www.pudn.com > ICE_1.4.zip > game_states.h
#ifndef _ICE_STATES_H_
#define _ICE_STATES_H_
//enum of all the different game states
// to add a new state, derive a new game_State
// and add a state name here
enum tGAME_STATE {
GS_INTRO = 0, //tetris intro/front screen
GS_OPTS, //options menu
GS_MAIN, //main in-game state
GS_NUM_STATES //not used
};
#endif