www.pudn.com > notWow.rar > Random.h


#pragma once 
 
#include  
#include  
 
class Random 
{ 
	 
public: 
	Random() 
	{ 
		srand((unsigned)time(NULL)); 
	} 
	float RandFloat() 
	{ 
		return rand()/(float)RAND_MAX; 
	} 
 
	float RandFloat(float lower, float upper) 
	{ 
		return lower + (upper-lower)*(rand()/(float)RAND_MAX); 
	} 
	inline int RandInt(int lower, int upper) 
	{ 
		return lower + rand() % (upper+1-lower); 
	} 
};