www.pudn.com > ICE_1.4.zip > game_states.h


#ifndef _ICE_STATES_H_ 
#define _ICE_STATES_H_ 
 
//enum of all the different game states 
// to add a new state, derive a new game_State  
// and add a state name here 
enum tGAME_STATE { 
 GS_INTRO = 0,      //tetris intro/front screen 
 GS_OPTS,           //options menu 
 GS_MAIN,           //main in-game state 
 
 GS_NUM_STATES //not used 
}; 
 
 
 
#endif