www.pudn.com > SGSDK.rar > d3d9caps.h, change:2004-09-28,size:22164b


/*==========================================================================; 
 * 
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved. 
 * 
 *  File:       d3d9caps.h 
 *  Content:    Direct3D capabilities include file 
 * 
 ***************************************************************************/ 
 
#ifndef _d3d9CAPS_H 
#define _d3d9CAPS_H 
 
#ifndef DIRECT3D_VERSION 
#define DIRECT3D_VERSION         0x0900 
#endif  //DIRECT3D_VERSION 
 
// include this file content only if compiling for DX9 interfaces 
#if(DIRECT3D_VERSION >= 0x0900) 
 
#if defined(_X86_) || defined(_IA64) 
#pragma pack(4) 
#endif 
 
typedef struct _D3DVSHADERCAPS2_0 
{ 
        DWORD Caps; 
        INT DynamicFlowControlDepth; 
        INT NumTemps; 
        INT StaticFlowControlDepth; 
} D3DVSHADERCAPS2_0; 
 
#define D3DVS20CAPS_PREDICATION             (1<<0) 
 
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24 
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0 
#define D3DVS20_MAX_NUMTEMPS    32 
#define D3DVS20_MIN_NUMTEMPS    12 
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH    4 
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH    1 
 
typedef struct _D3DPSHADERCAPS2_0 
{ 
    DWORD Caps; 
    INT DynamicFlowControlDepth; 
    INT NumTemps; 
    INT StaticFlowControlDepth; 
    INT NumInstructionSlots; 
} D3DPSHADERCAPS2_0; 
 
#define D3DPS20CAPS_ARBITRARYSWIZZLE        (1<<0) 
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS    (1<<1) 
#define D3DPS20CAPS_PREDICATION             (1<<2) 
#define D3DPS20CAPS_NODEPENDENTREADLIMIT    (1<<3) 
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT   (1<<4) 
 
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH    24 
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH    0 
#define D3DPS20_MAX_NUMTEMPS    32 
#define D3DPS20_MIN_NUMTEMPS    12 
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH    4 
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH    0 
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS    512 
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS    96 
 
#define D3DMIN30SHADERINSTRUCTIONS 512 
#define D3DMAX30SHADERINSTRUCTIONS 32768 
 
typedef struct _D3DCAPS9 
{ 
    /* Device Info */ 
    D3DDEVTYPE  DeviceType; 
    UINT        AdapterOrdinal; 
 
    /* Caps from DX7 Draw */ 
    DWORD   Caps; 
    DWORD   Caps2; 
    DWORD   Caps3; 
    DWORD   PresentationIntervals; 
 
    /* Cursor Caps */ 
    DWORD   CursorCaps; 
 
    /* 3D Device Caps */ 
    DWORD   DevCaps; 
 
    DWORD   PrimitiveMiscCaps; 
    DWORD   RasterCaps; 
    DWORD   ZCmpCaps; 
    DWORD   SrcBlendCaps; 
    DWORD   DestBlendCaps; 
    DWORD   AlphaCmpCaps; 
    DWORD   ShadeCaps; 
    DWORD   TextureCaps; 
    DWORD   TextureFilterCaps;          // D3DPTFILTERCAPS for IDirect3DTexture9's 
    DWORD   CubeTextureFilterCaps;      // D3DPTFILTERCAPS for IDirect3DCubeTexture9's 
    DWORD   VolumeTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's 
    DWORD   TextureAddressCaps;         // D3DPTADDRESSCAPS for IDirect3DTexture9's 
    DWORD   VolumeTextureAddressCaps;   // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's 
 
    DWORD   LineCaps;                   // D3DLINECAPS 
 
    DWORD   MaxTextureWidth, MaxTextureHeight; 
    DWORD   MaxVolumeExtent; 
 
    DWORD   MaxTextureRepeat; 
    DWORD   MaxTextureAspectRatio; 
    DWORD   MaxAnisotropy; 
    float   MaxVertexW; 
 
    float   GuardBandLeft; 
    float   GuardBandTop; 
    float   GuardBandRight; 
    float   GuardBandBottom; 
 
    float   ExtentsAdjust; 
    DWORD   StencilCaps; 
 
    DWORD   FVFCaps; 
    DWORD   TextureOpCaps; 
    DWORD   MaxTextureBlendStages; 
    DWORD   MaxSimultaneousTextures; 
 
