www.pudn.com > XFileLoadingCode.zip > MeshHierarchy.h
#pragma once
/**
* \class CMeshHierarchy
* \brief This class defines a number of callbacks required by the D3DXLoadMeshHierarchyFromX function.
* The required functions are defined by the abstract interface class: ID3DXAllocateHierarchy
* \author Keith Ditchburn \date 17 July 2005
*/
class CMeshHierarchy : public ID3DXAllocateHierarchy
{
public:
// callback to create a D3DXFRAME extended object and initialize it
STDMETHOD( CreateFrame )( THIS_ LPCSTR Name, LPD3DXFRAME *ppNewFrame );
// callback to create a D3DXMESHCONTAINER extended object and initialize it
STDMETHOD( CreateMeshContainer )( THIS_ LPCSTR Name, CONST D3DXMESHDATA * pMeshData,
CONST D3DXMATERIAL * pMaterials, CONST D3DXEFFECTINSTANCE * pEffectInstances,
DWORD NumMaterials, CONST DWORD * pAdjacency, LPD3DXSKININFO pSkinInfo,
LPD3DXMESHCONTAINER * ppNewMeshContainer );
// callback to release a D3DXFRAME extended object
STDMETHOD( DestroyFrame )( THIS_ LPD3DXFRAME pFrameToFree );
// callback to release a D3DXMESHCONTAINER extended object
STDMETHOD( DestroyMeshContainer )( THIS_ LPD3DXMESHCONTAINER pMeshContainerToFree );
};