www.pudn.com > vcmatlab20060426WaterMark.zip > control.h
#if !defined(AFX_CONTROL_H__01F3005A_F30D_4734_A985_04CE996B388D__INCLUDED_)
#define AFX_CONTROL_H__01F3005A_F30D_4734_A985_04CE996B388D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CControl wrapper class
class CControl : public COleDispatchDriver
{
public:
CControl() {} // Calls COleDispatchDriver default constructor
CControl(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CControl(const CControl& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
void SetCancel(BOOL bNewValue);
BOOL GetCancel();
void SetControlSource(LPCTSTR lpszNewValue);
CString GetControlSource();
void SetControlTipText(LPCTSTR lpszNewValue);
CString GetControlTipText();
void SetDefault(BOOL bNewValue);
BOOL GetDefault();
void _SetHeight(long Height);
void _GetHeight(long* Height);
void SetHeight(float newValue);
float GetHeight();
void SetHelpContextID(long nNewValue);
long GetHelpContextID();
long GetLayoutEffect();
void _SetLeft(long Left);
void _GetLeft(long* Left);
void SetLeft(float newValue);
float GetLeft();
void SetName(LPCTSTR lpszNewValue);
CString GetName();
void _GetOldHeight(long* OldHeight);
float GetOldHeight();
void _GetOldLeft(long* OldLeft);
float GetOldLeft();
void _GetOldTop(long* OldTop);
float GetOldTop();
void _GetOldWidth(long* OldWidth);
float GetOldWidth();
LPDISPATCH GetObject();
LPDISPATCH GetParent();
void SetRowSource(LPCTSTR lpszNewValue);
CString GetRowSource();
void SetRowSourceType(short nNewValue);
short GetRowSourceType();
void SetTabIndex(short nNewValue);
short GetTabIndex();
void SetTabStop(BOOL bNewValue);
BOOL GetTabStop();
void SetTag(LPCTSTR lpszNewValue);
CString GetTag();
void _SetTop(long Top);
void _GetTop(long* Top);
void SetTop(float newValue);
float GetTop();
void SetVisible(BOOL bNewValue);
BOOL GetVisible();
void _SetWidth(long Width);
void _GetWidth(long* Width);
void SetWidth(float newValue);
float GetWidth();
void Move(const VARIANT& Left, const VARIANT& Top, const VARIANT& Width, const VARIANT& Height, const VARIANT& Layout);
void ZOrder(const VARIANT& zPosition);
void SetFocus();
long _GethWnd();
long _GetID();
void _Move(long Left, long Top, long Width, long Height);
void _ZOrder(long zPosition);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CONTROL_H__01F3005A_F30D_4734_A985_04CE996B388D__INCLUDED_)