www.pudn.com > XFileLoadingCode.zip > DXUTsound.cpp


//----------------------------------------------------------------------------- 
// File: DXUTsound.cpp 
// 
// Desc: DirectSound framework classes for reading and writing wav files and 
//       playing them in DirectSound buffers. Feel free to use this class 
//       as a starting point for adding extra functionality. 
// 
// Copyright (c) Microsoft Corp. All rights reserved. 
//----------------------------------------------------------------------------- 
#define STRICT 
#include "dxstdafx.h" 
#include  
#include  
#include "DXUTsound.h" 
#undef min // use __min instead 
#undef max // use __max instead 
 
 
//----------------------------------------------------------------------------- 
// Name: CSoundManager::CSoundManager() 
// Desc: Constructs the class 
//----------------------------------------------------------------------------- 
CSoundManager::CSoundManager() 
{ 
    m_pDS = NULL; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSoundManager::~CSoundManager() 
// Desc: Destroys the class 
//----------------------------------------------------------------------------- 
CSoundManager::~CSoundManager() 
{ 
    SAFE_RELEASE( m_pDS ); 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSoundManager::Initialize() 
// Desc: Initializes the IDirectSound object and also sets the primary buffer 
//       format.  This function must be called before any others. 
//----------------------------------------------------------------------------- 
HRESULT CSoundManager::Initialize( HWND  hWnd, 
                                   DWORD dwCoopLevel ) 
{ 
    HRESULT             hr; 
 
    SAFE_RELEASE( m_pDS ); 
 
    // Create IDirectSound using the primary sound device 
    if( FAILED( hr = DirectSoundCreate8( NULL, &m_pDS, NULL ) ) ) 
        return DXUT_ERR( L"DirectSoundCreate8", hr ); 
 
    // Set DirectSound coop level 
    if( FAILED( hr = m_pDS->SetCooperativeLevel( hWnd, dwCoopLevel ) ) ) 
        return DXUT_ERR( L"SetCooperativeLevel", hr ); 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSoundManager::SetPrimaryBufferFormat() 
// Desc: Set primary buffer to a specified format 
//       !WARNING! - Setting the primary buffer format and then using this 
//                   same DirectSound object for DirectMusic messes up 
//                   DirectMusic! 
//       For example, to set the primary buffer format to 22kHz stereo, 16-bit 
//       then:   dwPrimaryChannels = 2 
//               dwPrimaryFreq     = 22050, 
//               dwPrimaryBitRate  = 16 
//----------------------------------------------------------------------------- 
HRESULT CSoundManager::SetPrimaryBufferFormat( DWORD dwPrimaryChannels, 
                                               DWORD dwPrimaryFreq, 
                                               DWORD dwPrimaryBitRate ) 
{ 
    HRESULT             hr; 
    LPDIRECTSOUNDBUFFER pDSBPrimary = NULL; 
 
    if( m_pDS == NULL ) 
        return CO_E_NOTINITIALIZED; 
 
    // Get the primary buffer 
    DSBUFFERDESC dsbd; 
    ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); 
    dsbd.dwSize        = sizeof(DSBUFFERDESC); 
    dsbd.dwFlags       = DSBCAPS_PRIMARYBUFFER; 
    dsbd.dwBufferBytes = 0; 
    dsbd.lpwfxFormat   = NULL; 
 
    if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ) ) ) 
        return DXUT_ERR( L"CreateSoundBuffer", hr ); 
 
    WAVEFORMATEX wfx; 
    ZeroMemory( &wfx, sizeof(WAVEFORMATEX) ); 
    wfx.wFormatTag      = (WORD) WAVE_FORMAT_PCM; 
    wfx.nChannels       = (WORD) dwPrimaryChannels; 
    wfx.nSamplesPerSec  = (DWORD) dwPrimaryFreq; 
    wfx.wBitsPerSample  = (WORD) dwPrimaryBitRate; 
    wfx.nBlockAlign     = (WORD) (wfx.wBitsPerSample / 8 * wfx.nChannels); 
    wfx.nAvgBytesPerSec = (DWORD) (wfx.nSamplesPerSec * wfx.nBlockAlign); 
 
    if( FAILED( hr = pDSBPrimary->SetFormat(&wfx) ) ) 
        return DXUT_ERR( L"SetFormat", hr ); 
 
    SAFE_RELEASE( pDSBPrimary ); 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSoundManager::Get3DListenerInterface() 
// Desc: Returns the 3D listener interface associated with primary buffer. 
//----------------------------------------------------------------------------- 
HRESULT CSoundManager::Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener ) 
{ 
    HRESULT             hr; 
    DSBUFFERDESC        dsbdesc; 
    LPDIRECTSOUNDBUFFER pDSBPrimary = NULL; 
 
    if( ppDSListener == NULL ) 
        return E_INVALIDARG; 
    if( m_pDS == NULL ) 
        return CO_E_NOTINITIALIZED; 
 
    *ppDSListener = NULL; 
 
    // Obtain primary buffer, asking it for 3D control 
    ZeroMemory( &dsbdesc, sizeof(DSBUFFERDESC) ); 
    dsbdesc.dwSize = sizeof(DSBUFFERDESC); 
    dsbdesc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER; 
    if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbdesc, &pDSBPrimary, NULL ) ) ) 
        return DXUT_ERR( L"CreateSoundBuffer", hr ); 
 
    if( FAILED( hr = pDSBPrimary->QueryInterface( IID_IDirectSound3DListener, 
                                                  (VOID**)ppDSListener ) ) ) 
    { 
        SAFE_RELEASE( pDSBPrimary ); 
        return DXUT_ERR( L"QueryInterface", hr ); 
    } 
 
    // Release the primary buffer, since it is not need anymore 
    SAFE_RELEASE( pDSBPrimary ); 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSoundManager::Create() 
// Desc: 
//----------------------------------------------------------------------------- 
HRESULT CSoundManager::Create( CSound** ppSound, 
                               LPWSTR strWaveFileName, 
                               DWORD dwCreationFlags, 
                               GUID guid3DAlgorithm, 
                               DWORD dwNumBuffers ) 
{ 
    HRESULT hr; 
    HRESULT hrRet = S_OK; 
    DWORD   i; 
    LPDIRECTSOUNDBUFFER* apDSBuffer     = NULL; 
    DWORD                dwDSBufferSize = NULL; 
    CWaveFile*           pWaveFile      = NULL; 
 
    if( m_pDS == NULL ) 
        return CO_E_NOTINITIALIZED; 
    if( strWaveFileName == NULL || ppSound == NULL || dwNumBuffers < 1 ) 
        return E_INVALIDARG; 
 
    apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers]; 
    if( apDSBuffer == NULL ) 
    { 
        hr = E_OUTOFMEMORY; 
        goto LFail; 
    } 
 
    pWaveFile = new CWaveFile(); 
    if( pWaveFile == NULL ) 
    { 
        hr = E_OUTOFMEMORY; 
        goto LFail; 
    } 
 
    pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ ); 
 
    if( pWaveFile->GetSize() == 0 ) 
    { 
        // Wave is blank, so don't create it. 
        hr = E_FAIL; 
        goto LFail; 
    } 
 
    // Make the DirectSound buffer the same size as the wav file 
    dwDSBufferSize = pWaveFile->GetSize(); 
 
    // Create the direct sound buffer, and only request the flags needed 
    // since each requires some overhead and limits if the buffer can 
    // be hardware accelerated 
    DSBUFFERDESC dsbd; 
    ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); 
    dsbd.dwSize          = sizeof(DSBUFFERDESC); 
    dsbd.dwFlags         = dwCreationFlags; 
    dsbd.dwBufferBytes   = dwDSBufferSize; 
    dsbd.guid3DAlgorithm = guid3DAlgorithm; 
    dsbd.lpwfxFormat     = pWaveFile->m_pwfx; 
 
    // DirectSound is only guarenteed to play PCM data.  Other 
    // formats may or may not work depending the sound card driver. 
    hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[0], NULL ); 
 
    // Be sure to return this error code if it occurs so the 
    // callers knows this happened. 
    if( hr == DS_NO_VIRTUALIZATION ) 
        hrRet = DS_NO_VIRTUALIZATION; 
 
    if( FAILED(hr) ) 
    { 
        // DSERR_BUFFERTOOSMALL will be returned if the buffer is 
        // less than DSBSIZE_FX_MIN and the buffer is created 
        // with DSBCAPS_CTRLFX. 
 
