www.pudn.com > FFT2Dsource.rar > Dialog1.cpp


// Dialog1.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "DSplit.h" 
#include "Dialog1.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CDialog1 dialog 
 
 
CDialog1::CDialog1(CWnd* pParent /*=NULL*/) 
	: CDialog(CDialog1::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CDialog1) 
	m_x = 100; 
	m_y = 100; 
	m_n = 5; 
	//}}AFX_DATA_INIT 
} 
 
 
void CDialog1::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CDialog1) 
	DDX_Text(pDX, IDC_EDIT1, m_x); 
	DDX_Text(pDX, IDC_EDIT2, m_y); 
	DDX_Text(pDX, IDC_EDIT3, m_n); 
	//}}AFX_DATA_MAP 
} 
 
 
BEGIN_MESSAGE_MAP(CDialog1, CDialog) 
	//{{AFX_MSG_MAP(CDialog1) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CDialog1 message handlers 
 
void CDialog1::OnCancel()  
{ 
	// TODO: Add extra cleanup here 
	 
	CDialog::OnCancel(); 
}