www.pudn.com > bu1566.rar > BUxx_aDRT.c


/* ************************************************************************ */ 
/*                                                                          */ 
/* ROHM BU15xx demo firmware on MD2306                                      */ 
/*     Client   : ROHM Co., Ltd.                                       */ 
/*     End User :                                                           */ 
/*                                                                          */ 
/*     Processor: ARM-7TDMI(THUMB Mode)                                     */ 
/*     Dev.Env. : ARM-SDTv2.51                                              */ 
/*                                                                          */ 
/*     API:LCD DIRECT control Routines                                      */ 
/*                                                                          */ 
/*     file     : BUxx_aDRT.c                                               */ 
/*     Auther   : J.SATO(NTC)                                              */ 
/*     Date     : 2004/Jul./1 		                                    */ 
/*                                                                          */ 
/*     Copyright (c) 2002-04 Naritagiken Co., Ltd. All rights reserved.     */ 
/* ************************************************************************ */ 
 
/* ************************************************** */ 
/*		     INCLUDE FILES		      */ 
/* ************************************************** */ 
#include "BUxx_aDRT.h" 
 
/* ************************************************** */ 
/*		        TYPEDEF		    	      */ 
/* ************************************************** */ 
 
 /* ************************************************** */ 
/*		     LOCAL DEFINES		      */ 
/* ************************************************** */ 
 
/* ************************************************** */ 
/*		    GLOBAL VARIABLE		      */ 
/* ************************************************** */ 
 
/* ************************************************** */ 
/*		         CONST			      */ 
/* ************************************************** */ 
 
#if defined DEBUG 
 
//**********font rgb data(rgb:565)********** 
const UINT16 n10_0[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 n10_1[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 n10_2[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 n10_3[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 n10_4[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 
        0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 n10_5[] = { 
    0x0006, 0x000A, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 n10_6[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 n10_7[] = { 
    0x0006, 0x000A, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 n10_8[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 n10_9[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_A[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 
        0x0000, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_B[] = { 
    0x0006, 0x000A, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_C[] = { 
    0x0006, 0x000A, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_D[] = { 
    0x0006, 0x000A, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_E[] = { 
    0x0006, 0x000A, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_F[] = { 
    0x0006, 0x000A, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_G[] = { 
    0x0006, 0x000A, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_H[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_I[] = { 
    0x0006, 0x000A, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_J[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_K[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_L[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_M[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 
        0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 
        0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_N[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_O[] = { 
    0x0006, 0x000A, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_P[] = { 
    0x0006, 0x000A, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_Q[] = { 
    0x0006, 0x000A, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_R[] = { 
    0x0006, 0x000A, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_S[] = { 
    0x0006, 0x000A, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_T[] = { 
    0x0006, 0x000A, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_U[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_V[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_W[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_X[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_Y[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 cl10_Z[] = { 
    0x0006, 0x000A, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_a[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_b[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_c[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_d[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_e[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_f[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_g[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_h[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_i[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_j[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_k[] = { 
    0x0006, 0x000A, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_l[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_m[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_n[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_o[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_p[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_q[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
}; 
 
const UINT16 sl10_r[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_s[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_t[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_u[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_v[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_w[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_x[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0x0000, 0xFFFF, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_y[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0x0000, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 sl10_z[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
const UINT16 font_sp[] = { 
    0x0006, 0x000A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
 