        // It might also fail if hardware buffer mixing was requested 
        // on a device that doesn't support it. 
        DXUT_ERR( L"CreateSoundBuffer", hr ); 
 
        goto LFail; 
    } 
 
    // Default to use DuplicateSoundBuffer() when created extra buffers since always 
    // create a buffer that uses the same memory however DuplicateSoundBuffer() will fail if 
    // DSBCAPS_CTRLFX is used, so use CreateSoundBuffer() instead in this case. 
    if( (dwCreationFlags & DSBCAPS_CTRLFX) == 0 ) 
    { 
        for( i=1; iDuplicateSoundBuffer( apDSBuffer[0], &apDSBuffer[i] ) ) ) 
            { 
                DXUT_ERR( L"DuplicateSoundBuffer", hr ); 
                goto LFail; 
            } 
        } 
    } 
    else 
    { 
        for( i=1; iCreateSoundBuffer( &dsbd, &apDSBuffer[i], NULL ); 
            if( FAILED(hr) ) 
            { 
                DXUT_ERR( L"CreateSoundBuffer", hr ); 
                goto LFail; 
            } 
        } 
   } 
 
    // Create the sound 
    *ppSound = new CSound( apDSBuffer, dwDSBufferSize, dwNumBuffers, pWaveFile, dwCreationFlags ); 
 
    SAFE_DELETE_ARRAY( apDSBuffer ); 
    return hrRet; 
 
LFail: 
    // Cleanup 
    SAFE_DELETE( pWaveFile ); 
    SAFE_DELETE_ARRAY( apDSBuffer ); 
    return hr; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSoundManager::CreateFromMemory() 
// Desc: 
//----------------------------------------------------------------------------- 
HRESULT CSoundManager::CreateFromMemory( CSound** ppSound, 
                                        BYTE* pbData, 
                                        ULONG  ulDataSize, 
                                        LPWAVEFORMATEX pwfx, 
                                        DWORD dwCreationFlags, 
                                        GUID guid3DAlgorithm, 
                                        DWORD dwNumBuffers ) 
{ 
    HRESULT hr; 
    DWORD   i; 
    LPDIRECTSOUNDBUFFER* apDSBuffer     = NULL; 
    DWORD                dwDSBufferSize = NULL; 
    CWaveFile*           pWaveFile      = NULL; 
 
    if( m_pDS == NULL ) 
        return CO_E_NOTINITIALIZED; 
    if( pbData == NULL || ppSound == NULL || dwNumBuffers < 1 ) 
        return E_INVALIDARG; 
 
    apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers]; 
    if( apDSBuffer == NULL ) 
    { 
        hr = E_OUTOFMEMORY; 
        goto LFail; 
    } 
 
    pWaveFile = new CWaveFile(); 
    if( pWaveFile == NULL ) 
    { 
        hr = E_OUTOFMEMORY; 
        goto LFail; 
    } 
 
    pWaveFile->OpenFromMemory( pbData,ulDataSize, pwfx, WAVEFILE_READ ); 
 
 
    // Make the DirectSound buffer the same size as the wav file 
    dwDSBufferSize = ulDataSize; 
 
    // Create the direct sound buffer, and only request the flags needed 
    // since each requires some overhead and limits if the buffer can 
    // be hardware accelerated 
    DSBUFFERDESC dsbd; 
    ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); 
    dsbd.dwSize          = sizeof(DSBUFFERDESC); 
    dsbd.dwFlags         = dwCreationFlags; 
    dsbd.dwBufferBytes   = dwDSBufferSize; 
    dsbd.guid3DAlgorithm = guid3DAlgorithm; 
    dsbd.lpwfxFormat     = pwfx; 
 
    if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[0], NULL ) ) ) 
    { 
        DXUT_ERR( L"CreateSoundBuffer", hr ); 
        goto LFail; 
    } 
 
    // Default to use DuplicateSoundBuffer() when created extra buffers since always 
    // create a buffer that uses the same memory however DuplicateSoundBuffer() will fail if 
    // DSBCAPS_CTRLFX is used, so use CreateSoundBuffer() instead in this case. 
    if( (dwCreationFlags & DSBCAPS_CTRLFX) == 0 ) 
    { 
        for( i=1; iDuplicateSoundBuffer( apDSBuffer[0], &apDSBuffer[i] ) ) ) 
            { 
                DXUT_ERR( L"DuplicateSoundBuffer", hr ); 
                goto LFail; 
            } 
        } 
    } 
    else 
    { 
        for( i=1; iCreateSoundBuffer( &dsbd, &apDSBuffer[i], NULL ); 
            if( FAILED(hr) ) 
            { 
                DXUT_ERR( L"CreateSoundBuffer", hr ); 
                goto LFail; 
            } 
        } 
   } 
 
    // Create the sound 
    *ppSound = new CSound( apDSBuffer, dwDSBufferSize, dwNumBuffers, pWaveFile, dwCreationFlags ); 
 
    SAFE_DELETE_ARRAY( apDSBuffer ); 
    return S_OK; 
 
LFail: 
    // Cleanup 
 
    SAFE_DELETE_ARRAY( apDSBuffer ); 
    return hr; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSoundManager::CreateStreaming() 
// Desc: 
//----------------------------------------------------------------------------- 
HRESULT CSoundManager::CreateStreaming( CStreamingSound** ppStreamingSound, 
                                        LPWSTR strWaveFileName, 
                                        DWORD dwCreationFlags, 
                                        GUID guid3DAlgorithm, 
                                        DWORD dwNotifyCount, 
                                        DWORD dwNotifySize, 
                                        HANDLE hNotifyEvent ) 
{ 
    HRESULT hr; 
 
    if( m_pDS == NULL ) 
        return CO_E_NOTINITIALIZED; 
    if( strWaveFileName == NULL || ppStreamingSound == NULL || hNotifyEvent == NULL ) 
        return E_INVALIDARG; 
 
    LPDIRECTSOUNDBUFFER pDSBuffer      = NULL; 
    DWORD               dwDSBufferSize = NULL; 
    CWaveFile*          pWaveFile      = NULL; 
    DSBPOSITIONNOTIFY*  aPosNotify     = NULL; 
    LPDIRECTSOUNDNOTIFY pDSNotify      = NULL; 
 
    pWaveFile = new CWaveFile(); 
    if( pWaveFile == NULL ) 
        return E_OUTOFMEMORY; 
    pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ ); 
 
