www.pudn.com > airhockey1.rar > ball.h


#ifndef __BALL_H 
#define __BALL_H 
 
#include  
#include  
#include  
#include  
#include "vector.h" 
#include "object.h" 
 
class CBall : public CObject 
{ 
private: 
	scalar_t radius; 
 
public: 
	CBall()  
	{  
			radius = 2.0; 
			position = CVector(-5.0, 3.0, -50.0); 
			size = radius; 
			velocity = CVector(6.0, 0.0, 0.0); 
	} 
 
	CBall(scalar_t r) { radius = r; } 
 
	void Draw(); 
	void Animate(scalar_t deltaTime); 
}; 
 
#endif