/* 
const UINT16 font_colom[] = { 
    0x0006, 0x000A,  
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF,  
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,  
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF,  
        0xFFFF, 0xFFFF, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 
        0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 
}; 
*/ 
//FONT TABLE 
const UINT16 *const fonttable[] = { 
    font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp,     //0x00-0x0f 
    font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp,     //0x10-0x1f 
    font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp,     //0x20-0x2f 
    n10_0, n10_1, n10_2, n10_3, n10_4, n10_5, n10_6, n10_7, n10_8, n10_9, font_sp, font_sp, font_sp, font_sp, font_sp, font_sp, //0x30-0x3f 
    font_sp, cl10_A, cl10_B, cl10_C, cl10_D, cl10_E, cl10_F, cl10_G, cl10_H, cl10_I, cl10_J, cl10_K, cl10_L, cl10_M, cl10_N, cl10_O,    //0x40-0x4f 
    cl10_P, cl10_Q, cl10_R, cl10_S, cl10_T, cl10_U, cl10_V, cl10_W, cl10_X, cl10_Y, cl10_Z, font_sp, font_sp, font_sp, font_sp, font_sp,        //0x50-0x5f 
    font_sp, sl10_a, sl10_b, sl10_c, sl10_d, sl10_e, sl10_f, sl10_g, sl10_h, sl10_i, sl10_j, sl10_k, sl10_l, sl10_m, sl10_n, sl10_o,    //0x60-0x6f 
    sl10_p, sl10_q, sl10_r, sl10_s, sl10_t, sl10_u, sl10_v, sl10_w, sl10_x, sl10_y, sl10_z, font_sp, font_sp, font_sp, font_sp, font_sp,        //0x70-0x7f 
}; 
 
#endif 
 
/* ************************************************** */ 
/*		    GLOBAL FUNCTIONS		      */ 
/* ************************************************** */ 
 
/* ************************************************** */ 
/*		     LOCAL FUNCTIONS		      */ 
/* ************************************************** */ 
 
 
 
//----------------------------------------------------------------------------- 
//                     lcd display clear (LCD direct write) 
//----------------------------------------------------------------------------- 
void aDRT_clear(const UINT16 st_x, const UINT16 st_y, const UINT16 xsize, 
                const UINT16 ysize, const UINT32 back_color) 
{ 
    UINT16 /*UINT8 */ mcdata[] = 
    { 
    M_CMD_DATA1, M_CMD_DATA2, M_CMD_DATA3, M_CMD_DATA4, M_CMD_DATA5, 
            M_CMD_DATA6, M_CMD_DATA7}; 
    UINT16 /*UINT8 */ scdata[] = 
    { 
    S_CMD_DATA1, S_CMD_DATA2, S_CMD_DATA3, S_CMD_DATA4, S_CMD_DATA5, 
            S_CMD_DATA6, S_CMD_DATA7}; 
    int i, wcnt, write_count; 
    UINT16 color_data; 
    UINT16 colortype; 
 
    aDSC_Quit_Preview(); 
 
    //A setup of a LCD indication area 
    column_page_set(st_x, st_x + xsize - 1, st_y, st_y + ysize - 1); 
 
    // Main or Sub LCD setup (write area) 
    if (bit_read(LCDCNT, bLCD_SEL) == sMAIN_ACS) 
    { 
        for (i = 0; i < M_EXCMD; i++) 
        { 
            *LCD_CMD_WRITE = mcdata[i]; 
        } 
        colortype = M_LCD_CTYPE; 
    } 
    else 
    { 
        for (i = 0; i < S_EXCMD; i++) 
        { 
            *LCD_CMD_WRITE = scdata[i]; 
        } 
        colortype = S_LCD_CTYPE; 
    } 
 
