www.pudn.com > ICE_1.4.zip > main.cpp
/*
ICE - IrrLicht Common Engine by Paul Zirkle
------------------------------
keless@skyesurfer.net
*/
#include
#include "defines.h"
//TODO: !!REPLACE THIS WITH YOUR OWN ENGINE CLASS!!
#include "Game_States/example_Engine.h"
GAME_ENGINE_TYPE g_Game; // our game
#ifdef DEBUG
int main()
#else
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#endif
{
//prepare our game engine
g_Game.Init();
//main loop
while(g_Game.Update())
{
g_Game.Render();
}
return 0;
}
/*------------------------------
CHANGE LOG
==========
01/05/2004
0.0.1a - project start
-------------------------------*/