    // Figure out how big the DirectSound buffer should be 
    dwDSBufferSize = dwNotifySize * dwNotifyCount; 
 
    // Set up the direct sound buffer.  Request the NOTIFY flag, so 
    // that we are notified as the sound buffer plays.  Note, that using this flag 
    // may limit the amount of hardware acceleration that can occur. 
    DSBUFFERDESC dsbd; 
    ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); 
    dsbd.dwSize          = sizeof(DSBUFFERDESC); 
    dsbd.dwFlags         = dwCreationFlags | 
                           DSBCAPS_CTRLPOSITIONNOTIFY | 
                           DSBCAPS_GETCURRENTPOSITION2; 
    dsbd.dwBufferBytes   = dwDSBufferSize; 
    dsbd.guid3DAlgorithm = guid3DAlgorithm; 
    dsbd.lpwfxFormat     = pWaveFile->m_pwfx; 
 
    if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBuffer, NULL ) ) ) 
    { 
        // If wave format isn't then it will return 
        // either DSERR_BADFORMAT or E_INVALIDARG 
        if( hr == DSERR_BADFORMAT || hr == E_INVALIDARG ) 
            return DXUT_ERR( L"CreateSoundBuffer", hr ); 
 
        return DXUT_ERR( L"CreateSoundBuffer", hr ); 
    } 
 
    // Create the notification events, so that we know when to fill 
    // the buffer as the sound plays. 
    if( FAILED( hr = pDSBuffer->QueryInterface( IID_IDirectSoundNotify, 
                                                (VOID**)&pDSNotify ) ) ) 
    { 
        SAFE_DELETE_ARRAY( aPosNotify ); 
        return DXUT_ERR( L"QueryInterface", hr ); 
    } 
 
    aPosNotify = new DSBPOSITIONNOTIFY[ dwNotifyCount ]; 
    if( aPosNotify == NULL ) 
        return E_OUTOFMEMORY; 
 
    for( DWORD i = 0; i < dwNotifyCount; i++ ) 
    { 
        aPosNotify[i].dwOffset     = (dwNotifySize * i) + dwNotifySize - 1; 
        aPosNotify[i].hEventNotify = hNotifyEvent; 
    } 
 
    // Tell DirectSound when to notify us. The notification will come in the from 
    // of signaled events that are handled in WinMain() 
    if( FAILED( hr = pDSNotify->SetNotificationPositions( dwNotifyCount, 
                                                          aPosNotify ) ) ) 
    { 
        SAFE_RELEASE( pDSNotify ); 
        SAFE_DELETE_ARRAY( aPosNotify ); 
        return DXUT_ERR( L"SetNotificationPositions", hr ); 
    } 
 
    SAFE_RELEASE( pDSNotify ); 
    SAFE_DELETE_ARRAY( aPosNotify ); 
 
    // Create the sound 
    *ppStreamingSound = new CStreamingSound( pDSBuffer, dwDSBufferSize, pWaveFile, dwNotifySize ); 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::CSound() 
// Desc: Constructs the class 
//----------------------------------------------------------------------------- 
CSound::CSound( LPDIRECTSOUNDBUFFER* apDSBuffer, DWORD dwDSBufferSize, 
                DWORD dwNumBuffers, CWaveFile* pWaveFile, DWORD dwCreationFlags ) 
{ 
    DWORD i; 
 
    if( dwNumBuffers <= 0 ) 
        return; 
 
    m_apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers]; 
    if( NULL != m_apDSBuffer ) 
    { 
        for( i=0; iLock( 0, m_dwDSBufferSize, 
                                 &pDSLockedBuffer, &dwDSLockedBufferSize, 
                                 NULL, NULL, 0L ) ) ) 
        return DXUT_ERR( L"Lock", hr ); 
 
    // Reset the wave file to the beginning 
    m_pWaveFile->ResetFile(); 
 
    if( FAILED( hr = m_pWaveFile->Read( (BYTE*) pDSLockedBuffer, 
                                        dwDSLockedBufferSize, 
                                        &dwWavDataRead ) ) ) 
        return DXUT_ERR( L"Read", hr ); 
 
    if( dwWavDataRead == 0 ) 
    { 
        // Wav is blank, so just fill with silence 
        FillMemory( (BYTE*) pDSLockedBuffer, 
                    dwDSLockedBufferSize, 
                    (BYTE)(m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) ); 
    } 
    else if( dwWavDataRead < dwDSLockedBufferSize ) 
    { 
        // If the wav file was smaller than the DirectSound buffer, 
        // we need to fill the remainder of the buffer with data 
        if( bRepeatWavIfBufferLarger ) 
        { 
            // Reset the file and fill the buffer with wav data 
            DWORD dwReadSoFar = dwWavDataRead;    // From previous call above. 
            while( dwReadSoFar < dwDSLockedBufferSize ) 
            { 
                // This will keep reading in until the buffer is full 
                // for very short files 
                if( FAILED( hr = m_pWaveFile->ResetFile() ) ) 
                    return DXUT_ERR( L"ResetFile", hr ); 
 
                hr = m_pWaveFile->Read( (BYTE*)pDSLockedBuffer + dwReadSoFar, 
                                        dwDSLockedBufferSize - dwReadSoFar, 
                                        &dwWavDataRead ); 
                if( FAILED(hr) ) 
                    return DXUT_ERR( L"Read", hr ); 
 
                dwReadSoFar += dwWavDataRead; 
            } 
        } 
        else 
        { 
            // Don't repeat the wav file, just fill in silence 
            FillMemory( (BYTE*) pDSLockedBuffer + dwWavDataRead, 
                        dwDSLockedBufferSize - dwWavDataRead, 
                        (BYTE)(m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) ); 
        } 
    } 
 
    // Unlock the buffer, we don't need it anymore. 
    pDSB->Unlock( pDSLockedBuffer, dwDSLockedBufferSize, NULL, 0 ); 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::RestoreBuffer() 
// Desc: Restores the lost buffer. *pbWasRestored returns TRUE if the buffer was 
//       restored.  It can also NULL if the information is not needed. 
//----------------------------------------------------------------------------- 
HRESULT CSound::RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, BOOL* pbWasRestored ) 
{ 
    HRESULT hr; 
 
    if( pDSB == NULL ) 
        return CO_E_NOTINITIALIZED; 
    if( pbWasRestored ) 
        *pbWasRestored = FALSE; 
 
    DWORD dwStatus; 
    if( FAILED( hr = pDSB->GetStatus( &dwStatus ) ) ) 
        return DXUT_ERR( L"GetStatus", hr ); 
 
    if( dwStatus & DSBSTATUS_BUFFERLOST ) 
    { 
        // Since the app could have just been activated, then 
        // DirectSound may not be giving us control yet, so 
        // the restoring the buffer may fail. 
        // If it does, sleep until DirectSound gives us control. 
        do 
        { 
            hr = pDSB->Restore(); 
            if( hr == DSERR_BUFFERLOST ) 
                Sleep( 10 ); 
        } 
        while( ( hr = pDSB->Restore() ) == DSERR_BUFFERLOST ); 
 
        if( pbWasRestored != NULL ) 
            *pbWasRestored = TRUE; 
 
        return S_OK; 
    } 
    else 
    { 
        return S_FALSE; 
    } 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::GetFreeBuffer() 
// Desc: Finding the first buffer that is not playing and return a pointer to 
//       it, or if all are playing return a pointer to a randomly selected buffer. 
//----------------------------------------------------------------------------- 
LPDIRECTSOUNDBUFFER CSound::GetFreeBuffer() 
{ 
    if( m_apDSBuffer == NULL ) 
        return FALSE; 
 
