www.pudn.com > notWow.rar > Math.h


#pragma once 
#include "math.h" 
const float PI = 3.1415f; 
class Math 
{ 
public: 
 
	static float Sin(int Angel) 
	{ 
		float rad = (float)Angel / 180 * PI; 
		return sin(rad);	 
	 
	} 
	static float Cos(int Angel) 
	{ 
		float rad = (float)Angel / 180 * PI; 
		return cos(rad);	 
	} 
 
	static int Arctan(float x) 
	{ 
		float rad = atan(x); 
		int angel = rad * 180 / PI ; 
		return (angel + 360) % 360; 
	} 
	static float Tan(float x) 
	{ 
		return tan(x); 
	} 
 
};