    DWORD   VertexProcessingCaps; 
    DWORD   MaxActiveLights; 
    DWORD   MaxUserClipPlanes; 
    DWORD   MaxVertexBlendMatrices; 
    DWORD   MaxVertexBlendMatrixIndex; 
 
    float   MaxPointSize; 
 
    DWORD   MaxPrimitiveCount;          // max number of primitives per DrawPrimitive call 
    DWORD   MaxVertexIndex; 
    DWORD   MaxStreams; 
    DWORD   MaxStreamStride;            // max stride for SetStreamSource 
 
    DWORD   VertexShaderVersion; 
    DWORD   MaxVertexShaderConst;       // number of vertex shader constant registers 
 
    DWORD   PixelShaderVersion; 
    float   PixelShader1xMaxValue;      // max value storable in registers of ps.1.x shaders 
 
    // Here are the DX9 specific ones 
    DWORD   DevCaps2; 
 
    float   MaxNpatchTessellationLevel; 
    DWORD   Reserved5; 
 
    UINT    MasterAdapterOrdinal;       // ordinal of master adaptor for adapter group 
    UINT    AdapterOrdinalInGroup;      // ordinal inside the adapter group 
    UINT    NumberOfAdaptersInGroup;    // number of adapters in this adapter group (only if master) 
    DWORD   DeclTypes;                  // Data types, supported in vertex declarations 
    DWORD   NumSimultaneousRTs;         // Will be at least 1 
    DWORD   StretchRectFilterCaps;      // Filter caps supported by StretchRect 
    D3DVSHADERCAPS2_0 VS20Caps; 
    D3DPSHADERCAPS2_0 PS20Caps; 
    DWORD   VertexTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders 
    DWORD   MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed 
    DWORD   MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed 
    DWORD   MaxVertexShader30InstructionSlots;  
    DWORD   MaxPixelShader30InstructionSlots; 
} D3DCAPS9; 
 
// 
// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS 
// 
 
// 
// Caps 
// 
#define D3DCAPS_READ_SCANLINE           0x00020000L 
 
// 
// Caps2 
// 
#define D3DCAPS2_FULLSCREENGAMMA        0x00020000L 
#define D3DCAPS2_CANCALIBRATEGAMMA      0x00100000L 
#define D3DCAPS2_RESERVED               0x02000000L 
#define D3DCAPS2_CANMANAGERESOURCE      0x10000000L 
#define D3DCAPS2_DYNAMICTEXTURES        0x20000000L 
#define D3DCAPS2_CANAUTOGENMIPMAP       0x40000000L 
 
// 
// Caps3 
// 
#define D3DCAPS3_RESERVED               0x8000001fL 
 
// Indicates that the device can respect the ALPHABLENDENABLE render state 
// when fullscreen while using the FLIP or DISCARD swap effect. 
// COPY and COPYVSYNC swap effects work whether or not this flag is set. 
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L 
 
// Indicates that the device can perform a gamma correction from  
// a windowed back buffer containing linear content to the sRGB desktop. 
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L 
 
#define D3DCAPS3_COPY_TO_VIDMEM         0x00000100L /* Device can acclerate copies from sysmem to local vidmem */ 
#define D3DCAPS3_COPY_TO_SYSTEMMEM      0x00000200L /* Device can acclerate copies from local vidmem to sysmem */ 
 
 
// 
// PresentationIntervals 
// 
#define D3DPRESENT_INTERVAL_DEFAULT     0x00000000L 
#define D3DPRESENT_INTERVAL_ONE         0x00000001L 
#define D3DPRESENT_INTERVAL_TWO         0x00000002L 
#define D3DPRESENT_INTERVAL_THREE       0x00000004L 
#define D3DPRESENT_INTERVAL_FOUR        0x00000008L 
#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L 
 
// 
// CursorCaps 
// 
// Driver supports HW color cursor in at least hi-res modes(height >=400) 
#define D3DCURSORCAPS_COLOR             0x00000001L 
// Driver supports HW cursor also in low-res modes(height  400) 
#define D3DCURSORCAPS_LOWRES            0x00000002L 
 
