www.pudn.com > airhockey1.rar > ball.cpp


#include "ball.h" 
 
// Draw() 
// desc: draws the ball at its current location 
void CBall::Draw() 
{ 
	glPushMatrix(); 
		glTranslatef(position.x, position.y, position.z); 
		glColor3f(0.5, 0.5, 0.5); 
		auxSolidSphere(radius); 
	glPopMatrix(); 
} 
 
// Animate() 
// desc: handles the physics calculations 
void CBall::Animate(scalar_t deltaTime) 
{ 
	acceleration = CVector(0.0, -9.8, 0.0); 
	velocity = velocity + (acceleration * deltaTime); 
	position = position + (velocity * deltaTime); 
} 
 
//void CBall::Animate(scalar_t deltaTime,