	DWORD i; 
    for( i=0; iGetStatus( &dwStatus ); 
            if ( ( dwStatus & DSBSTATUS_PLAYING ) == 0 ) 
                break; 
        } 
    } 
 
    if( i != m_dwNumBuffers ) 
        return m_apDSBuffer[ i ]; 
    else 
        return m_apDSBuffer[ rand() % m_dwNumBuffers ]; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::GetBuffer() 
// Desc: 
//----------------------------------------------------------------------------- 
LPDIRECTSOUNDBUFFER CSound::GetBuffer( DWORD dwIndex ) 
{ 
    if( m_apDSBuffer == NULL ) 
        return NULL; 
    if( dwIndex >= m_dwNumBuffers ) 
        return NULL; 
 
    return m_apDSBuffer[dwIndex]; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::Get3DBufferInterface() 
// Desc: 
//----------------------------------------------------------------------------- 
HRESULT CSound::Get3DBufferInterface( DWORD dwIndex, LPDIRECTSOUND3DBUFFER* ppDS3DBuffer ) 
{ 
    if( m_apDSBuffer == NULL ) 
        return CO_E_NOTINITIALIZED; 
    if( dwIndex >= m_dwNumBuffers ) 
        return E_INVALIDARG; 
 
    *ppDS3DBuffer = NULL; 
 
    return m_apDSBuffer[dwIndex]->QueryInterface( IID_IDirectSound3DBuffer, 
                                                  (VOID**)ppDS3DBuffer ); 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::Play() 
// Desc: Plays the sound using voice management flags.  Pass in DSBPLAY_LOOPING 
//       in the dwFlags to loop the sound 
//----------------------------------------------------------------------------- 
HRESULT CSound::Play( DWORD dwPriority, DWORD dwFlags, LONG lVolume, LONG lFrequency, LONG lPan ) 
{ 
    HRESULT hr; 
    BOOL    bRestored; 
 
    if( m_apDSBuffer == NULL ) 
        return CO_E_NOTINITIALIZED; 
 
    LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer(); 
 
    if( pDSB == NULL ) 
        return DXUT_ERR( L"GetFreeBuffer", E_FAIL ); 
 
    // Restore the buffer if it was lost 
    if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) ) 
        return DXUT_ERR( L"RestoreBuffer", hr ); 
 
    if( bRestored ) 
    { 
        // The buffer was restored, so we need to fill it with new data 
        if( FAILED( hr = FillBufferWithSound( pDSB, FALSE ) ) ) 
            return DXUT_ERR( L"FillBufferWithSound", hr ); 
    } 
 
    if( m_dwCreationFlags & DSBCAPS_CTRLVOLUME ) 
    { 
        pDSB->SetVolume( lVolume ); 
    } 
 
    if( lFrequency != -1 && 
        (m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY) ) 
    { 
        pDSB->SetFrequency( lFrequency ); 
    } 
 
    if( m_dwCreationFlags & DSBCAPS_CTRLPAN ) 
    { 
        pDSB->SetPan( lPan ); 
    } 
 
    return pDSB->Play( 0, dwPriority, dwFlags ); 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::Play3D() 
// Desc: Plays the sound using voice management flags.  Pass in DSBPLAY_LOOPING 
//       in the dwFlags to loop the sound 
//----------------------------------------------------------------------------- 
HRESULT CSound::Play3D( LPDS3DBUFFER p3DBuffer, DWORD dwPriority, DWORD dwFlags, LONG lFrequency ) 
{ 
    HRESULT hr; 
    BOOL    bRestored; 
    DWORD   dwBaseFrequency; 
 
    if( m_apDSBuffer == NULL ) 
        return CO_E_NOTINITIALIZED; 
 
    LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer(); 
    if( pDSB == NULL ) 
        return DXUT_ERR( L"GetFreeBuffer", E_FAIL ); 
 
    // Restore the buffer if it was lost 
    if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) ) 
        return DXUT_ERR( L"RestoreBuffer", hr ); 
 
    if( bRestored ) 
    { 
        // The buffer was restored, so we need to fill it with new data 
        if( FAILED( hr = FillBufferWithSound( pDSB, FALSE ) ) ) 
            return DXUT_ERR( L"FillBufferWithSound", hr ); 
    } 
 
    if( m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY ) 
    { 
        pDSB->GetFrequency( &dwBaseFrequency ); 
        pDSB->SetFrequency( dwBaseFrequency + lFrequency ); 
    } 
 
    // QI for the 3D buffer 
    LPDIRECTSOUND3DBUFFER pDS3DBuffer; 
    hr = pDSB->QueryInterface( IID_IDirectSound3DBuffer, (VOID**) &pDS3DBuffer ); 
    if( SUCCEEDED( hr ) ) 
    { 
        hr = pDS3DBuffer->SetAllParameters( p3DBuffer, DS3D_IMMEDIATE ); 
        if( SUCCEEDED( hr ) ) 
        { 
            hr = pDSB->Play( 0, dwPriority, dwFlags ); 
        } 
 
        pDS3DBuffer->Release(); 
    } 
 
    return hr; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::Stop() 
// Desc: Stops the sound from playing 
//----------------------------------------------------------------------------- 
HRESULT CSound::Stop() 
{ 
    if( m_apDSBuffer == NULL ) 
        return CO_E_NOTINITIALIZED; 
 
    HRESULT hr = 0; 
 
    for( DWORD i=0; iStop(); 
 
    return hr; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::Reset() 
// Desc: Reset all of the sound buffers 
//----------------------------------------------------------------------------- 
HRESULT CSound::Reset() 
{ 
    if( m_apDSBuffer == NULL ) 
        return CO_E_NOTINITIALIZED; 
 
    HRESULT hr = 0; 
 
    for( DWORD i=0; iSetCurrentPosition( 0 ); 
 
    return hr; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CSound::IsSoundPlaying() 
// Desc: Checks to see if a buffer is playing and returns TRUE if it is. 
//----------------------------------------------------------------------------- 
BOOL CSound::IsSoundPlaying() 
{ 
    BOOL bIsPlaying = FALSE; 
 
    if( m_apDSBuffer == NULL ) 
        return FALSE; 
 
    for( DWORD i=0; iGetStatus( &dwStatus ); 
            bIsPlaying |= ( ( dwStatus & DSBSTATUS_PLAYING ) != 0 ); 
        } 
    } 
 