    //data write 
    switch (colortype) 
    { 
    case sC444B8A2: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = ((back_color & 0xf00000) >> 16) | ((back_color & 0x00f000) >> 12);        //RGB Data are written 
            *LCD_PDAT_WRITE = back_color & 0x0000f0; 
        } 
        break; 
    case sC444B8A2B: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = (back_color & 0xf00000) >> 20;    //RGB Data are written 
            *LCD_PDAT_WRITE = 
                ((back_color & 0x00f000) >> 8) | ((back_color & 0x0000f0) 
                                                  >> 4); 
        } 
        break; 
    case sC444B8A15: 
        write_count = xsize * ysize / 2; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = ((back_color & 0xf00000) >> 16) | ((back_color & 0x00f000) >> 12);        //RGB Data are written 
            *LCD_PDAT_WRITE = 
                (back_color & 0xf0) | ((back_color & 0xf00000) >> 20); 
            *LCD_PDAT_WRITE = 
                ((back_color & 0x00f000) >> 8) | ((back_color & 0xf0) >> 
                                                  4); 
        } 
        break; 
    case sC565B16A1: 
        write_count = xsize * ysize; 
        color_data = ((back_color & 0xf80000) >> 8) | ((back_color & 0x00fc00) >> 5) | ((back_color & 0x0000f8) >> 3);  //RGB Data are written 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = color_data; 
        } 
        break; 
    case sC565B8A2: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = ((back_color & 0xf80000) >> 16) | (back_color & 0x00e000) >> 13;  //RGB Data are written 
            *LCD_PDAT_WRITE = 
                ((back_color & 0x001c00) >> 5) | (back_color & 0x0000f8) >> 
                3; 
        } 
        break; 
    case sC666B8A3: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = (back_color & 0xfc0000) >> 16;    //RGB Data are written 
            *LCD_PDAT_WRITE = (back_color & 0x00fc00) >> 8; 
            *LCD_PDAT_WRITE = back_color & 0x0000fc; 
        } 
        break; 
    case sC666B8A3B: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = ((back_color & 0xfc0000) >> 16) | ((back_color & 0x00c000) >> 14);        //RGB Data are written 
            *LCD_PDAT_WRITE = 
                (back_color & 0x003c00) >> 6 | ((back_color & 0x0000f0) >> 
                                                4); 
            *LCD_PDAT_WRITE = (back_color & 0x00000c) << 4; 
        } 
        break; 
#if defined sC666B9a2 
    case sC666B9A2: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = ((back_color & 0xfc0000) >> 15) | (back_color & 0x00e000) >> 13;  //RGB Data are written 
            *LCD_PDAT_WRITE = 
                ((back_color & 0x001c00) >> 4) | (back_color & 0x0000fc) >> 
                2; 
        } 
        break; 
#endif 
    } 
 
    if (bit_read(LCDCNT, bLCD_SEL) == sMAIN_ACS) 
    { 
        column_page_set(0, M_LCD_WSIZE - 1, 0, M_LCD_HSIZE - 1); 
    } 
    else 
    { 
        column_page_set(0, S_LCD_WSIZE - 1, 0, S_LCD_HSIZE - 1); 
    } 
 
 
} 
 
 
//----------------------------------------------------------------------------- 
//                      rgb565 data write (LCD direct write) 
//----------------------------------------------------------------------------- 
void aDRT_write_rgb565(const UINT16 * rgb_data, const UINT16 st_x, 
                       const UINT16 st_y) 
{ 
    UINT16 /*UINT8 */ mcdata[] = 
    { 
    M_CMD_DATA1, M_CMD_DATA2, M_CMD_DATA3, M_CMD_DATA4, M_CMD_DATA5, 
            M_CMD_DATA6, M_CMD_DATA7}; 
    UINT16 /*UINT8 */ scdata[] = 
    { 
    S_CMD_DATA1, S_CMD_DATA2, S_CMD_DATA3, S_CMD_DATA4, S_CMD_DATA5, 
            S_CMD_DATA6, S_CMD_DATA7}; 
    int i, wcnt, write_count; 
    UINT16 temp; 
    UINT16 colortype; 
    UINT16 xsize, ysize; 
 
    xsize = *rgb_data; 
    rgb_data++; 
    ysize = *rgb_data; 
    rgb_data++; 
 
    aDSC_Quit_Preview(); 
 
    // Main or Sub LCD setup (write area) 
    column_page_set(st_x, st_x + xsize - 1, st_y, st_y + ysize - 1); 
 
    if (bit_read(LCDCNT, bLCD_SEL) == sMAIN_ACS) 
    { 
        for (i = 0; i < M_EXCMD; i++) 
        { 
            *LCD_CMD_WRITE = mcdata[i]; 
        } 
        colortype = M_LCD_CTYPE; 
    } 
    else 
    { 
        for (i = 0; i < S_EXCMD; i++) 
        { 
            *LCD_CMD_WRITE = scdata[i]; 
        } 
        colortype = S_LCD_CTYPE; 
    } 
 
