www.pudn.com > ICE_1.4.zip > main.cpp


/* 
ICE - IrrLicht Common Engine  by Paul Zirkle 
------------------------------ 
    keless@skyesurfer.net 
*/ 
 
#include  
 
#include "defines.h" 
 
//TODO: !!REPLACE THIS WITH YOUR OWN ENGINE CLASS!! 
#include "Game_States/example_Engine.h" 
 
GAME_ENGINE_TYPE g_Game; // our game 
 
#ifdef DEBUG 
int main() 
#else 
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) 
#endif 
{ 
    //prepare our game engine 
	g_Game.Init();  
 
    //main loop 
	while(g_Game.Update())   
	{ 
	   g_Game.Render();	 
	} 
 
	return 0; 
} 
 
 
/*------------------------------ 
    CHANGE LOG 
    ========== 
01/05/2004  
    0.0.1a - project start 
     
 
 
-------------------------------*/