    return bIsPlaying; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CStreamingSound::CStreamingSound() 
// Desc: Setups up a buffer so data can be streamed from the wave file into 
//       a buffer.  This is very useful for large wav files that would take a 
//       while to load.  The buffer is initially filled with data, then 
//       as sound is played the notification events are signaled and more data 
//       is written into the buffer by calling HandleWaveStreamNotification() 
//----------------------------------------------------------------------------- 
CStreamingSound::CStreamingSound( LPDIRECTSOUNDBUFFER pDSBuffer, DWORD dwDSBufferSize, 
                                  CWaveFile* pWaveFile, DWORD dwNotifySize ) 
                : CSound( &pDSBuffer, dwDSBufferSize, 1, pWaveFile, 0 ) 
{ 
    m_dwLastPlayPos     = 0; 
    m_dwPlayProgress    = 0; 
    m_dwNotifySize      = dwNotifySize; 
    m_dwNextWriteOffset = 0; 
    m_bFillNextNotificationWithSilence = FALSE; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CStreamingSound::~CStreamingSound() 
// Desc: Destroys the class 
//----------------------------------------------------------------------------- 
CStreamingSound::~CStreamingSound() 
{ 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CStreamingSound::HandleWaveStreamNotification() 
// Desc: Handle the notification that tells us to put more wav data in the 
//       circular buffer 
//----------------------------------------------------------------------------- 
HRESULT CStreamingSound::HandleWaveStreamNotification( BOOL bLoopedPlay ) 
{ 
    HRESULT hr; 
    DWORD   dwCurrentPlayPos; 
    DWORD   dwPlayDelta; 
    DWORD   dwBytesWrittenToBuffer; 
    VOID*   pDSLockedBuffer = NULL; 
    VOID*   pDSLockedBuffer2 = NULL; 
    DWORD   dwDSLockedBufferSize; 
    DWORD   dwDSLockedBufferSize2; 
 
    if( m_apDSBuffer == NULL || m_pWaveFile == NULL ) 
        return CO_E_NOTINITIALIZED; 
 
    // Restore the buffer if it was lost 
    BOOL bRestored; 
    if( FAILED( hr = RestoreBuffer( m_apDSBuffer[0], &bRestored ) ) ) 
        return DXUT_ERR( L"RestoreBuffer", hr ); 
 
    if( bRestored ) 
    { 
        // The buffer was restored, so we need to fill it with new data 
        if( FAILED( hr = FillBufferWithSound( m_apDSBuffer[0], FALSE ) ) ) 
            return DXUT_ERR( L"FillBufferWithSound", hr ); 
        return S_OK; 
    } 
 
    // Lock the DirectSound buffer 
    if( FAILED( hr = m_apDSBuffer[0]->Lock( m_dwNextWriteOffset, m_dwNotifySize, 
                                            &pDSLockedBuffer, &dwDSLockedBufferSize, 
                                            &pDSLockedBuffer2, &dwDSLockedBufferSize2, 0L ) ) ) 
        return DXUT_ERR( L"Lock", hr ); 
 
    // m_dwDSBufferSize and m_dwNextWriteOffset are both multiples of m_dwNotifySize, 
    // it should the second buffer, so it should never be valid 
    if( pDSLockedBuffer2 != NULL ) 
        return E_UNEXPECTED; 
 
    if( !m_bFillNextNotificationWithSilence ) 
    { 
        // Fill the DirectSound buffer with wav data 
        if( FAILED( hr = m_pWaveFile->Read( (BYTE*) pDSLockedBuffer, 
                                                  dwDSLockedBufferSize, 
                                                  &dwBytesWrittenToBuffer ) ) ) 
            return DXUT_ERR( L"Read", hr ); 
    } 
    else 
    { 
        // Fill the DirectSound buffer with silence 
        FillMemory( pDSLockedBuffer, dwDSLockedBufferSize, 
                    (BYTE)( m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) ); 
        dwBytesWrittenToBuffer = dwDSLockedBufferSize; 
    } 
 
    // If the number of bytes written is less than the 
    // amount we requested, we have a short file. 
    if( dwBytesWrittenToBuffer < dwDSLockedBufferSize ) 
    { 
        if( !bLoopedPlay ) 
        { 
            // Fill in silence for the rest of the buffer. 
            FillMemory( (BYTE*) pDSLockedBuffer + dwBytesWrittenToBuffer, 
                        dwDSLockedBufferSize - dwBytesWrittenToBuffer, 
                        (BYTE)(m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) ); 
 
            // Any future notifications should just fill the buffer with silence 
            m_bFillNextNotificationWithSilence = TRUE; 
        } 
        else 
        { 
            // We are looping, so reset the file and fill the buffer with wav data 
            DWORD dwReadSoFar = dwBytesWrittenToBuffer;    // From previous call above. 
            while( dwReadSoFar < dwDSLockedBufferSize ) 
            { 
                // This will keep reading in until the buffer is full (for very short files). 
                if( FAILED( hr = m_pWaveFile->ResetFile() ) ) 
                    return DXUT_ERR( L"ResetFile", hr ); 
 
                if( FAILED( hr = m_pWaveFile->Read( (BYTE*)pDSLockedBuffer + dwReadSoFar, 
                                                          dwDSLockedBufferSize - dwReadSoFar, 
                                                          &dwBytesWrittenToBuffer ) ) ) 
                    return DXUT_ERR( L"Read", hr ); 
 
                dwReadSoFar += dwBytesWrittenToBuffer; 
            } 
        } 
    } 
 
    // Unlock the DirectSound buffer 
    m_apDSBuffer[0]->Unlock( pDSLockedBuffer, dwDSLockedBufferSize, NULL, 0 ); 
 
    // Figure out how much data has been played so far.  When we have played 
    // past the end of the file, we will either need to start filling the 
    // buffer with silence or starting reading from the beginning of the file, 
    // depending if the user wants to loop the sound 
    if( FAILED( hr = m_apDSBuffer[0]->GetCurrentPosition( &dwCurrentPlayPos, NULL ) ) ) 
        return DXUT_ERR( L"GetCurrentPosition", hr ); 
 
    // Check to see if the position counter looped 
    if( dwCurrentPlayPos < m_dwLastPlayPos ) 
        dwPlayDelta = ( m_dwDSBufferSize - m_dwLastPlayPos ) + dwCurrentPlayPos; 
    else 
        dwPlayDelta = dwCurrentPlayPos - m_dwLastPlayPos; 
 
    m_dwPlayProgress += dwPlayDelta; 
    m_dwLastPlayPos = dwCurrentPlayPos; 
 
    // If we are now filling the buffer with silence, then we have found the end so 
    // check to see if the entire sound has played, if it has then stop the buffer. 
    if( m_bFillNextNotificationWithSilence ) 
    { 
        // We don't want to cut off the sound before it's done playing. 
        if( m_dwPlayProgress >= m_pWaveFile->GetSize() ) 
        { 
            m_apDSBuffer[0]->Stop(); 
        } 
    } 
 
    // Update where the buffer will lock (for next time) 
    m_dwNextWriteOffset += dwDSLockedBufferSize; 
    m_dwNextWriteOffset %= m_dwDSBufferSize; // Circular buffer 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CStreamingSound::Reset() 
// Desc: Resets the sound so it will begin playing at the beginning 
//----------------------------------------------------------------------------- 
HRESULT CStreamingSound::Reset() 
{ 
    HRESULT hr; 
 
    if( m_apDSBuffer[0] == NULL || m_pWaveFile == NULL ) 
        return CO_E_NOTINITIALIZED; 
 
    m_dwLastPlayPos     = 0; 
    m_dwPlayProgress    = 0; 
    m_dwNextWriteOffset = 0; 
    m_bFillNextNotificationWithSilence = FALSE; 
 