    //data write 
    switch (colortype) 
    { 
    case sC444B8A2: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = (*rgb_data & 0xf000) >> 8 | (*rgb_data & 0x0780) >> 7;    //RGB Data are written 
            *LCD_PDAT_WRITE = (*rgb_data & 0x001e) << 3; 
            rgb_data++; 
        } 
        break; 
    case sC444B8A2B: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = (*rgb_data & 0xf000) >> 12;       //RGB Data are written 
            *LCD_PDAT_WRITE = 
                (*rgb_data & 0x0780) >> 3 | (*rgb_data & 0x001e) >> 1; 
            rgb_data++; 
        } 
        break; 
    case sC444B8A15: 
        write_count = xsize * ysize / 2; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = ((*rgb_data & 0xf000) >> 8) | ((*rgb_data & 0x0780) >> 7);        //RGB Data are written 
            temp = (*rgb_data & 0x001e) << 3; 
            rgb_data++; 
            *LCD_PDAT_WRITE = temp | ((*rgb_data & 0xf000) >> 12); 
            *LCD_PDAT_WRITE = 
                ((*rgb_data & 0x0780) >> 3) | ((*rgb_data & 0x001e) >> 1); 
            rgb_data++; 
        } 
        break; 
    case sC565B16A1: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = *rgb_data;        //RGB Data are written 
            rgb_data++; 
        } 
        break; 
    case sC565B8A2: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = (*rgb_data & 0xff00) >> 8;        //RGB Data are written 
            *LCD_PDAT_WRITE = *rgb_data & 0x00ff; 
            rgb_data++; 
        } 
        break; 
    case sC666B8A3: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = (*rgb_data & 0xf800) >> 8;        //RGB Data are written 
            *LCD_PDAT_WRITE = (*rgb_data & 0x07e0) >> 3; 
            *LCD_PDAT_WRITE = (*rgb_data & 0x001f) << 3; 
            rgb_data++; 
        } 
        break; 
    case sC666B8A3B: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = ((*rgb_data & 0xf800) >> 8) | ((*rgb_data & 0x0600) >> 9);        //RGB Data are written 
            *LCD_PDAT_WRITE = 
                ((*rgb_data & 0x01e0) >> 1) | ((*rgb_data & 0x001e) >> 1); 
            *LCD_PDAT_WRITE = (*rgb_data & 0x0001) << 7; 
            rgb_data++; 
        } 
        break; 
#if defined sC666B9a2 
    case sC666B9A2: 
        write_count = xsize * ysize; 
        for (wcnt = 0; wcnt < write_count; wcnt++) 
        { 
            *LCD_PDAT_WRITE = ((*rgb_data & 0xf800) >> 7) | (*rgb_data & 0x0700) >> 8;  //RGB Data are written 
            *LCD_PDAT_WRITE = 
                ((*rgb_data & 0x00e0) << 1) | ((*rgb_data & 0x001f) << 1); 
            rgb_data++; 
        } 
        break; 
#endif 
 
 
    } 
 
    if (bit_read(LCDCNT, bLCD_SEL) == sMAIN_ACS) 
    { 
        column_page_set(0, M_LCD_WSIZE - 1, 0, M_LCD_HSIZE - 1); 
    } 
    else 
    { 
        column_page_set(0, S_LCD_WSIZE - 1, 0, S_LCD_HSIZE - 1); 
    } 
} 
 
 
//----------------------------------------------------------------------------- 
//                      string data write (LCD direct write) 
//----------------------------------------------------------------------------- 
void aDRT_transparent_write_rgb565(const UINT16 * rgb_data, 
                                   const UINT16 st_x, const UINT16 st_y, 
                                   const UINT16 c_mask) 
{ 
    UINT16 /*UINT8 */ mcdata[] = 
    { 
    M_CMD_DATA1, M_CMD_DATA2, M_CMD_DATA3, M_CMD_DATA4, M_CMD_DATA5, 
            M_CMD_DATA6, M_CMD_DATA7}; 
    UINT16 /*UINT8 */ scdata[] = 
    { 
    S_CMD_DATA1, S_CMD_DATA2, S_CMD_DATA3, S_CMD_DATA4, S_CMD_DATA5, 
            S_CMD_DATA6, S_CMD_DATA7}; 
    int i; 
    int width, height; 
    UINT16 colortype; 
    UINT16 xsize, ysize; 
 
    xsize = *rgb_data; 
    rgb_data++; 
    ysize = *rgb_data; 
    rgb_data++; 
 
    for (height = 0; height < ysize; height++) 
    { 
        for (width = 0; width < xsize; width++) 
        { 
 
