www.pudn.com > super_plane.rar > vz_sp_ques.h, change:2013-08-16,size:3690b


#ifndef VZ_CF_QUES_H 
#define VZ_CF_QUES_H 
 
extern int vzSP_width; 
extern int vzSP_height; 
/////over 
extern int VzSP_over_tck_x; 
extern int VzSP_over_tck_y; 
extern int VzSP_over_w; 
extern int VzSP_over_h; 
extern int VzSP_over_word_x;//游戏得分 
extern int VzSP_over_wordnum_x;//炸毁敌机 
extern int VzSP_over_score_dy; 
extern int VzSP_over_scorenum_dy; 
extern int VzSP_over_score_y; 
extern int VzSP_over_re_btn_x; 
extern int VzSP_over_btn_x; 
extern int VzSP_over_btn_y; 
extern int VzSP_over_lx; 
extern int VzSP_over_rx; 
extern int VzSP_over_lry;//结束界面左右软件 
extern int VzSP_button_w; 
extern int VzSP_button_h; 
///////pause 
extern int VzSP_pause_word1_x; 
extern int VzSP_pause_word_y; 
extern int VzSP_pause_word_dy; 
extern int VzSP_pause_word_w ; 
extern int VzSP_pause_word_h ; 
//////plane 
extern int VzSP_plane_i; //战机位置标记0-6,随机产生 
extern int VzSP_plane_x[]; 
extern int VzSP_plane_y  ; 
#ifdef __VZGAME_240X320__ 
extern int VzSP_plane_shell[13][2]; 
#endif 
#ifdef __VZGAME_176X220__ 
extern int VzSP_plane_shell[10][2]; 
#endif 
#ifdef __VZGAME_220X176__ 
extern int VzSP_plane_shell[8][2]; 
#endif 
#ifdef __VZGAME_128X160__ 
extern int VzSP_plane_shell[8][2]; 
#endif 
 
extern int VzSP_plane_bullet ; //战机中弹数 
extern int VzSP_plane_life ; 
extern int VzSP_plane_speed ;//子弹的速度 
extern int VzSP_plane_dy ; 
extern int VzSP_plane_is_hit ; //战机是否被撞击0没有 
extern int VzSP_plane_hit_flag ; 
extern int VzSP_plane_flash_time ; 
extern int VzSP_plane_shell_num ; 
extern int VzSP_plane_num ; 
 
//////enemy 
extern int VzSP_enemy_num ;//记录每一波的敌机数 
extern int VzSP_enemy_pos[ ] ;//为0没有敌机,1-4 
extern int VzSP_enemy_x[ ] ; 
extern int VzSP_enemy_y[ ] ; 
extern int VzSP_enemy_shell[4][18] ; 
extern int VzSP_enemy_shell_num[ ] ;//发射子弹数 
extern int VzSP_enemy_bullet[ ] ;//敌机中弹数 
extern int VzSP_enemy_die_num ;//炸毁敌机总数 
extern int VzSP_enemy_speed[] ;//敌机速度 
extern int VzSP_enemy_bullet_sd[ ] ;//敌机炮弹速度 
extern int VzSP_enemy_bullet_st[ ] ;//炮弹发射时间间隔 
extern int VzSP_enemy_flag ; 
extern int VzSP_enshell_flag ; 
extern int VzSP_enemy_is_hit[ ] ; 
extern int VzSP_enemy_hit_time ; 
extern int VzSP_enemy_rand ;//每个轨道随机产生 
extern int VzSP_enemy_rand_w ;//每个轨道的宽度 
//////pic 
extern int VzSP_plane_w ; 
extern int VzSP_plane_h ; 
extern int VzSP_shell_w ; 
extern int VzSP_shell_h ; 
extern int VzSP_bomb_w ; 
extern int VzSP_bomb_h ; 
extern int VzSP_enemy_w ; 
extern int VzSP_enemy_h ; 
extern int VzSP_UI_w ; 
extern int VzSP_UI_h ; 
extern int VzSP_heart_w ; 
extern int VzSP_heart_h ; 
extern int VzSP_stop_w ; 
extern int VzSP_stop_h ; 
 
///////top 
extern int VzSP_top_heart_x ; 
extern int VzSP_top_heart_y ;  
extern int VzSP_top_heart_dx ; 
extern int VzSP_top_score_x ; 
extern int VzSP_top_score_y ; 
extern int VzSP_top_stop_x ; 
extern int VzSP_top_stop_y ; 
extern int VzSP_top_stop_flag ;//0为正常,1为按下 
extern int BOMB_SIZE ; 
extern int BUTTON_SIZE ; 
extern int ENEMY_SIZE ; 
extern int OVER_SIZSE ; 
extern int PLANE_SIZE ; 
extern int SHELL_SIZE ; 
extern int UI_SIZE ; 
extern int UI_HEART_SIZE ; 
extern int UI_STOP_SIZE ; 
extern int VzSP_tip_lr; //提示框左右 
extern int VzSP_tip_top;//顶部 
extern int VzSP_tip_bottom; 
extern int VzSP_tip_s_w; 
extern int VzSP_tip_s_h; 
 
extern U16 STR_VZ_String_baseID ; 
 
extern void vz_sp_SetGameTips(WCHAR *str , WCHAR*des); 
extern int vz_sp_isActivation(); 
extern void VzSP_gdi_DP_clip_Ext(int dx, int dy, int width, int height, int sx, int sy, const U8* img,int type,int size); 
extern void VzSP_gdi_image_draw_id(int dx, int dy, int width, int height, int sx, int sy, U16 img_id); 
#endif