    // Restore the buffer if it was lost 
    BOOL bRestored; 
    if( FAILED( hr = RestoreBuffer( m_apDSBuffer[0], &bRestored ) ) ) 
        return DXUT_ERR( L"RestoreBuffer", hr ); 
 
    if( bRestored ) 
    { 
        // The buffer was restored, so we need to fill it with new data 
        if( FAILED( hr = FillBufferWithSound( m_apDSBuffer[0], FALSE ) ) ) 
            return DXUT_ERR( L"FillBufferWithSound", hr ); 
    } 
 
    m_pWaveFile->ResetFile(); 
 
    return m_apDSBuffer[0]->SetCurrentPosition( 0L ); 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::CWaveFile() 
// Desc: Constructs the class.  Call Open() to open a wave file for reading. 
//       Then call Read() as needed.  Calling the destructor or Close() 
//       will close the file. 
//----------------------------------------------------------------------------- 
CWaveFile::CWaveFile() 
{ 
    m_pwfx    = NULL; 
    m_hmmio   = NULL; 
    m_pResourceBuffer = NULL; 
    m_dwSize  = 0; 
    m_bIsReadingFromMemory = FALSE; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::~CWaveFile() 
// Desc: Destructs the class 
//----------------------------------------------------------------------------- 
CWaveFile::~CWaveFile() 
{ 
    Close(); 
 
    if( !m_bIsReadingFromMemory ) 
        SAFE_DELETE_ARRAY( m_pwfx ); 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::Open() 
// Desc: Opens a wave file for reading 
//----------------------------------------------------------------------------- 
HRESULT CWaveFile::Open( LPWSTR strFileName, WAVEFORMATEX* pwfx, DWORD dwFlags ) 
{ 
    HRESULT hr; 
 
    m_dwFlags = dwFlags; 
    m_bIsReadingFromMemory = FALSE; 
 
    if( m_dwFlags == WAVEFILE_READ ) 
    { 
        if( strFileName == NULL ) 
            return E_INVALIDARG; 
        SAFE_DELETE_ARRAY( m_pwfx ); 
 
        m_hmmio = mmioOpen( strFileName, NULL, MMIO_ALLOCBUF | MMIO_READ ); 
 
        if( NULL == m_hmmio ) 
        { 
            HRSRC   hResInfo; 
            HGLOBAL hResData; 
            DWORD   dwSize; 
            VOID*   pvRes; 
 
            // Loading it as a file failed, so try it as a resource 
            if( NULL == ( hResInfo = FindResource( NULL, strFileName, L"WAVE" ) ) ) 
            { 
                if( NULL == ( hResInfo = FindResource( NULL, strFileName, L"WAV" ) ) ) 
                    return DXUT_ERR( L"FindResource", E_FAIL ); 
            } 
 
            if( NULL == ( hResData = LoadResource( GetModuleHandle(NULL), hResInfo ) ) ) 
                return DXUT_ERR( L"LoadResource", E_FAIL ); 
 
            if( 0 == ( dwSize = SizeofResource( GetModuleHandle(NULL), hResInfo ) ) ) 
                return DXUT_ERR( L"SizeofResource", E_FAIL ); 
 
            if( NULL == ( pvRes = LockResource( hResData ) ) ) 
                return DXUT_ERR( L"LockResource", E_FAIL ); 
 
            m_pResourceBuffer = new CHAR[ dwSize ]; 
            if( m_pResourceBuffer == NULL ) 
                return DXUT_ERR( L"new", E_OUTOFMEMORY ); 
            memcpy( m_pResourceBuffer, pvRes, dwSize ); 
 
            MMIOINFO mmioInfo; 
            ZeroMemory( &mmioInfo, sizeof(mmioInfo) ); 
            mmioInfo.fccIOProc = FOURCC_MEM; 
            mmioInfo.cchBuffer = dwSize; 
            mmioInfo.pchBuffer = (CHAR*) m_pResourceBuffer; 
 
            m_hmmio = mmioOpen( NULL, &mmioInfo, MMIO_ALLOCBUF | MMIO_READ ); 
        } 
 
        if( FAILED( hr = ReadMMIO() ) ) 
        { 
            // ReadMMIO will fail if its an not a wave file 
            mmioClose( m_hmmio, 0 ); 
            return DXUT_ERR( L"ReadMMIO", hr ); 
        } 
 
        if( FAILED( hr = ResetFile() ) ) 
            return DXUT_ERR( L"ResetFile", hr ); 
 
        // After the reset, the size of the wav file is m_ck.cksize so store it now 
        m_dwSize = m_ck.cksize; 
    } 
    else 
    { 
        m_hmmio = mmioOpen( strFileName, NULL, MMIO_ALLOCBUF  | 
                                                  MMIO_READWRITE | 
                                                  MMIO_CREATE ); 
        if( NULL == m_hmmio ) 
            return DXUT_ERR( L"mmioOpen", E_FAIL ); 
 
        if( FAILED( hr = WriteMMIO( pwfx ) ) ) 
        { 
            mmioClose( m_hmmio, 0 ); 
            return DXUT_ERR( L"WriteMMIO", hr ); 
        } 
 
        if( FAILED( hr = ResetFile() ) ) 
            return DXUT_ERR( L"ResetFile", hr ); 
    } 
 
    return hr; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::OpenFromMemory() 
// Desc: copy data to CWaveFile member variable from memory 
//----------------------------------------------------------------------------- 
HRESULT CWaveFile::OpenFromMemory( BYTE* pbData, ULONG ulDataSize, 
                                   WAVEFORMATEX* pwfx, DWORD dwFlags ) 
{ 
    m_pwfx       = pwfx; 
    m_ulDataSize = ulDataSize; 
    m_pbData     = pbData; 
    m_pbDataCur  = m_pbData; 
    m_bIsReadingFromMemory = TRUE; 
 
    if( dwFlags != WAVEFILE_READ ) 
        return E_NOTIMPL; 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::ReadMMIO() 
// Desc: Support function for reading from a multimedia I/O stream. 
//       m_hmmio must be valid before calling.  This function uses it to 
//       update m_ckRiff, and m_pwfx. 
//----------------------------------------------------------------------------- 
HRESULT CWaveFile::ReadMMIO() 
{ 
    MMCKINFO        ckIn;           // chunk info. for general use. 
    PCMWAVEFORMAT   pcmWaveFormat;  // Temp PCM structure to load in. 
 
    m_pwfx = NULL; 
 
    if( ( 0 != mmioDescend( m_hmmio, &m_ckRiff, NULL, 0 ) ) ) 
        return DXUT_ERR( L"mmioDescend", E_FAIL ); 
 
    // Check to make sure this is a valid wave file 
    if( (m_ckRiff.ckid != FOURCC_RIFF) || 
        (m_ckRiff.fccType != mmioFOURCC('W', 'A', 'V', 'E') ) ) 
        return DXUT_ERR( L"mmioFOURCC", E_FAIL ); 
 
    // Search the input file for for the 'fmt ' chunk. 
    ckIn.ckid = mmioFOURCC('f', 'm', 't', ' '); 
    if( 0 != mmioDescend( m_hmmio, &ckIn, &m_ckRiff, MMIO_FINDCHUNK ) ) 
        return DXUT_ERR( L"mmioDescend", E_FAIL ); 
 
    // Expect the 'fmt' chunk to be at least as large as ; 
    // if there are extra parameters at the end, we'll ignore them 
       if( ckIn.cksize < (LONG) sizeof(PCMWAVEFORMAT) ) 
           return DXUT_ERR( L"sizeof(PCMWAVEFORMAT)", E_FAIL ); 
 