            //A setup of a LCD indication area 
            column_page_set(st_x + width, st_x + width + 2, st_y + height, 
                            st_y + height); 
 
            if (bit_read(LCDCNT, bLCD_SEL) == sMAIN_ACS) 
            { 
                for (i = 0; i < M_EXCMD; i++) 
                { 
                    *LCD_CMD_WRITE = mcdata[i]; // 
                } 
                colortype = M_LCD_CTYPE; 
            } 
            else 
            { 
                for (i = 0; i < S_EXCMD; i++) 
                { 
                    *LCD_CMD_WRITE = scdata[i]; // 
                } 
                colortype = S_LCD_CTYPE; 
            } 
 
            //data write 
            switch (colortype) 
            { 
            case sC444B8A2: 
                if (*rgb_data != c_mask) 
                { 
                    *LCD_PDAT_WRITE = (*rgb_data & 0xf000) >> 8 | (*rgb_data & 0x0780) >> 7;    //RGB Data are written 
                    *LCD_PDAT_WRITE = (*rgb_data & 0x001e) << 3; 
                } 
                break; 
            case sC444B8A2B: 
                if (*rgb_data != c_mask) 
                { 
                    *LCD_PDAT_WRITE = (*rgb_data & 0xf000) >> 12;       //RGB Data are written 
                    *LCD_PDAT_WRITE = 
                        (*rgb_data & 0x0780) >> 3 | (*rgb_data & 0x001e) >> 
                        1; 
                } 
                break; 
            case sC444B8A15: 
                if (*rgb_data != c_mask) 
                { 
                    *LCD_PDAT_WRITE = ((*rgb_data & 0xf000) >> 8) | ((*rgb_data & 0x0780) >> 7);        //RGB Data are written 
                    *LCD_PDAT_WRITE = (*rgb_data & 0x001e) << 3; 
                } 
                break; 
            case sC565B16A1: 
                if (*rgb_data != c_mask) 
                { 
                    *LCD_PDAT_WRITE = *rgb_data;        //RGB Data are written 
                } 
                break; 
            case sC565B8A2: 
                if (*rgb_data != c_mask) 
                { 
                    *LCD_PDAT_WRITE = (*rgb_data & 0xff00) >> 8;        //RGB Data are written 
                    *LCD_PDAT_WRITE = *rgb_data & 0x00ff; 
                } 
                break; 
            case sC666B8A3: 
                if (*rgb_data != c_mask) 
                { 
                    *LCD_PDAT_WRITE = (*rgb_data & 0xf800) >> 8;        //RGB Data are written 
                    *LCD_PDAT_WRITE = (*rgb_data & 0x07e0) >> 3; 
                    *LCD_PDAT_WRITE = (*rgb_data & 0x001f) << 3; 
                } 
                break; 
            case sC666B8A3B: 
                if (*rgb_data != c_mask) 
                { 
                    *LCD_PDAT_WRITE = ((*rgb_data & 0xf800) >> 8) | ((*rgb_data & 0x0600) >> 9);        //RGB Data are written 
                    *LCD_PDAT_WRITE = 
                        ((*rgb_data & 0x01e0) >> 1) | ((*rgb_data & 0x001e) 
                                                       >> 1); 
                    *LCD_PDAT_WRITE = (*rgb_data & 0x0001) << 7; 
                } 
                break; 
#if defined sC666B9a2 
            case sC666B9A2: 
                if (*rgb_data != c_mask) 
                { 
                    *LCD_PDAT_WRITE = ((*rgb_data & 0xf800) >> 7) | (*rgb_data & 0x0700) >> 8;  //RGB Data are written 
                    *LCD_PDAT_WRITE = 
                        ((*rgb_data & 0x00e0) << 1) | ((*rgb_data & 0x001f) 
                                                       << 1); 
                } 
                break; 
#endif 
 
            } 
            rgb_data++; 
        }                       // 
    }                           // 
 
 
    if (bit_read(LCDCNT, bLCD_SEL) == sMAIN_ACS) 
    { 
        column_page_set(0, M_LCD_WSIZE - 1, 0, M_LCD_HSIZE - 1); 
    } 
    else 
    { 
        column_page_set(0, S_LCD_WSIZE - 1, 0, S_LCD_HSIZE - 1); 
    } 
 
