www.pudn.com > notWow.rar > Random.h
#pragma once #include#include class Random { public: Random() { srand((unsigned)time(NULL)); } float RandFloat() { return rand()/(float)RAND_MAX; } float RandFloat(float lower, float upper) { return lower + (upper-lower)*(rand()/(float)RAND_MAX); } inline int RandInt(int lower, int upper) { return lower + rand() % (upper+1-lower); } };