// 
// DevCaps 
// 
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */ 
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */ 
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ 
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */ 
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */ 
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */ 
#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */ 
#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */ 
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ 
#define D3DDEVCAPS_DRAWPRIMITIVES2      0x00002000L /* Device can support DrawPrimitives2 */ 
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ 
#define D3DDEVCAPS_DRAWPRIMITIVES2EX    0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ 
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT  0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ 
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL  0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ 
#define D3DDEVCAPS_HWRASTERIZATION      0x00080000L /* Device has HW acceleration for rasterization */ 
#define D3DDEVCAPS_PUREDEVICE           0x00100000L /* Device supports D3DCREATE_PUREDEVICE */ 
#define D3DDEVCAPS_QUINTICRTPATCHES     0x00200000L /* Device supports quintic Beziers and BSplines */ 
#define D3DDEVCAPS_RTPATCHES            0x00400000L /* Device supports Rect and Tri patches */ 
#define D3DDEVCAPS_RTPATCHHANDLEZERO    0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */ 
#define D3DDEVCAPS_NPATCHES             0x01000000L /* Device supports N-Patches */ 
 
// 
// PrimitiveMiscCaps 
// 
#define D3DPMISCCAPS_MASKZ              0x00000002L 
#define D3DPMISCCAPS_CULLNONE           0x00000010L 
#define D3DPMISCCAPS_CULLCW             0x00000020L 
#define D3DPMISCCAPS_CULLCCW            0x00000040L 
#define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L 
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */ 
#define D3DPMISCCAPS_CLIPTLVERTS        0x00000200L /* device will clip post-transformed vertex primitives */ 
#define D3DPMISCCAPS_TSSARGTEMP         0x00000400L /* device supports D3DTA_TEMP for temporary register */ 
#define D3DPMISCCAPS_BLENDOP            0x00000800L /* device supports D3DRS_BLENDOP */ 
#define D3DPMISCCAPS_NULLREFERENCE      0x00001000L /* Reference Device that doesnt render */ 
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS     0x00004000L /* Device supports independent write masks for MET or MRT */ 
#define D3DPMISCCAPS_PERSTAGECONSTANT   0x00008000L /* Device supports per-stage constants */ 
#define D3DPMISCCAPS_FOGANDSPECULARALPHA   0x00010000L /* Device supports separate fog and specular alpha (many devices 
                                                          use the specular alpha channel to store fog factor) */ 
#define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000L /* Device supports separate blend settings for the alpha channel */ 
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x00040000L /* Device supports different bit depths for MRT */ 
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */ 
#define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000L /* Device clamps fog blend factor per vertex */ 
 
// 
// LineCaps 
// 
#define D3DLINECAPS_TEXTURE             0x00000001L 
#define D3DLINECAPS_ZTEST               0x00000002L 
#define D3DLINECAPS_BLEND               0x00000004L 
#define D3DLINECAPS_ALPHACMP            0x00000008L 
#define D3DLINECAPS_FOG                 0x00000010L 
#define D3DLINECAPS_ANTIALIAS           0x00000020L 
 
// 
// RasterCaps 
// 
#define D3DPRASTERCAPS_DITHER                 0x00000001L 
#define D3DPRASTERCAPS_ZTEST                  0x00000010L 
#define D3DPRASTERCAPS_FOGVERTEX              0x00000080L 
#define D3DPRASTERCAPS_FOGTABLE               0x00000100L 
#define D3DPRASTERCAPS_MIPMAPLODBIAS          0x00002000L 
#define D3DPRASTERCAPS_ZBUFFERLESSHSR         0x00008000L 
#define D3DPRASTERCAPS_FOGRANGE               0x00010000L 
#define D3DPRASTERCAPS_ANISOTROPY             0x00020000L 
#define D3DPRASTERCAPS_WBUFFER                0x00040000L 
#define D3DPRASTERCAPS_WFOG                   0x00100000L 
#define D3DPRASTERCAPS_ZFOG                   0x00200000L 
#define D3DPRASTERCAPS_COLORPERSPECTIVE       0x00400000L /* Device iterates colors perspective correct */ 
#define D3DPRASTERCAPS_SCISSORTEST            0x01000000L 
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS    0x02000000L 
#define D3DPRASTERCAPS_DEPTHBIAS              0x04000000L  
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE     0x08000000L 
 