    // Read the 'fmt ' chunk into . 
    if( mmioRead( m_hmmio, (HPSTR) &pcmWaveFormat, 
                  sizeof(pcmWaveFormat)) != sizeof(pcmWaveFormat) ) 
        return DXUT_ERR( L"mmioRead", E_FAIL ); 
 
    // Allocate the waveformatex, but if its not pcm format, read the next 
    // word, and thats how many extra bytes to allocate. 
    if( pcmWaveFormat.wf.wFormatTag == WAVE_FORMAT_PCM ) 
    { 
        m_pwfx = (WAVEFORMATEX*)new CHAR[ sizeof(WAVEFORMATEX) ]; 
        if( NULL == m_pwfx ) 
            return DXUT_ERR( L"m_pwfx", E_FAIL ); 
 
        // Copy the bytes from the pcm structure to the waveformatex structure 
        memcpy( m_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat) ); 
        m_pwfx->cbSize = 0; 
    } 
    else 
    { 
        // Read in length of extra bytes. 
        WORD cbExtraBytes = 0L; 
        if( mmioRead( m_hmmio, (CHAR*)&cbExtraBytes, sizeof(WORD)) != sizeof(WORD) ) 
            return DXUT_ERR( L"mmioRead", E_FAIL ); 
 
        m_pwfx = (WAVEFORMATEX*)new CHAR[ sizeof(WAVEFORMATEX) + cbExtraBytes ]; 
        if( NULL == m_pwfx ) 
            return DXUT_ERR( L"new", E_FAIL ); 
 
        // Copy the bytes from the pcm structure to the waveformatex structure 
        memcpy( m_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat) ); 
        m_pwfx->cbSize = cbExtraBytes; 
 
        // Now, read those extra bytes into the structure, if cbExtraAlloc != 0. 
        if( mmioRead( m_hmmio, (CHAR*)(((BYTE*)&(m_pwfx->cbSize))+sizeof(WORD)), 
                      cbExtraBytes ) != cbExtraBytes ) 
        { 
            SAFE_DELETE( m_pwfx ); 
            return DXUT_ERR( L"mmioRead", E_FAIL ); 
        } 
    } 
 
    // Ascend the input file out of the 'fmt ' chunk. 
    if( 0 != mmioAscend( m_hmmio, &ckIn, 0 ) ) 
    { 
        SAFE_DELETE( m_pwfx ); 
        return DXUT_ERR( L"mmioAscend", E_FAIL ); 
    } 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::GetSize() 
// Desc: Retuns the size of the read access wave file 
//----------------------------------------------------------------------------- 
DWORD CWaveFile::GetSize() 
{ 
    return m_dwSize; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::ResetFile() 
// Desc: Resets the internal m_ck pointer so reading starts from the 
//       beginning of the file again 
//----------------------------------------------------------------------------- 
HRESULT CWaveFile::ResetFile() 
{ 
    if( m_bIsReadingFromMemory ) 
    { 
        m_pbDataCur = m_pbData; 
    } 
    else 
    { 
        if( m_hmmio == NULL ) 
            return CO_E_NOTINITIALIZED; 
 
        if( m_dwFlags == WAVEFILE_READ ) 
        { 
            // Seek to the data 
            if( -1 == mmioSeek( m_hmmio, m_ckRiff.dwDataOffset + sizeof(FOURCC), 
                            SEEK_SET ) ) 
                return DXUT_ERR( L"mmioSeek", E_FAIL ); 
 
            // Search the input file for the 'data' chunk. 
            m_ck.ckid = mmioFOURCC('d', 'a', 't', 'a'); 
            if( 0 != mmioDescend( m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK ) ) 
              return DXUT_ERR( L"mmioDescend", E_FAIL ); 
        } 
        else 
        { 
            // Create the 'data' chunk that holds the waveform samples. 
            m_ck.ckid = mmioFOURCC('d', 'a', 't', 'a'); 
            m_ck.cksize = 0; 
 
            if( 0 != mmioCreateChunk( m_hmmio, &m_ck, 0 ) ) 
                return DXUT_ERR( L"mmioCreateChunk", E_FAIL ); 
 
            if( 0 != mmioGetInfo( m_hmmio, &m_mmioinfoOut, 0 ) ) 
                return DXUT_ERR( L"mmioGetInfo", E_FAIL ); 
        } 
    } 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::Read() 
// Desc: Reads section of data from a wave file into pBuffer and returns 
//       how much read in pdwSizeRead, reading not more than dwSizeToRead. 
//       This uses m_ck to determine where to start reading from.  So 
//       subsequent calls will be continue where the last left off unless 
//       Reset() is called. 
//----------------------------------------------------------------------------- 
HRESULT CWaveFile::Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead ) 
{ 
    if( m_bIsReadingFromMemory ) 
    { 
        if( m_pbDataCur == NULL ) 
            return CO_E_NOTINITIALIZED; 
        if( pdwSizeRead != NULL ) 
            *pdwSizeRead = 0; 
 
        if( (BYTE*)(m_pbDataCur + dwSizeToRead) > 
            (BYTE*)(m_pbData + m_ulDataSize) ) 
        { 
            dwSizeToRead = m_ulDataSize - (DWORD)(m_pbDataCur - m_pbData); 
        } 
 
        CopyMemory( pBuffer, m_pbDataCur, dwSizeToRead ); 
 
        if( pdwSizeRead != NULL ) 
            *pdwSizeRead = dwSizeToRead; 
 
        return S_OK; 
    } 
    else 
    { 
        MMIOINFO mmioinfoIn; // current status of m_hmmio 
 
        if( m_hmmio == NULL ) 
            return CO_E_NOTINITIALIZED; 
        if( pBuffer == NULL || pdwSizeRead == NULL ) 
            return E_INVALIDARG; 
 
        if( pdwSizeRead != NULL ) 
            *pdwSizeRead = 0; 
 
        if( 0 != mmioGetInfo( m_hmmio, &mmioinfoIn, 0 ) ) 
            return DXUT_ERR( L"mmioGetInfo", E_FAIL ); 
 
        UINT cbDataIn = dwSizeToRead; 
        if( cbDataIn > m_ck.cksize ) 
            cbDataIn = m_ck.cksize; 
 
        m_ck.cksize -= cbDataIn; 
 
        for( DWORD cT = 0; cT < cbDataIn; cT++ ) 
        { 
            // Copy the bytes from the io to the buffer. 
            if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead ) 
            { 
                if( 0 != mmioAdvance( m_hmmio, &mmioinfoIn, MMIO_READ ) ) 
                    return DXUT_ERR( L"mmioAdvance", E_FAIL ); 
 
                if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead ) 
                    return DXUT_ERR( L"mmioinfoIn.pchNext", E_FAIL ); 
            } 
 
            // Actual copy. 
            *((BYTE*)pBuffer+cT) = *((BYTE*)mmioinfoIn.pchNext); 
            mmioinfoIn.pchNext++; 
        } 
 
        if( 0 != mmioSetInfo( m_hmmio, &mmioinfoIn, 0 ) ) 
            return DXUT_ERR( L"mmioSetInfo", E_FAIL ); 
 
        if( pdwSizeRead != NULL ) 
            *pdwSizeRead = cbDataIn; 
 
        return S_OK; 
    } 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::Close() 
// Desc: Closes the wave file 
//----------------------------------------------------------------------------- 
HRESULT CWaveFile::Close() 
{ 
    if( m_dwFlags == WAVEFILE_READ ) 
    { 
        mmioClose( m_hmmio, 0 ); 
        m_hmmio = NULL; 
        SAFE_DELETE_ARRAY( m_pResourceBuffer ); 
    } 
    else 
    { 
        m_mmioinfoOut.dwFlags |= MMIO_DIRTY; 
 
        if( m_hmmio == NULL ) 
            return CO_E_NOTINITIALIZED; 
 
        if( 0 != mmioSetInfo( m_hmmio, &m_mmioinfoOut, 0 ) ) 
            return DXUT_ERR( L"mmioSetInfo", E_FAIL ); 
 
