFMT_D24X4S4              = 79, 
    D3DFMT_D16                  = 80, 
 
    D3DFMT_D32F_LOCKABLE        = 82, 
    D3DFMT_D24FS8               = 83, 
 
 
    D3DFMT_L16                  = 81, 
 
    D3DFMT_VERTEXDATA           =100, 
    D3DFMT_INDEX16              =101, 
    D3DFMT_INDEX32              =102, 
 
    D3DFMT_Q16W16V16U16         =110, 
 
    D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'), 
 
    // Floating point surface formats 
 
    // s10e5 formats (16-bits per channel) 
    D3DFMT_R16F                 = 111, 
    D3DFMT_G16R16F              = 112, 
    D3DFMT_A16B16G16R16F        = 113, 
 
    // IEEE s23e8 formats (32-bits per channel) 
    D3DFMT_R32F                 = 114, 
    D3DFMT_G32R32F              = 115, 
    D3DFMT_A32B32G32R32F        = 116, 
 
    D3DFMT_CxV8U8               = 117, 
 
 
    D3DFMT_FORCE_DWORD          =0x7fffffff 
} D3DFORMAT; 
 
/* Display Modes */ 
typedef struct _D3DDISPLAYMODE 
{ 
    UINT            Width; 
    UINT            Height; 
    UINT            RefreshRate; 
    D3DFORMAT       Format; 
} D3DDISPLAYMODE; 
 
/* Creation Parameters */ 
typedef struct _D3DDEVICE_CREATION_PARAMETERS 
{ 
    UINT            AdapterOrdinal; 
    D3DDEVTYPE      DeviceType; 
    HWND            hFocusWindow; 
    DWORD           BehaviorFlags; 
} D3DDEVICE_CREATION_PARAMETERS; 
 
 
/* SwapEffects */ 
typedef enum _D3DSWAPEFFECT 
{ 
    D3DSWAPEFFECT_DISCARD           = 1, 
    D3DSWAPEFFECT_FLIP              = 2, 
    D3DSWAPEFFECT_COPY              = 3, 
 
    D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff 
} D3DSWAPEFFECT; 
 
/* Pool types */ 
typedef enum _D3DPOOL { 
    D3DPOOL_DEFAULT                 = 0, 
    D3DPOOL_MANAGED                 = 1, 
    D3DPOOL_SYSTEMMEM               = 2, 
    D3DPOOL_SCRATCH                 = 3, 
 
    D3DPOOL_FORCE_DWORD             = 0x7fffffff 
} D3DPOOL; 
 
 
/* RefreshRate pre-defines */ 
#define D3DPRESENT_RATE_DEFAULT         0x00000000 
 
 
/* Resize Optional Parameters */ 
typedef struct _D3DPRESENT_PARAMETERS_ 
{ 
    UINT                BackBufferWidth; 
    UINT                BackBufferHeight; 
    D3DFORMAT           BackBufferFormat; 
    UINT                BackBufferCount; 
 
    D3DMULTISAMPLE_TYPE MultiSampleType; 
    DWORD               MultiSampleQuality; 
 
    D3DSWAPEFFECT       SwapEffect; 
    HWND                hDeviceWindow; 
    BOOL                Windowed; 
    BOOL                EnableAutoDepthStencil; 
    D3DFORMAT           AutoDepthStencilFormat; 
    DWORD               Flags; 
 
    /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ 
    UINT                FullScreen_RefreshRateInHz; 
    UINT                PresentationInterval; 
} D3DPRESENT_PARAMETERS; 
 
// Values for D3DPRESENT_PARAMETERS.Flags 
 
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x00000001 
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x00000002 
#define D3DPRESENTFLAG_DEVICECLIP               0x00000004 
#define D3DPRESENTFLAG_VIDEO                    0x00000010 
 
/* Gamma Ramp: Same as DX7 */ 
 
typedef struct _D3DGAMMARAMP 
{ 
    WORD                red  [256]; 
    WORD                green[256]; 
    WORD                blue [256]; 
} D3DGAMMARAMP; 
 