// 
// ZCmpCaps, AlphaCmpCaps 
// 
#define D3DPCMPCAPS_NEVER               0x00000001L 
#define D3DPCMPCAPS_LESS                0x00000002L 
#define D3DPCMPCAPS_EQUAL               0x00000004L 
#define D3DPCMPCAPS_LESSEQUAL           0x00000008L 
#define D3DPCMPCAPS_GREATER             0x00000010L 
#define D3DPCMPCAPS_NOTEQUAL            0x00000020L 
#define D3DPCMPCAPS_GREATEREQUAL        0x00000040L 
#define D3DPCMPCAPS_ALWAYS              0x00000080L 
 
// 
// SourceBlendCaps, DestBlendCaps 
// 
#define D3DPBLENDCAPS_ZERO              0x00000001L 
#define D3DPBLENDCAPS_ONE               0x00000002L 
#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L 
#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L 
#define D3DPBLENDCAPS_SRCALPHA          0x00000010L 
#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L 
#define D3DPBLENDCAPS_DESTALPHA         0x00000040L 
#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L 
#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L 
#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L 
#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L 
#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L 
#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L 
#define D3DPBLENDCAPS_BLENDFACTOR       0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ 
 
// 
// ShadeCaps 
// 
#define D3DPSHADECAPS_COLORGOURAUDRGB       0x00000008L 
#define D3DPSHADECAPS_SPECULARGOURAUDRGB    0x00000200L 
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND     0x00004000L 
#define D3DPSHADECAPS_FOGGOURAUD            0x00080000L 
 
// 
// TextureCaps 
// 
#define D3DPTEXTURECAPS_PERSPECTIVE         0x00000001L /* Perspective-correct texturing is supported */ 
#define D3DPTEXTURECAPS_POW2                0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ 
#define D3DPTEXTURECAPS_ALPHA               0x00000004L /* Alpha in texture pixels is supported */ 
#define D3DPTEXTURECAPS_SQUAREONLY          0x00000020L /* Only square textures are supported */ 
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */ 
#define D3DPTEXTURECAPS_ALPHAPALETTE        0x00000080L /* Device can draw alpha from texture palettes */ 
// Device can use non-POW2 textures if: 
//  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage 
//  2) D3DRS_WRAP(N) is zero for this texture's coordinates 
//  3) mip mapping is not enabled (use magnification filter only) 
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L 
#define D3DPTEXTURECAPS_PROJECTED           0x00000400L /* Device can do D3DTTFF_PROJECTED */ 
#define D3DPTEXTURECAPS_CUBEMAP             0x00000800L /* Device can do cubemap textures */ 
#define D3DPTEXTURECAPS_VOLUMEMAP           0x00002000L /* Device can do volume textures */ 
#define D3DPTEXTURECAPS_MIPMAP              0x00004000L /* Device can do mipmapped textures */ 
#define D3DPTEXTURECAPS_MIPVOLUMEMAP        0x00008000L /* Device can do mipmapped volume textures */ 
#define D3DPTEXTURECAPS_MIPCUBEMAP          0x00010000L /* Device can do mipmapped cube maps */ 
#define D3DPTEXTURECAPS_CUBEMAP_POW2        0x00020000L /* Device requires that cubemaps be power-of-2 dimension */ 
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2      0x00040000L /* Device requires that volume maps be power-of-2 dimension */ 
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV  0x00200000L /* Device does not support projected bump env lookup operation  
                                                           in programmable and fixed function pixel shaders */ 
 
// 
// TextureFilterCaps, StretchRectFilterCaps 
// 
#define D3DPTFILTERCAPS_MINFPOINT           0x00000100L /* Min Filter */ 
#define D3DPTFILTERCAPS_MINFLINEAR          0x00000200L 
#define D3DPTFILTERCAPS_MINFANISOTROPIC     0x00000400L 
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD   0x00000800L 
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD    0x00001000L 
#define D3DPTFILTERCAPS_MIPFPOINT           0x00010000L /* Mip Filter */ 
#define D3DPTFILTERCAPS_MIPFLINEAR          0x00020000L 
#define D3DPTFILTERCAPS_MAGFPOINT           0x01000000L /* Mag Filter */ 
#define D3DPTFILTERCAPS_MAGFLINEAR          0x02000000L 
#define D3DPTFILTERCAPS_MAGFANISOTROPIC     0x04000000L 
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD   0x08000000L 
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD    0x10000000L 
 