        // Ascend the output file out of the 'data' chunk -- this will cause 
        // the chunk size of the 'data' chunk to be written. 
        if( 0 != mmioAscend( m_hmmio, &m_ck, 0 ) ) 
            return DXUT_ERR( L"mmioAscend", E_FAIL ); 
 
        // Do this here instead... 
        if( 0 != mmioAscend( m_hmmio, &m_ckRiff, 0 ) ) 
            return DXUT_ERR( L"mmioAscend", E_FAIL ); 
 
        mmioSeek( m_hmmio, 0, SEEK_SET ); 
 
        if( 0 != (INT)mmioDescend( m_hmmio, &m_ckRiff, NULL, 0 ) ) 
            return DXUT_ERR( L"mmioDescend", E_FAIL ); 
 
        m_ck.ckid = mmioFOURCC('f', 'a', 'c', 't'); 
 
        if( 0 == mmioDescend( m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK ) ) 
        { 
            DWORD dwSamples = 0; 
            mmioWrite( m_hmmio, (HPSTR)&dwSamples, sizeof(DWORD) ); 
            mmioAscend( m_hmmio, &m_ck, 0 ); 
        } 
 
        // Ascend the output file out of the 'RIFF' chunk -- this will cause 
        // the chunk size of the 'RIFF' chunk to be written. 
        if( 0 != mmioAscend( m_hmmio, &m_ckRiff, 0 ) ) 
            return DXUT_ERR( L"mmioAscend", E_FAIL ); 
 
        mmioClose( m_hmmio, 0 ); 
        m_hmmio = NULL; 
    } 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::WriteMMIO() 
// Desc: Support function for reading from a multimedia I/O stream 
//       pwfxDest is the WAVEFORMATEX for this new wave file. 
//       m_hmmio must be valid before calling.  This function uses it to 
//       update m_ckRiff, and m_ck. 
//----------------------------------------------------------------------------- 
HRESULT CWaveFile::WriteMMIO( WAVEFORMATEX *pwfxDest ) 
{ 
    DWORD    dwFactChunk; // Contains the actual fact chunk. Garbage until WaveCloseWriteFile. 
    MMCKINFO ckOut1; 
 
    dwFactChunk = (DWORD)-1; 
 
    // Create the output file RIFF chunk of form type 'WAVE'. 
    m_ckRiff.fccType = mmioFOURCC('W', 'A', 'V', 'E'); 
    m_ckRiff.cksize = 0; 
 
    if( 0 != mmioCreateChunk( m_hmmio, &m_ckRiff, MMIO_CREATERIFF ) ) 
        return DXUT_ERR( L"mmioCreateChunk", E_FAIL ); 
 
    // We are now descended into the 'RIFF' chunk we just created. 
    // Now create the 'fmt ' chunk. Since we know the size of this chunk, 
    // specify it in the MMCKINFO structure so MMIO doesn't have to seek 
    // back and set the chunk size after ascending from the chunk. 
    m_ck.ckid = mmioFOURCC('f', 'm', 't', ' '); 
    m_ck.cksize = sizeof(PCMWAVEFORMAT); 
 
    if( 0 != mmioCreateChunk( m_hmmio, &m_ck, 0 ) ) 
        return DXUT_ERR( L"mmioCreateChunk", E_FAIL ); 
 
    // Write the PCMWAVEFORMAT structure to the 'fmt ' chunk if its that type. 
    if( pwfxDest->wFormatTag == WAVE_FORMAT_PCM ) 
    { 
        if( mmioWrite( m_hmmio, (HPSTR) pwfxDest, 
                       sizeof(PCMWAVEFORMAT)) != sizeof(PCMWAVEFORMAT)) 
            return DXUT_ERR( L"mmioWrite", E_FAIL ); 
    } 
    else 
    { 
        // Write the variable length size. 
        if( (UINT)mmioWrite( m_hmmio, (HPSTR) pwfxDest, 
                             sizeof(*pwfxDest) + pwfxDest->cbSize ) != 
                             ( sizeof(*pwfxDest) + pwfxDest->cbSize ) ) 
            return DXUT_ERR( L"mmioWrite", E_FAIL ); 
    } 
 
    // Ascend out of the 'fmt ' chunk, back into the 'RIFF' chunk. 
    if( 0 != mmioAscend( m_hmmio, &m_ck, 0 ) ) 
        return DXUT_ERR( L"mmioAscend", E_FAIL ); 
 
    // Now create the fact chunk, not required for PCM but nice to have.  This is filled 
    // in when the close routine is called. 
    ckOut1.ckid = mmioFOURCC('f', 'a', 'c', 't'); 
    ckOut1.cksize = 0; 
 
    if( 0 != mmioCreateChunk( m_hmmio, &ckOut1, 0 ) ) 
        return DXUT_ERR( L"mmioCreateChunk", E_FAIL ); 
 
    if( mmioWrite( m_hmmio, (HPSTR)&dwFactChunk, sizeof(dwFactChunk)) != 
                    sizeof(dwFactChunk) ) 
         return DXUT_ERR( L"mmioWrite", E_FAIL ); 
 
    // Now ascend out of the fact chunk... 
    if( 0 != mmioAscend( m_hmmio, &ckOut1, 0 ) ) 
        return DXUT_ERR( L"mmioAscend", E_FAIL ); 
 
    return S_OK; 
} 
 
 
//----------------------------------------------------------------------------- 
// Name: CWaveFile::Write() 
// Desc: Writes data to the open wave file 
//----------------------------------------------------------------------------- 
HRESULT CWaveFile::Write( UINT nSizeToWrite, BYTE* pbSrcData, UINT* pnSizeWrote ) 
{ 
    UINT cT; 
 
    if( m_bIsReadingFromMemory ) 
        return E_NOTIMPL; 
    if( m_hmmio == NULL ) 
        return CO_E_NOTINITIALIZED; 
    if( pnSizeWrote == NULL || pbSrcData == NULL ) 
        return E_INVALIDARG; 
 
    *pnSizeWrote = 0; 
 
    for( cT = 0; cT < nSizeToWrite; cT++ ) 
    { 
        if( m_mmioinfoOut.pchNext == m_mmioinfoOut.pchEndWrite ) 
        { 
            m_mmioinfoOut.dwFlags |= MMIO_DIRTY; 
            if( 0 != mmioAdvance( m_hmmio, &m_mmioinfoOut, MMIO_WRITE ) ) 
                return DXUT_ERR( L"mmioAdvance", E_FAIL ); 
        } 
 
        *((BYTE*)m_mmioinfoOut.pchNext) = *((BYTE*)pbSrcData+cT); 
        (BYTE*)m_mmioinfoOut.pchNext++; 
 
        (*pnSizeWrote)++; 
    } 
 
    return S_OK; 
}