/* Back buffer types */ 
typedef enum _D3DBACKBUFFER_TYPE 
{ 
    D3DBACKBUFFER_TYPE_MONO         = 0, 
    D3DBACKBUFFER_TYPE_LEFT         = 1, 
    D3DBACKBUFFER_TYPE_RIGHT        = 2, 
 
    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff 
} D3DBACKBUFFER_TYPE; 
 
 
/* Types */ 
typedef enum _D3DRESOURCETYPE { 
    D3DRTYPE_SURFACE                =  1, 
    D3DRTYPE_VOLUME                 =  2, 
    D3DRTYPE_TEXTURE                =  3, 
    D3DRTYPE_VOLUMETEXTURE          =  4, 
    D3DRTYPE_CUBETEXTURE            =  5, 
    D3DRTYPE_VERTEXBUFFER           =  6, 
    D3DRTYPE_INDEXBUFFER            =  7, 
 
 
    D3DRTYPE_FORCE_DWORD            = 0x7fffffff 
} D3DRESOURCETYPE; 
 
/* Usages */ 
#define D3DUSAGE_RENDERTARGET       (0x00000001L) 
#define D3DUSAGE_DEPTHSTENCIL       (0x00000002L) 
#define D3DUSAGE_DYNAMIC            (0x00000200L) 
 
// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return 
// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. 
// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros 
// will return true and false respectively for this code. 
#define D3DUSAGE_AUTOGENMIPMAP      (0x00000400L) 
#define D3DUSAGE_DMAP               (0x00004000L) 
 
// The following usages are valid only for querying CheckDeviceFormat 
#define D3DUSAGE_QUERY_LEGACYBUMPMAP            (0x00008000L) 
#define D3DUSAGE_QUERY_SRGBREAD                 (0x00010000L) 
#define D3DUSAGE_QUERY_FILTER                   (0x00020000L) 
#define D3DUSAGE_QUERY_SRGBWRITE                (0x00040000L) 
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L) 
#define D3DUSAGE_QUERY_VERTEXTEXTURE            (0x00100000L) 
#define D3DUSAGE_QUERY_WRAPANDMIP	            (0x00200000L) 
 
/* Usages for Vertex/Index buffers */ 
#define D3DUSAGE_WRITEONLY          (0x00000008L) 
#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L) 
#define D3DUSAGE_DONOTCLIP          (0x00000020L) 
#define D3DUSAGE_POINTS             (0x00000040L) 
#define D3DUSAGE_RTPATCHES          (0x00000080L) 
#define D3DUSAGE_NPATCHES           (0x00000100L) 
 
 
 
 
 
 
 
 
 
 
/* CubeMap Face identifiers */ 
typedef enum _D3DCUBEMAP_FACES 
{ 
    D3DCUBEMAP_FACE_POSITIVE_X     = 0, 
    D3DCUBEMAP_FACE_NEGATIVE_X     = 1, 
    D3DCUBEMAP_FACE_POSITIVE_Y     = 2, 
    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3, 
    D3DCUBEMAP_FACE_POSITIVE_Z     = 4, 
    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5, 
 
    D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff 
} D3DCUBEMAP_FACES; 
 
 
/* Lock flags */ 
 
#define D3DLOCK_READONLY           0x00000010L 
#define D3DLOCK_DISCARD            0x00002000L 
#define D3DLOCK_NOOVERWRITE        0x00001000L 
#define D3DLOCK_NOSYSLOCK          0x00000800L 
#define D3DLOCK_DONOTWAIT          0x00004000L                   
 
#define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L 
 
 
 
 
 
 
 
/* Vertex Buffer Description */ 
typedef struct _D3DVERTEXBUFFER_DESC 
{ 
    D3DFORMAT           Format; 
    D3DRESOURCETYPE     Type; 
    DWORD               Usage; 
    D3DPOOL             Pool; 
    UINT                Size; 
 
    DWORD               FVF; 
 
} D3DVERTEXBUFFER_DESC; 
 
/* Index Buffer Description */ 
typedef struct _D3DINDEXBUFFER_DESC 
{ 
    D3DFORMAT           Format; 
    D3DRESOURCETYPE     Type; 
    DWORD               Usage; 
    D3DPOOL             Pool; 
    UINT                Size; 
} D3DINDEXBUFFER_DESC; 
 