// 
// TextureAddressCaps 
// 
#define D3DPTADDRESSCAPS_WRAP           0x00000001L 
#define D3DPTADDRESSCAPS_MIRROR         0x00000002L 
#define D3DPTADDRESSCAPS_CLAMP          0x00000004L 
#define D3DPTADDRESSCAPS_BORDER         0x00000008L 
#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L 
#define D3DPTADDRESSCAPS_MIRRORONCE     0x00000020L 
 
// 
// StencilCaps 
// 
#define D3DSTENCILCAPS_KEEP             0x00000001L 
#define D3DSTENCILCAPS_ZERO             0x00000002L 
#define D3DSTENCILCAPS_REPLACE          0x00000004L 
#define D3DSTENCILCAPS_INCRSAT          0x00000008L 
#define D3DSTENCILCAPS_DECRSAT          0x00000010L 
#define D3DSTENCILCAPS_INVERT           0x00000020L 
#define D3DSTENCILCAPS_INCR             0x00000040L 
#define D3DSTENCILCAPS_DECR             0x00000080L 
#define D3DSTENCILCAPS_TWOSIDED         0x00000100L 
 
// 
// TextureOpCaps 
// 
#define D3DTEXOPCAPS_DISABLE                    0x00000001L 
#define D3DTEXOPCAPS_SELECTARG1                 0x00000002L 
#define D3DTEXOPCAPS_SELECTARG2                 0x00000004L 
#define D3DTEXOPCAPS_MODULATE                   0x00000008L 
#define D3DTEXOPCAPS_MODULATE2X                 0x00000010L 
#define D3DTEXOPCAPS_MODULATE4X                 0x00000020L 
#define D3DTEXOPCAPS_ADD                        0x00000040L 
#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L 
#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L 
#define D3DTEXOPCAPS_SUBTRACT                   0x00000200L 
#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L 
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L 
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L 
#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L 
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L 
#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L 
#define D3DTEXOPCAPS_PREMODULATE                0x00010000L 
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L 
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L 
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L 
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L 
#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L 
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L 
#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L 
#define D3DTEXOPCAPS_MULTIPLYADD                0x01000000L 
#define D3DTEXOPCAPS_LERP                       0x02000000L 
 
// 
// FVFCaps 
// 
#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */ 
#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */ 
#define D3DFVFCAPS_PSIZE                0x00100000L /* Device can receive point size */ 
 
// 
// VertexProcessingCaps 
// 
#define D3DVTXPCAPS_TEXGEN              0x00000001L /* device can do texgen */ 
#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L /* device can do DX7-level colormaterialsource ops */ 
#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */ 
#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L /* device can do positional lights (includes point and spot) */ 
#define D3DVTXPCAPS_LOCALVIEWER         0x00000020L /* device can do local viewer */ 
#define D3DVTXPCAPS_TWEENING            0x00000040L /* device can do vertex tweening */ 
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP    0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */ 
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER   0x00000200L /* device does not support TexGen in non-local 
                                                            viewer mode */ 
 
// 
// DevCaps2 
// 
#define D3DDEVCAPS2_STREAMOFFSET                        0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */ 
#define D3DDEVCAPS2_DMAPNPATCH                          0x00000002L /* Device supports displacement maps for N-Patches*/ 
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 0x00000004L /* Device supports adaptive tesselation of RT-patches*/ 
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  0x00000008L /* Device supports adaptive tesselation of N-patches*/ 
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       0x00000010L /* Device supports StretchRect calls with a texture as the source*/ 
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                0x00000020L /* Device supports presampled displacement maps for N-Patches */ 
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */ 
 
// 
// DeclTypes 
// 
#define D3DDTCAPS_UBYTE4     0x00000001L 
#define D3DDTCAPS_UBYTE4N    0x00000002L 
#define D3DDTCAPS_SHORT2N    0x00000004L 
#define D3DDTCAPS_SHORT4N    0x00000008L 
#define D3DDTCAPS_USHORT2N   0x00000010L 
#define D3DDTCAPS_USHORT4N   0x00000020L 
#define D3DDTCAPS_UDEC3      0x00000040L 
#define D3DDTCAPS_DEC3N      0x00000080L 
#define D3DDTCAPS_FLOAT16_2  0x00000100L 
#define D3DDTCAPS_FLOAT16_4  0x00000200L 
 
 
#pragma pack() 
 
#endif /* (DIRECT3D_VERSION >= 0x0900) */ 
#endif /* _d3d9CAPS_H_ */