www.pudn.com > oceanwatersimulation.rar > texture.h


/* 
 * read_texture() - read in an image file in SGI 'libimage' format 
 * 	currently its very simple minded and converts all images 
 *      to RGBA8 regardless of the input format and returns the 
 *	original number of components in the appropriate parameter. 
 *     
 *      
 *	the components are converted as follows 
 *		L    -> LLL 1.0 
 *		LA   -> LLL A 
 *		RGB  -> RGB 1.0 
 *		RGBA -> RGB A 
 * 
 */ 
unsigned * 
read_texture(const char *name, int *width, int *height, int *components);