 
/* Surface Description */ 
typedef struct _D3DSURFACE_DESC 
{ 
    D3DFORMAT           Format; 
    D3DRESOURCETYPE     Type; 
    DWORD               Usage; 
    D3DPOOL             Pool; 
 
    D3DMULTISAMPLE_TYPE MultiSampleType; 
    DWORD               MultiSampleQuality; 
    UINT                Width; 
    UINT                Height; 
} D3DSURFACE_DESC; 
 
typedef struct _D3DVOLUME_DESC 
{ 
    D3DFORMAT           Format; 
    D3DRESOURCETYPE     Type; 
    DWORD               Usage; 
    D3DPOOL             Pool; 
 
    UINT                Width; 
    UINT                Height; 
    UINT                Depth; 
} D3DVOLUME_DESC; 
 
/* Structure for LockRect */ 
typedef struct _D3DLOCKED_RECT 
{ 
    INT                 Pitch; 
    void*               pBits; 
} D3DLOCKED_RECT; 
 
/* Structures for LockBox */ 
typedef struct _D3DBOX 
{ 
    UINT                Left; 
    UINT                Top; 
    UINT                Right; 
    UINT                Bottom; 
    UINT                Front; 
    UINT                Back; 
} D3DBOX; 
 
typedef struct _D3DLOCKED_BOX 
{ 
    INT                 RowPitch; 
    INT                 SlicePitch; 
    void*               pBits; 
} D3DLOCKED_BOX; 
 
/* Structures for LockRange */ 
typedef struct _D3DRANGE 
{ 
    UINT                Offset; 
    UINT                Size; 
} D3DRANGE; 
 
/* Structures for high order primitives */ 
typedef struct _D3DRECTPATCH_INFO 
{ 
    UINT                StartVertexOffsetWidth; 
    UINT                StartVertexOffsetHeight; 
    UINT                Width; 
    UINT                Height; 
    UINT                Stride; 
    D3DBASISTYPE        Basis; 
    D3DDEGREETYPE       Degree; 
} D3DRECTPATCH_INFO; 
 
typedef struct _D3DTRIPATCH_INFO 
{ 
    UINT                StartVertexOffset; 
    UINT                NumVertices; 
    D3DBASISTYPE        Basis; 
    D3DDEGREETYPE       Degree; 
} D3DTRIPATCH_INFO; 
 
/* Adapter Identifier */ 
 
#define MAX_DEVICE_IDENTIFIER_STRING        512 
typedef struct _D3DADAPTER_IDENTIFIER9 
{ 
    char            Driver[MAX_DEVICE_IDENTIFIER_STRING]; 
    char            Description[MAX_DEVICE_IDENTIFIER_STRING]; 
    char            DeviceName[32];         /* Device name for GDI (ex. \\.\DISPLAY1) */ 
 
#ifdef _WIN32 
    LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */ 
#else 
    DWORD           DriverVersionLowPart;   /* Defined for 16 bit driver components */ 
    DWORD           DriverVersionHighPart; 
#endif 
 
    DWORD           VendorId; 
    DWORD           DeviceId; 
    DWORD           SubSysId; 
    DWORD           Revision; 
 
    GUID            DeviceIdentifier; 
 
    DWORD           WHQLLevel; 
 
} D3DADAPTER_IDENTIFIER9; 
 
 
/* Raster Status structure returned by GetRasterStatus */ 
typedef struct _D3DRASTER_STATUS 
{ 
    BOOL            InVBlank; 
    UINT            ScanLine; 
} D3DRASTER_STATUS; 
 
 
 
/* Debug monitor tokens (DEBUG only) 
 
   Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as 
   passing a token to the debug monitor.  For example, if, after passing 
   D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values 
   are passed in, the enabled/disabled state of the debug 
   monitor will still persist. 
 
   The debug monitor defaults to enabled. 
 
   Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. 
*/ 
typedef enum _D3DDEBUGMONITORTOKENS { 
    D3DDMT_ENABLE            = 0,    // enable debug monitor 
    D3DDMT_DISABLE           = 1,    // disable debug monitor 
    D3DDMT_FORCE_DWORD     = 0x7fffffff, 
} D3DDEBUGMONITORTOKENS; 
 
// Async feedback 
 
typedef enum _D3DQUERYTYPE { 
    D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */ 
    D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */ 
    D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */ 
    D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */ 
    D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
    D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */ 
    D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
    D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */ 
    D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
    D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
    D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
    D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
    D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
    D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ 
} D3DQUERYTYPE; 
 
// Flags field for Issue 
#define D3DISSUE_END (1 < 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". 
#define D3DISSUE_BEGIN (1 < 1) // Tells the runtime to issue the beginng of a query. 
 
 
// Flags field for GetData 
#define D3DGETDATA_FLUSH (1 < 0) // Tells the runtime to flush if the query is outstanding. 
 
 
typedef struct _D3DRESOURCESTATS 
{ 
// Data collected since last Present() 
    BOOL    bThrashing;             /* indicates if thrashing */ 
    DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */ 
    DWORD   NumEvicts;              /* number of objects evicted */ 
    DWORD   NumVidCreates;          /* number of objects created in video memory */ 
    DWORD   LastPri;                /* priority of last object evicted */ 
    DWORD   NumUsed;                /* number of objects set to the device */ 
    DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */ 
// Persistent data 
    DWORD   WorkingSet;             /* number of objects in video memory */ 
    DWORD   WorkingSetBytes;        /* number of bytes in video memory */ 
    DWORD   TotalManaged;           /* total number of managed objects */ 
    DWORD   TotalBytes;             /* total number of bytes of managed objects */ 
} D3DRESOURCESTATS; 
 
#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) 
 
typedef struct _D3DDEVINFO_RESOURCEMANAGER 
{ 
    D3DRESOURCESTATS    stats[D3DRTYPECOUNT]; 
} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; 
 
typedef struct _D3DDEVINFO_D3DVERTEXSTATS 
{ 
    DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */ 
    DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */ 
} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; 
 
 
typedef struct _D3DDEVINFO_VCACHE { 
    DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC(‘C? ‘A? ‘C? ‘H? */ 
    DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */ 
    DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */ 
    DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/ 
} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; 
 
typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS 
{ 
    FLOAT VertexProcessingTimePercent; 
    FLOAT PixelProcessingTimePercent; 
    FLOAT OtherGPUProcessingTimePercent; 
    FLOAT GPUIdleTimePercent; 
} D3DDEVINFO_D3D9PIPELINETIMINGS; 
 
typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS 
{ 
    FLOAT WaitingForGPUToUseApplicationResourceTimePercent; 
    FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; 
    FLOAT WaitingForGPUToStayWithinLatencyTimePercent; 
    FLOAT WaitingForGPUExclusiveResourceTimePercent; 
    FLOAT WaitingForGPUOtherTimePercent; 
} D3DDEVINFO_D3D9INTERFACETIMINGS; 
 
typedef struct _D3DDEVINFO_D3D9STAGETIMINGS 
{ 
    FLOAT MemoryProcessingPercent; 
    FLOAT ComputationProcessingPercent; 
} D3DDEVINFO_D3D9STAGETIMINGS; 
 
typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS 
{ 
    FLOAT MaxBandwidthUtilized; 
    FLOAT FrontEndUploadMemoryUtilizedPercent; 
    FLOAT VertexRateUtilizedPercent; 
    FLOAT TriangleSetupRateUtilizedPercent; 
    FLOAT FillRateUtilizedPercent; 
} D3DDEVINFO_D3D9BANDWIDTHTIMINGS; 
 
typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION 
{ 
    FLOAT TextureCacheHitRate; // Percentage of cache hits 
    FLOAT PostTransformVertexCacheHitRate; 
} D3DDEVINFO_D3D9CACHEUTILIZATION; 
 
#pragma pack() 
#if _MSC_VER >= 1200 
#pragma warning(pop) 
#else 
#pragma warning(default:4201) 
#endif 
 
#endif /* (DIRECT3D_VERSION >= 0x0900) */ 
#endif /* _d3d9TYPES(P)_H_ */