} 
 
 
#if defined DEBUG 
//----------------------------------------------------------------------------- 
//                      string data write (LCD direct write) 
//----------------------------------------------------------------------------- 
void aDRT_write_string(const char *string, const int space, 
                       const UINT16 st_x, const UINT16 st_y) 
{ 
 
    int font_cnt; 
    const UINT16 *font_data; 
 
    for (font_cnt = 0; (font_cnt < 10) || (*string != '\0'); font_cnt++) 
    { 
        if (*string != '\0') 
        { 
            font_data = fonttable[*string]; 
            aDRT_transparent_write_rgb565(font_data, 
                                          st_x + (space + 6) * font_cnt, 
                                          st_y, 0xffff); 
 
            string++; 
        }                       //if (*string != '\0') 
    }                           //for (font_cnt = 0; (font_cnt < 10) || (*string != '\0');font_cnt++) 
 
    if (bit_read(LCDCNT, bLCD_SEL) == sMAIN_ACS) 
    { 
        column_page_set(0, M_LCD_WSIZE - 1, 0, M_LCD_HSIZE - 1); 
    } 
    else 
    { 
        column_page_set(0, S_LCD_WSIZE - 1, 0, S_LCD_HSIZE - 1); 
    } 
 
} 
 
 
 
 
//----------------------------------------------------------------------------- 
//                 string write for debug (LCD direct write)                      
//----------------------------------------------------------------------------- 
void debug_write(const UINT16 st_x, const UINT16 st_y, const char *format, 
                 ...) 
{ 
    int i, y, cnt = 0, check = 0; 
    va_list ap; 
    char string[] = { "000000000000000000000000000000" }; 
    int arg_x; 
    int value; 
 
    va_start(ap, format); 
 
    aDSC_Quit_Preview(); 
 
    if (bit_read(LCDCNT, bLCD_SEL) == sMAIN_ACS) 
    { 
        aDRT_clear(0, 0, M_LCD_WSIZE, M_LCD_HSIZE, 0xffffffff); 
    } 
    else 
    { 
        aDRT_clear(0, 0, S_LCD_WSIZE, S_LCD_HSIZE, 0xffffffff); 
    } 
 
 
    for (i = 0; format[i] != '\0'; i++) 
    { 
        switch (format[i]) 
        { 
        case '%': 
            check = 1; 
            break; 
        case 's': 
            if (check) 
            { 
 
            } 
            else 
            { 
                string[cnt] = format[i]; 
                cnt++; 
                if (cnt >= 29) 
                    goto DW_END; 
            } 
            break; 
        case 'd': 
            if (check) 
            { 
 
            } 
            else 
            { 
                string[cnt] = format[i]; 
                cnt++; 
                if (cnt >= 29) 
                    goto DW_END; 
            } 
            break; 
        case 'x': 
            if (check) 
            { 
                check = 0; 
                arg_x = va_arg(ap, int); 
                for (y = 0; y < 8; y++) 
                { 
                    value = 
                        (arg_x & (0xf0000000 >> y * 4)) >> (28 - y * 4); 
                    if ((value >= 0 && value <= 9)) 
                    { 
                        string[cnt] = value + 0x30; 
                        cnt++; 
                    } 
                    else if (value >= 0xa && value <= 0xf) 
                    { 
                        string[cnt] = value + 0x37; 
                        cnt++; 
                    } 
                    if (cnt >= 29) 
                        goto DW_END; 
                } 
            } 
            else 
            { 
                string[cnt] = format[i]; 
                cnt++; 
                if (cnt >= 29) 
                    goto DW_END; 
            } 
            break; 
        default: 
            string[cnt] = format[i]; 
            cnt++; 
            if (cnt >= 29) 
                goto DW_END; 
            check = 0; 
            break; 
        } 
    } 
 
  DW_END: 
    string[cnt] = '\0'; 
    aDRT_write_string(string, 0, st_x, st_y); 
 
    va_end(ap); 
 
  //  while (1); 
} 
 
#endif